PR on the Unigine?

General discussion of the Project Reality: BF2 modification.
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obpmgmua
Posts: 397
Joined: 2013-05-19 20:51

PR on the Unigine?

Post by obpmgmua »

Foreword: I could not find anything similar in search


After watching some of bluedrake's videos this one caught my eye
Elder Scrolls VI Engine!? Unigine Demo - Max Settings, 1080p (All Four Scenes) - YouTube

It looks fucking amazing. I'm not a programmer at all but; Have you R-Devs considered porting PR to the Unigine?
IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

Re: PR on the Unigine?

Post by IWI-GALIL.556FA »

Last edited by IWI-GALIL.556FA on 2014-01-15 06:21, edited 2 times in total.

And now, we wait.....
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: PR on the Unigine?

Post by Spec »

I think that answers that.

Starting work all over again on a new engine is a huge, years-long effort. I doubt this'll be done more than once in the next couple of years, at least.
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