AAS idea

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[DVB] TRIggS
Posts: 397
Joined: 2006-10-15 01:51

AAS idea

Post by [DVB] TRIggS »

There are 2 types of controllable areas. The Primary targets, and Secondary targets.
-Primary targets would be the areas on maps with flags to show where they are.
-Secondary targets that dont show up on maps with flags ,like the spawn car for insurgents.
These places would be in obvious areas but not specificly marked so that the coordinate map would really be useful. And with the ability to group spawn points to capture simultaniouly, these would be capturable in any order and seperate from Primary targets. Something like The first Primary target is Mousqe but 2 Secondary spawns are near there. In order to safely control Mousqe the assaulting force should take the secondary targets and then move on but if they dont, then the enemy will move from behind. Once the Mousqe is conrtolled then the opfors can no longer spawn at the Secondary targets. Secondary points would not bleed tickets as they are useless other from being a faster way to move. This would add to the realism because like in iraq the enemy could be anywhere and it would slow the pace of the game having to search every group of huts.

Allies too would have them set up as FOB, yes finally FOBs might make an appearence so that the 20 minute trek from one flag to the next just to finally reach it and have to go all the way back to recapture a flag that was taken (like Jabal) would be a meer 2 minute walk. I know my squad would enjoy that part. I think ive said enough so ill let you guys to think about it and tell me its not possable and made me type this out time and again just to get it right for the passed 30 minutes. :d uh:
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