There are 2 types of controllable areas. The Primary targets, and Secondary targets.
-Primary targets would be the areas on maps with flags to show where they are.
-Secondary targets that dont show up on maps with flags ,like the spawn car for insurgents.
These places would be in obvious areas but not specificly marked so that the coordinate map would really be useful. And with the ability to group spawn points to capture simultaniouly, these would be capturable in any order and seperate from Primary targets. Something like The first Primary target is Mousqe but 2 Secondary spawns are near there. In order to safely control Mousqe the assaulting force should take the secondary targets and then move on but if they dont, then the enemy will move from behind. Once the Mousqe is conrtolled then the opfors can no longer spawn at the Secondary targets. Secondary points would not bleed tickets as they are useless other from being a faster way to move. This would add to the realism because like in iraq the enemy could be anywhere and it would slow the pace of the game having to search every group of huts.
Allies too would have them set up as FOB, yes finally FOBs might make an appearence so that the 20 minute trek from one flag to the next just to finally reach it and have to go all the way back to recapture a flag that was taken (like Jabal) would be a meer 2 minute walk. I know my squad would enjoy that part. I think ive said enough so ill let you guys to think about it and tell me its not possable and made me type this out time and again just to get it right for the passed 30 minutes. :d uh:
AAS idea
Suggestions from our community members for PR:BF2. Read the stickies before posting.
Return to “PR:BF2 Suggestions”
Jump to
- Announcements
- ↳ Announcements & Highlights
- ↳ Development Blogs
- ↳ Changelogs
- ↳ Events
- PR:BF2 Mod Forums
- ↳ PR:BF2 General Discussion
- ↳ PR:BF2 Suggestions
- ↳ PR:BF2 Feedback
- ↳ Maps
- ↳ Vehicles
- ↳ Infantry
- ↳ Coop & Singleplayer
- ↳ PR:BF2 Bugs
- ↳ PR:BF2 Tales from the Front
- ↳ Tactics & Strategies
- ↳ Map Strategies
- ↳ Infantry Tactics
- ↳ Squad Leader Tactics
- ↳ Commander Tactics
- ↳ Armor Tactics
- ↳ Aircraft Tactics
- ↳ PR:BF2 Clans
- ↳ Clan Wars
- ↳ Clan Recruitment
- ↳ PR:BF2 Community Factions
- ↳ Mapping
- ↳ Objects
- ↳ Coding
- ↳ Modelling&Animations
- ↳ Texturing
- ↳ Chilean Forces 1978
- ↳ Indonesian Forces
- ↳ Faction Archives
- ↳ African Resistance Fighters
- ↳ Australian Forces
- ↳ Dutch Forces
- ↳ Finnish Defense Forces
- ↳ New Zealand Def. Force
- ↳ Norwegian Forces
- ↳ Polish Forces
- ↳ Czech Forces
- ↳ Brazilian/FARC Forces
- ↳ PR:WWII General Discussion
- ↳ PR:WWII Suggestions
- ↳ PR:Falklands General Discussion
- ↳ PR:F Suggestions
- ↳ PR:Vietnam General Discussion
- ↳ PR:V Suggestions
- ↳ PR:BF2 Community Modding
- ↳ Modding Tutorials
- ↳ Community Maps
- ↳ Community Tasks
- PR Server Forums
- ↳ PR:BF2 Server Feedback
- Project Reality Support
- ↳ PR:BF2 Support
- ↳ General Technical Support
- ↳ Hardware
- ↳ Software
- ↳ OverClocking & Networking
- ↳ PR Dev Blogs
- ↳ Official PR Tournament News
- ↳ Tournament Website
- ↳ PR Dev Journal Archives
- ↳ 2009
- ↳ 2008
- ↳ 2007

