[HELP] All vehicles bugging in minimod

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temexter
Posts: 397
Joined: 2009-11-23 15:50

[HELP] All vehicles bugging in minimod

Post by temexter »

I've set up FDF faction now as a minimod like Polish faction - thanks to [R-DEV]Moszeusz6Pl for help :) I used a have a "full mod".

All seems to work in my FDF minimod, except all vehicles :/

When i enter the vehicle - whether Russian or Finnish - i can drive normally etc. When i jump to gunner seat, turret does not move, mg does not work, main gun shoots once and then stop reacting or goes to fire sound loop.

I must have something essential missing. Any clues anyone? As the awaited "minimod tutorial" is still not published.

BTW, I have tried "rcon oneman" and "rcon onefaction"...
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: [HELP] All vehicles bugging in minimod

Post by Mats391 »

I think this is due to the start up delay. Try waiting for some time in turret or use "rcon start" to disable start up delay.
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: [HELP] All vehicles bugging in minimod

Post by rPoXoTauJIo »

Open your realityconfig_blabla.py in mods/pr/python/game/

Code: Select all

# Enable/Disable start delay on vehicles
# Default is enabled
C['VEHICLES_START_DELAY'] = 1
Set this to 0
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
temexter
Posts: 397
Joined: 2009-11-23 15:50

Re: [HELP] All vehicles bugging in minimod

Post by temexter »

Cheers folks, I was panicking a bit as i seldomly play vehicles in PR :D Anyroad, i had an old version Leo2A6 and it bugged, e.g. HUD as it has changed in 1.0... I should be fine now - especially when get RK62 working ;)
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