Now the RPG, in most of the real combat videos on like youtube and that showing the afghan army they have like 3+ RPG's on there back and im pretty sure the insurgents would also. My suggestion is give them 3 total.
Searchlight and RPG suggestion.
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Desertfox
- Posts: 5886
- Joined: 2006-08-15 06:41
Searchlight and RPG suggestion.
First lets start with a searchlight, I was fooling around in a local server on mash night and was flying around in a littlebird and I thought to myself "You know what would be awesome?" A SEARCHLIGHT! Think about this scenario. A squad is pinned down and cant get out they can see tracers and know the general direction of where the enemy is they get the LB to search the area and light it up getting the enemy to scatter (I know I would if it was overhead
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Now the RPG, in most of the real combat videos on like youtube and that showing the afghan army they have like 3+ RPG's on there back and im pretty sure the insurgents would also. My suggestion is give them 3 total.
Now the RPG, in most of the real combat videos on like youtube and that showing the afghan army they have like 3+ RPG's on there back and im pretty sure the insurgents would also. My suggestion is give them 3 total.
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Griffon2-6
- Posts: 2487
- Joined: 2006-05-26 04:21
Yeah, lights don't work in BF2. The lighting is done through a process called "lightmapping". It literally draws shadows on objects and terrain. There is the sun and several Global Illumination lights scattered about. This is what gives BF2 the realistic shadows effect, and is also the reason why there is no day/night cycle in BF2, as all the shadows have to stay the same. Dynamic lighting would screw that up, and without lightmaps, lights can shine through any static object.
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IronTaxi
- Retired PR Developer
- Posts: 4925
- Joined: 2006-05-31 12:56
actually there are some "kind of" dynamic light you can use in the editor...you can see them on the carrier in the hallways and i have played with them a bit...never put them in a level but they are there... now mobile dynamic lights im not sure...but fixed lighting effects seem to be in the engine and completely tweakable...have to take a look in the bf2editor forums if you want to know more....
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Downtown_two
- Posts: 1276
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V3N0N_br
- Posts: 592
- Joined: 2005-08-14 16:12
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
As i have said many times before, The insurgent RPG equivelenat should have 1+1 shots with the RPG. However, remove the AK. Give him something or nothing else. Maybe a Makarov pistol. But for short term, standard MEC pistol.
I dunno about search lights. would be nice, unlikely its possible and would give away your position more than tracers do anyway.
...mongol...
I dunno about search lights. would be nice, unlikely its possible and would give away your position more than tracers do anyway.
...mongol...
Military lawyers engaged in fierce legal action.
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Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
This has been brought up many times before; please do a search.Desertfox wrote:Now the RPG, in most of the real combat videos on like youtube and that showing the afghan army they have like 3+ RPG's on there back and im pretty sure the insurgents would also. My suggestion is give them 3 total.
The revised classes are a work-in-progress, pretty much; Egg said something that I think is very true of all mods, that it takes about three releases of changes to get one thing perfected. An alternate "Heavy AT" kit with a pistol, RPG and multiple rounds is something that I have not heard (or read) anyone say they'd be opposed to.'[5NFSO wrote:Thunder']i vote for the RPG guy to lose his rifle in favor of 2 more rockets, but i hear the DEV's are aginst it for various balace reasons
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OverwatchX
- Posts: 258
- Joined: 2005-07-10 20:53
RPG
If changes were made (like those I saw in the upcoming patch to this mod) that makes RPGs virtually useless against tanks, then I say add another RPG round or two (not reloadable unless from a crate or a vehicle) and drop the AK for a pistol.'[5NFSO wrote:Thunder']i vote for the RPG guy to lose his rifle in favor of 2 more rockets, but i hear the DEV's are aginst it for various balace reasons
Realism and fun aren't mutually exclusive.
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Desertfox
- Posts: 5886
- Joined: 2006-08-15 06:41
I know its probally been brought up which is why I didnt make 2 seperate threads.'[R-DEV wrote:Eddie Baker']This has been brought up many times before; please do a search.We are working on replacing it and the SMAW model with appropriate single-shot disposable LAW-type weapons in the Rifleman AT kits.
The revised classes are a work-in-progress, pretty much; Egg said something that I think is very true of all mods, that it takes about three releases of changes to get one thing perfected. An alternate "Heavy AT" kit with a pistol, RPG and multiple rounds is something that I have not heard (or read) anyone say they'd be opposed to.
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V3N0N_br
- Posts: 592
- Joined: 2005-08-14 16:12
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mavit
- Posts: 248
- Joined: 2006-04-06 17:32
I heard the battleracers headlamps were very buggy :S
I would love to see the RPG gunner have 3 rounds, without a rifle. That would meen that they would be able to take out a tank if all shot from the behind. At the moment the RPG gunner is just a rifleman with an RPG that can abrely scratch a MBT. Maybe an RPG gunner with an automatic pistol or something? i dont know just throwing in ideas :S
I would love to see the RPG gunner have 3 rounds, without a rifle. That would meen that they would be able to take out a tank if all shot from the behind. At the moment the RPG gunner is just a rifleman with an RPG that can abrely scratch a MBT. Maybe an RPG gunner with an automatic pistol or something? i dont know just throwing in ideas :S
~~~You Think That Is Air You Are Breathing Now~~~


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bosco_
- Retired PR Developer
- Posts: 14620
- Joined: 2006-12-17 19:04
I like the current RPG equipment.
In combination with the request system, it's perfect.
You want to shoot tanks? Take a heavy AT kit.
You want to be able to defend against APCs and jeeps? Take the RPG
The only thing that bothers me is the Eryx shell on the back of the soldier, but I'm sure that will be fixed soon
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In combination with the request system, it's perfect.
You want to shoot tanks? Take a heavy AT kit.
You want to be able to defend against APCs and jeeps? Take the RPG
The only thing that bothers me is the Eryx shell on the back of the soldier, but I'm sure that will be fixed soon

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El_Vikingo
- Posts: 4877
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jerkzilla
- Posts: 1615
- Joined: 2007-03-07 12:04
I don't think it would work on Bi Ming since I believe it has close range fog to make gamma settings useless.
Another thing, I think the A10 has lights (obviously that work) on the wing tips, but they're not always on. Try getting in an A10 and look at the tips while you start it up.
Another thing, I think the A10 has lights (obviously that work) on the wing tips, but they're not always on. Try getting in an A10 and look at the tips while you start it up.
This signature is here due to lack of imagination.




