The grenade launcher is ****** up

If you find a bug within PR:BF2 (including PRSP), please report it here.
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Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

The grenade launcher is ****** up

Post by Guerra norte »

NOTE: I posted this in the Feedback forum but it did not appear so I am posting it here now.

Ok, this is really starting to annoy me, on three different ocations after 0.4 I have expirienced TKing team members with the GL because it's "cone of fire" if you will, is totally retarded.

Tonight this happend again and the result was me TKing my SL pluss myself.
Let me describe exactly what happend.
I am playing on Ejod as USMC and we have been pushed all the way back to our main base, so naturaly we try to push incoming forces while crossing the desert.
I spawn on my SL which is in the middel of the desert behind a tiny hill of sand, at our 12 'o clock ca. 30-25 meters I discover there are some palms with enemy inf. firing on us, so I decide to try and hit them with GL.
To make sure (as always) nobody get's injured/killed I move ca. 3 meters to the left of my SL and prepare to fire.
Knowing how unpredictable the GL is I make sure that there is as atleast a 50 cm. clearing from my gun to the ground, so now I'm exposed from the knees and upwards, I aim, put it at somewhere around 90 degrees and fire, guess what happens?
The grenade does NOT travel the estimated distance and and hits somewhere around the enemy, instead there is a brief moment of silence where I do not have visual on the grenade flying through the air, BOOM! I hit and kill myself and my SL which again was 3 meters at my 3 'o clock.

This is really starting to frustrate me so I hope a fix for this will be added soon.
Last edited by Guerra norte on 2006-12-17 01:51, edited 1 time in total.
e-Gor
Retired PR Developer
Posts: 3752
Joined: 2006-03-06 22:40

Post by e-Gor »

Yeah, I agree. I've always found grenade launchers accurate when prone. Just stop moving for a second or two before firing, and it'll go where you want. Any other stance though, and you don't have a chance of aiming :(
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

It does the same thing when prone too, and I always make a short pause before firing to make it settle.
Skullening.Chris
Posts: 1407
Joined: 2006-02-03 03:34

Post by Skullening.Chris »

Yeah, same happens to me. I always pause for a few seconds before firing, yet it still wants to go sideways now and then, resulting in massive TKs. Also, as far as distance goes, I noticed sometimes it just seems to plop outta the launcher and land a few feet in front of me, as if I purposely noob toobed myself.
lbgspam
Posts: 109
Joined: 2006-04-22 16:49

Post by lbgspam »

I found that it drifts a LOT to the left. Not consistently. It happens enough in a situation where I KNOW i have properly aimed and for some reason the grenade goes way off to the left.

I just made another thread about this issue. I am surprised I am the first to report it.
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

As you can see, you are not the first to report it. ;)

Updated in v0.5.
lbgspam
Posts: 109
Joined: 2006-04-22 16:49

Post by lbgspam »

'[R-DEV wrote:dbzao']As you can see, you are not the first to report it. ;)

Updated in v0.5.
Yes, embarrassingly I saw this thread after I posted my bug report :)
Sorry about that! :D
PF-Greasy Monkey
Posts: 206
Joined: 2005-08-27 18:07

Post by PF-Greasy Monkey »

'[R-DEV wrote:dbzao']Updated in v0.5.
boy 0.5 will be good!!!
every post I read have this sentence in it! :)
lbgspam
Posts: 109
Joined: 2006-04-22 16:49

Post by lbgspam »

PF-Greasy Monkey wrote:boy 0.5 will be good!!!
every post I read have this sentence in it! :)
haha so true! :D
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

Oh I am pretty sure we'll introduce some other stuff for y'all to ***** about :p
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

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SGT.Collado
Posts: 704
Joined: 2006-11-22 14:14

Post by SGT.Collado »

'[R-DEV wrote:eggman']Oh I am pretty sure we'll introduce some other stuff for y'all to ***** about :p
LOL
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77SiCaRiO77 wrote:ask him if he is an enemy , if he answer you in other language, then fire at him
Thunder
Posts: 2061
Joined: 2006-05-30 17:56

Post by Thunder »

'[R-DEV wrote:eggman']Oh I am pretty sure we'll introduce some other stuff for y'all to ***** about :p
dam right! ive aready started thinking about what i can write, but i think ill start with"the "download is too slow" then start on " the chinese assualt rifles overpowered as they have full auto" then make posts asking for fast roping and the kill confirmation to come back.

then make one "the GL is overpowered as it now shots straight"
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$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

I tked Rhino today with it - the damn thing is so random at times
Sandy_Beret
Posts: 754
Joined: 2006-09-13 02:14

Post by Sandy_Beret »

I have had problems too... and at other times it is SPOT ON TARGET... bloody annoying... if there were wind considerations it would maybe make a little sense but some of the random parabolic deviations are just nuts...
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."


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