New Mode for Commander ideas

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OverwatchX
Posts: 258
Joined: 2005-07-10 20:53

New Mode for Commander ideas

Post by OverwatchX »

Okay, not really in the works, but here is what I propose to make the commander a much more important role in the game:

1) Commander is the only one who gets a real time minimap with players positions on it. But this wouldn't be the onscreen one, it would be the CAPS LOCK map showing his troops and enemy units. So no one would have the minimap any more...just the M key to stop and pull up a map of the area.

The Commander would then be responsible for relaying tactical information on unit compositions and locations (friend and foe) via radio to squad leaders who would then have to convey it via radio to their team.

2) Commander regains occasional UAV overflights that can provide data to his command map and sightings of units (friend and foe) which he can then relay to squad leaders via radio. UAVs can be shot down. UAVs recharge slower than normal.

3) Commander can airdrop some vehicles at a slow rate either at his own discretion or when called for by a squad leader. Air-dropped vehicles come in slowly like PR crates do and take a while to recharge or are limited in number.

4) Commander could be given resource points either allocated all up front or increasing over time based on the combat wins and losses that would allow him to purchase vehicles, arty, supplies, and UAV overflights. Vehicles would be dropped or spawned only at designated bases when "purchased". Sabotage or destruction of UAV trailers would not prevent UAV overflights.

5) Commander gets BINOCS so he can call in his own requests for ARTY on targets he can visually spot.

6) In case PR is going to stick with respawning in on one's squad leader, what about making the commander a mobile spawn point for all soldiers in his squad or not?

So, this would create an importance on the commander role. He would be the only one who could see a real time map with red and blue friend and foe unit locations. He would have to read that and provide direction to squad leaders based on that info. SL would then have to relay that to their team.

Commander could then call in a UAV overflight that once requested would take a short time to arrive on location (no more insta-UAV) and would provide data while airborne only to Commander who would relay important info to SLs then down the chain.

Commander would have resource points to call in arty on a target. No available points, no arty. Points could either be set at start of game OR build up during match. Commander could use these "prestiege" points to fulfill requests to airdrop smaller vehicles in the field or have heavy vehicles and aircraft appear at main base (or other designated bases).

I would like to point out that what I propose is not an all or nothing concept. If you dont like the resource point idea, then please give the notion of realtime map for commander only some consideration. As it stands, the commander is basically less or as equal in power to the squad leader. The SL can have units spawn off his location.
Realism and fun aren't mutually exclusive.
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

we're working on some stuff to make the commander more interesting for a future release.
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OverwatchX
Posts: 258
Joined: 2005-07-10 20:53

Post by OverwatchX »

Thanks egg. Great mod you got here. My favorite.
Realism and fun aren't mutually exclusive.
[DVB] TRIggS
Posts: 397
Joined: 2006-10-15 01:51

Post by [DVB] TRIggS »

1. dont think that is possable.
2. i agree with UAV but make it a 8-10 minute recharge.
3. vehicles would be nice on some maps but probly not a good idea. too vanilla
4. WTF
5. that sounds like a good with some tweaking
6. commander is not supposed to go into battle
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OverwatchX
Posts: 258
Joined: 2005-07-10 20:53

Post by OverwatchX »

'[DVB wrote: TRIggS']1. dont think that is possable.
2. i agree with UAV but make it a 8-10 minute recharge.
3. vehicles would be nice on some maps but probly not a good idea. too vanilla
4. WTF
5. that sounds like a good with some tweaking
6. commander is not supposed to go into battle
1. Perhaps. I have no idea
2. ok
3. Not all vanilla is bad..most, like 99% but not all.
4. Adds another strategic element to the game.
5. ok
6. not saying he has to go into battle but he could either approach the edge of a hotspot OR be a respawn location if the base he is at (main or otherwise) is capped from under him.
Realism and fun aren't mutually exclusive.
Wattershed
Posts: 177
Joined: 2006-10-07 22:35

Post by Wattershed »

To remove team players dots from the Minimap and M map would be distasurous for gameplay. Think about the happy triggerd players, team kills will be so high in numbers.

Let the DEVs create their way and ideas on the commander. They have done marvelous things in all the other subjects.
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

Wattershed wrote:To remove team players dots from the Minimap and M map would be distasurous for gameplay. Think about the happy triggerd players, team kills will be so high in numbers.
so we make harder punishment for teamkillers. Something like a few teamkills and you are out of the server. A little harsh I know, but then again if you shoot a friendly in real life it's not going to be like "ok, accidents happen" and thats it. (at least I hope it isn't like that :twisted :)
OverwatchX
Posts: 258
Joined: 2005-07-10 20:53

Post by OverwatchX »

mammikoura wrote:so we make harder punishment for teamkillers. Something like a few teamkills and you are out of the server. A little harsh I know, but then again if you shoot a friendly in real life it's not going to be like "ok, accidents happen" and thats it. (at least I hope it isn't like that :twisted :)
Yeah! Besides, the, "Lets not make it realistic because it will hurt gameplay " argument has no place in a mod called Project Reality if you ask me.
Realism and fun aren't mutually exclusive.
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

Wattershed wrote:Let the DEVs create their way and ideas on the commander. They have done marvelous things in all the other subjects.
hehe nice comments tyvm :)

while we've certainly screwed up a few things... er... the stuff we have in the works for Commanders and some other aspects of the game play changes we are looking at are.. imo... pretty cool and not typically seen in most FPS games or mods.
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