Nice
Your photo album is locked btw before I start
But going off the pic you've posted, looking good so far but I think it could actually do with more sides tbh and making the edge flap things rounder
As for the strings, I would model each one as a 3 sided cylinder. I take it you where planning on doing them with an alpha texture or something going by your pic but even thou lots of small 3 sided cylinders will cost more tris, they only need a tiny bit of UV space that you can even stretched out, where doing it as an alpha texture is going to require a lot of UV space and then the mips are going to fade the ropes out at hardly any distance at all, where you can just get rid of the cylinder strings in the lods at the correct distance
As for UVs, I would probably do something like this, with possibly also having the inside sharing the outsides UV too. Might not be the be the best way but would ensure you don't have any seams etc
Also you may want to consider doing a modern parachute while your at it too since we could really use one to replace the vBF2 one

Dunno what type we would need excatly, would have to ask the MAs but something along these lines would be my guess:
http://archersofokcular.com/wp-content/ ... 356945.jpg
EDIT: BTW are you thinking of doing a HP model for this? Might be worth it especially with the above kinda UV as then the distortions wont matter nearly as much as that will be mostly fixed in the baking
