Rally's too close to fobs.
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MikeDude
- Posts: 941
- Joined: 2007-10-25 12:07
Rally's too close to fobs.
Simple and short suggestion incoming:
Set a minimum amount of distance you have to be away from a FOB to set a rally point. Like 50 meters, or maybe even 100.
I don't know why this hasn't been done before but it shouldn't be hard to do. I guess I don't have to write down why this would be good, because you all (should) have brains yourself.
Ciaao! kisshuglick
Set a minimum amount of distance you have to be away from a FOB to set a rally point. Like 50 meters, or maybe even 100.
I don't know why this hasn't been done before but it shouldn't be hard to do. I guess I don't have to write down why this would be good, because you all (should) have brains yourself.
Ciaao! kisshuglick
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=]H[=TangFiend
- Posts: 265
- Joined: 2008-08-14 01:51
Re: Rally's too close to fobs.
I think you usually see the two in a pile when squadleaders are trying to rally spawners in with shovels that are building up a FOB after the fact.
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Headless86
- Posts: 24
- Joined: 2014-04-08 14:27
Re: Rally's too close to fobs.
I think thats necessary. Although people should start reading the manual... Yesterday i saw a ralley waaay of fobs with around 10 dead friendly bodies that all tried to spawn there and got killed instantly. Dunno why tho, usually it teleports you to carrier (at least on barracuda). Was Vietnam layer.
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Mouthpiece
- Posts: 1064
- Joined: 2010-05-24 10:18
Re: Rally's too close to fobs.
Agree with op. Rallies should be nerfed in any possible way. I liked them as they were before 1.0. But if we're staying with 1.0 (sad, as it makes logistics somewhat redundant).
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zloyrash
- Posts: 408
- Joined: 2009-11-08 10:25
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SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: Rally's too close to fobs.
do what I do... knife the rally that is close to the FOB
never fails
never fails
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matty1053
- Posts: 2007
- Joined: 2013-07-03 00:17
Re: Rally's too close to fobs.
Agreed.___sangue-ruim___ wrote:do what I do... knife the rally that is close to the FOB
never fails![]()
I did this alot, since some SQL love to just place it right on top of the darn thing.
Usually when I squad led, I just put the rally 25m away from the fob. I checked spawn menu to see if it is good.... if not. KNIFE IT LIKE ITS YOUR EX
DETROIT TIGERS


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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
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matty1053
- Posts: 2007
- Joined: 2013-07-03 00:17
Re: Rally's too close to fobs.
That too works. But only on night maps or factions that have almost identical camosB.Pronk(NL) wrote:I knife the SL aswell.
DETROIT TIGERS


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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: Rally's too close to fobs.
Worse rallies make spawn button overlap and people end up clicking wrong one sometimes and spawn at main.
Need 50m, at least.
Need 50m, at least.
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matty1053
- Posts: 2007
- Joined: 2013-07-03 00:17
Re: Rally's too close to fobs.
Yes. That happened to me about 4 times yesterday.ComradeHX wrote:Worse rallies make spawn button overlap and people end up clicking wrong one sometimes and spawn at main.
Need 50m, at least.
It really sucked too on Bijar. Since main seems like 1000km away.
DETROIT TIGERS


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MikeDude
- Posts: 941
- Joined: 2007-10-25 12:07
Re: Rally's too close to fobs.
And it's only a small change as well. It shouldn't be hard to do and in my opinion only has upsides
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DMJ654
- Posts: 6
- Joined: 2014-04-26 06:05
Re: Rally's too close to fobs.
Wait here is an Idea, make Rallies only you can spawn at, visible. Say you are in squad 2 and spawning at a FOB squad 3 set up, but put the rally too close their damn FOB. When you go to the map you see where the rally is, but only see that the FOB is spawnable. Think of it like this you see now where all the rallies are (for logistics purposes) but the white spawnable dots are only places where you can spawn. That way, Rallies can stay the same and people don't accidentally click on rallies and get sent to main.
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obpmgmua
- Posts: 397
- Joined: 2013-05-19 20:51
Re: Rally's too close to fobs.
There should be a 50m-100m Minimum distance between rally points and fobs. Do you know how many times I've clicked on what I assumed to be a fob and instead it was a squad's rally? sending me back to main?
Too many times.
Too many times.
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doop-de-doo
- Posts: 827
- Joined: 2009-02-27 12:50
Re: Rally's too close to fobs.
Once the FSB is spawnable, rallies should be automatically removed if within 50 meters of an FSB.
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Rally's too close to fobs.
We made some changes to address this problem. In future it will do following checks when you spawn on a wrong rallypoint:
If you were moved you will receive:
"You tried spawning on an invalid spawnpoint, you got moved to a valid one"
and if you were killed:
"You tried spawning on an invalid spawnpoint, no valid one could be found"
If you would like to translate those messages into your language please use this google spread sheet: https://docs.google.com/spreadsheets/d/ ... sp=sharing
You can also change the English message, if you have a better one
- Is there a valid squad rallypoint for you? If yes, move there
- Is there a spawnable FOB within 90m? If yes, move there
- Is there a command post? If yes, move there
- Is there any spawnable FOB? Choose closest one and move there
- You get killed
If you were moved you will receive:
"You tried spawning on an invalid spawnpoint, you got moved to a valid one"
and if you were killed:
"You tried spawning on an invalid spawnpoint, no valid one could be found"
If you would like to translate those messages into your language please use this google spread sheet: https://docs.google.com/spreadsheets/d/ ... sp=sharing
You can also change the English message, if you have a better one
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Moszeusz6Pl
- Retired PR Developer
- Posts: 939
- Joined: 2010-06-24 13:41
Re: Rally's too close to fobs.
Don't think so. It's easy to get transport from main, but it can be hard to get one from other side of the map.




