Grenades and aiming them

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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Grenades and aiming them

Post by arjan »

Example:
I was in charge leading a squad on kokan when we stumbled upon a cache in a 2 story building, ofcourse we didn't go and climb up the tower because the Taliban were camping the stairs, ladders and windows.
We managed to get on the foot of the building and i told my guys to start throwing a frag trough the window above us to clear the cache. We popped the pin, saying ''grenade'' over local mumble soon followed by my voice shouting ''BAD GRENADE! RUN!''. The grenades bounced of the ledge. back at us like a slingshot. Everyone running, me teamkilling 2 squadmates, atleast the medic could get us up and we tried again.

You can guess it.. again, same thing happened without casualties. It bounced off because it was not so easy to aim and guess where its going to be on your screen.

So we were talking in the squad about it and we came to the conlusion we all have had this problem a few times and its incredibly annoying even more so when you, or someone else, dies of it.

Anyways, to put some argument to it, you can easily toss a tennisballl trough a window 3 meters above you. Ingame it was not so easy it seemed.

Problem: grenades bouncing off walls and back at you because you cant aim it like you can IRL (you've got feel in your muscles and stuff, you know what i mean:lol :) (screen moves while running and popping the pin, and cant really find the center)

Solution: Add a aiming mechanism for frags and smoke to make aiming a little easier. How idc, as long as it makes it more clearer where you nade is going to be.




Throw in your input, im just putting it out and see what the rest thinks.
Last edited by arjan on 2014-04-15 15:27, edited 1 time in total.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Grenades and aiming them

Post by Rudd »

afaik you can hold right click and your other hand comes up?
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Grenades and aiming them

Post by arjan »

Ahh yea, forgot to mention that both were right moused. It doesnt really matter if you hold it.
Guessing where the grenade is going to go trough the window 3-5 meters above you while running and or throwing isnt so easy. Reason; because the animation starts moving your head combined with maybe walking out of cover real quick to get eyes on the window above you.

Same thing can happen aswell when trying to throw it trough a door and you hit the ledges or wall next to it.
Now my squad and i felt incredibly stupid when for example i can throw a tennisball trough a window sized hole from that distance, but cant do it ingame so well :razz:


Old school bf2 grenadelauncher crosshair, but very faded, smaller but still visible could be a solution for the issue i propose.
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Last edited by arjan on 2014-04-15 15:30, edited 2 times in total.
Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: Grenades and aiming them

Post by Mj Pain »

OR..
Problem: grenades bouncing off walls and back at you because you cant aim it like you can IRL (you've got feel in your muscles and stuff, you know what i mean) (screen moves while running and popping the pin, and cant really find the center)

Solution: Load Kokan on local, take rifleman and a transtruck(for ammo) to that type of building.
Chuck nades through windows for an hour or until you are sure that u can make that throw with ease :wink:

Also make sure any friendlies stay the ---- back when you are throwing nades on a real sever.
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Rudd
Retired PR Developer
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Re: Grenades and aiming them

Post by Rudd »

A question in my mind for the ladies and gents who have RL experience in throwing grenades (I'm only assuming the two lads who have posted don't, as they have not mentioned it afaik), would throwing a grenade into a second story window or other small orrifice be appropriate?
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CTRifle
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Post by CTRifle »

Like that scene from black hawk down lol. How difficult is it to be that accurate?
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Rudd
Retired PR Developer
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Re: Grenades and aiming them

Post by Rudd »

CTRifle wrote:Like that scene from black hawk down lol. How difficult is it to be that accurate?
Assuming it happened that way, that guy was a delta :P
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MADsqirrel
Posts: 410
Joined: 2011-08-15 13:00

Re: Grenades and aiming them

Post by MADsqirrel »

[R-DEV]Rudd wrote:A question in my mind for the ladies and gents who have RL experience in throwing grenades (I'm only assuming the two lads who have posted don't, as they have not mentioned it afaik), would throwing a grenade into a second story window or other small orrifice be appropriate?
Yes, at least WE trained throwing nades into windows on ground floor and upper floor, of course only with training grenades and I am pretty sure other nations train it too.
But it needs some training to really be precise with it.
Still we were never allowed to try it with real grenades and it happend quite often that the training nade came back in a exercise.
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Spook
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Re: Grenades and aiming them

Post by Spook »

Train train train. I hit 90% of my window throws, simply because I have done it so many times. Sometimes I am even suprised about me when I hit a windows from 15m away while running towards it :D .

Its a PR skill that has to be obtained.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Grenades and aiming them

Post by Rabbit »

[R-DEV]Rudd wrote:A question in my mind for the ladies and gents who have RL experience in throwing grenades (I'm only assuming the two lads who have posted don't, as they have not mentioned it afaik), would throwing a grenade into a second story window or other small orrifice be appropriate?
Yes, the US Army's qualification includes two harder parts.
1. Engage Enemy Mortar Position at 25 Meters
(Kneeling)
2. Engage Trench at 25 Meters
(Standing)
These two are the hardest to do in the qualification yet I have always managed to get both. In PR, I rarely get them into a trench.
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AfSoccer "I just don't see the natural talent."
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SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Grenades and aiming them

Post by SANGUE-RUIM »

Spook wrote:Train train train. I hit 90% of my window throws, simply because I have done it so many times. Sometimes I am even suprised about me when I hit a windows from 15m away while running towards it :D .

Its a PR skill that has to be obtained.
same here, it just come with some practice... it's so easy now to tell you the truth... 8)
Rhino
Retired PR Developer
Posts: 47909
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Re: Grenades and aiming them

Post by Rhino »

Ye it takes quite a bit of practice but holding right click and aiming with your hand and you can get very good at aiming nades, I can most of the time throw them though a tiny hole in the wall now since I've been spending quite a bit testing these tiny holes that you can throw nades though in my new Afghan statics and its also worth noting that they are going to require quite a bit more grenade skill to exploit these ;)
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tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Grenades and aiming them

Post by tankninja1 »

[R-DEV]Rabbit wrote:Yes, the US Army's qualification includes two harder parts.
1. Engage Enemy Mortar Position at 25 Meters
(Kneeling)
2. Engage Trench at 25 Meters
(Standing)
These two are the hardest to do in the qualification yet I have always managed to get both. In PR, I rarely get them into a trench.
Can a grenade even be thrown 25m in PR?
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Grenades and aiming them

Post by Bringerof_D »

stop for 2 second to settle thats all i have for you. 7/10 times running and throwing will get it in through that window no problem, but there are times when you run that the grenade will be way off. best way to mitigate this is to have people supressing and providing cover while you run up and then stop under the window for a second or two before you throw.

if throwing into a second story window, it is wise to be standing about 5 meters back from the wall to increase the size of the window in perspective. this should minimize the chances of you either throwing too low or too high and having it bounce back at you.
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Murkey
Posts: 529
Joined: 2010-02-16 19:33

Re: Grenades and aiming them

Post by Murkey »

I agree with spook, Sangue and Rhino, the grenades work fine, but only once you've practised it a lot.

I know some people use the different parts of the off hand when holding RMB to get an idea of where to aim, but I just have a feel for it now.

So basically practice and if it's a tough shot tell people to move back first.

I plan on making a grenade tutorial at some point.

Cheers, Murkey.
H.Maverick
Posts: 716
Joined: 2010-07-03 12:56

Re: Grenades and aiming them

Post by H.Maverick »

run up the take three steps back and aim for you thumb(using and holding right click), there is a simple way of getting this to work :razz: don't need no fricken aim for the frags, its not "realistic" lol
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Grenades and aiming them

Post by Rhino »

Murkey wrote:I agree with spook, Sangue and Rhino, the grenades work fine, but only once you've practised it a lot.

I know some people use the different parts of the off hand when holding RMB to get an idea of where to aim, but I just have a feel for it now.

So basically practice and if it's a tough shot tell people to move back first.

I plan on making a grenade tutorial at some point.

Cheers, Murkey.
This might help :)
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Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: Grenades and aiming them

Post by Insanitypays »

maybe an indicator to show the power of your throw (like a little bar on the bottom right of the screen)

I don't know whether or not that's possible.

I'd say it all comes down to practice. If you fool around with nades long enough in the co-op then it should become a lot easier to judge distance based on the time you cook it

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Murkey
Posts: 529
Joined: 2010-02-16 19:33

Re: Grenades and aiming them

Post by Murkey »

Echo331 wrote:maybe an indicator to show the power of your throw (like a little bar on the bottom right of the screen)
Doesn't that already happen? The power indicator used to be exist, it could have been taken out and I just didn't notice.

@Rhino, thank for the pic, that'll come in handy :D
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Grenades and aiming them

Post by Spook »

Wat? There has never been a power indicator. At least for the time I am playing.

After holding right click nade, you got full power throw after ~1,5sec. Therefore a power indicator would be pretty useless since you cannot really dose your throw. You either drop it on the ground, throw medium distance or throw normal. And people control their throw distance by throwing it slightly vertically anyways.
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