PR maps to AIX

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Rudean
Posts: 6
Joined: 2014-04-28 23:35

PR maps to AIX

Post by Rudean »

hey guys, im new here :p

i tried to port maps from PR to Aix, but no luck...
ive tried to ask in BFSP forum, theyve helped me by giving explanations,
but still it doesnt work..maybe i did it wrong..

i would like to ask your help regarding this matter..


you can find more here
PR Maps to AIX - Battlefield SinglePlayer Forum
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: PR maps to AIX

Post by X-Alt »

Rudean wrote:hey guys, im new here :p

i tried to port maps from PR to Aix, but no luck...
ive tried to ask in BFSP forum, theyve helped me by giving explanations,
but still it doesnt work..maybe i did it wrong..

i would like to ask your help regarding this matter..


you can find more here
PR Maps to AIX - Battlefield SinglePlayer Forum
IIRC PR maps are to stay within PR:BF2 unless the mapper says otherwise?
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: PR maps to AIX

Post by BroCop »

If its for personal use he can edit them as much as he wants to
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: PR maps to AIX

Post by AfterDune »

As long as it's for local, personal use only, it's fine.

You'd need to change the map's init.con file and the gameplayobjects.con files located in the "gameplay" directory.
Also you need all the used statics and effects in the map, or replace them.

All in all it might be more work than you can handle?
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Rudean
Posts: 6
Joined: 2014-04-28 23:35

Re: PR maps to AIX

Post by Rudean »

yes i have change the init file, i disable spawnable items in gameplayobject.con, map loads without the statics, try to add the statics one by one until i got this
menu/hud/textures/ingame/vehicles/icons/minimap/fire_mini white

eventhough i have included it into relevant file, but still got the same error..
i also try to enable the map in sp, but no luck...
you can find more here

PR Maps to AIX - Battlefield SinglePlayer Forum
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