classes
-
3FJ_Werner
- Posts: 94
- Joined: 2005-06-13 15:55
-
GABBA
- Posts: 633
- Joined: 2005-05-16 16:00
not really a tank crewman because ....well.....anyone can get in a vehicle or tank. Nothing new i think......but an airborne class has got my noodle thinking....just slecet anywhere on the map and you can parachute on that area. NOTE there would be only like 3 poeple that could choose it....imagen a whole team parachuting down on your location...scary shit
.....
One thing about bf2 is that there are no airborne missions/ maps....most other games do. AA/ bf 1942. It sure would be cool to have a midnight assault by a airborne force
....
One thing about bf2 is that there are no airborne missions/ maps....most other games do. AA/ bf 1942. It sure would be cool to have a midnight assault by a airborne force
"Incoming fire has the rigth of way"...........
"never share a foxhole with anyone braver than you are"
"never share a foxhole with anyone braver than you are"
-
3FJ_Werner
- Posts: 94
- Joined: 2005-06-13 15:55
-
keef_haggerd
- Posts: 447
- Joined: 2005-04-09 08:10
i would like to see a tank crew man with like a wrench, and hmmm paratroopers. the thing is, if you limit this class, its pointless and doesnt make sense, airplanes are FULL of paratroopers, its not just going to be 3 guys. the way i see paratroopers is VERY lightly armed, meaning they have 1 clip maybe 2, no grenades, and only have rifles no anti vehicle or anything defense. since IRL thats the draw back of being a paratropper you can take the enemy by surprise and move in fast and quick, but you have very limited supplies. or have 2 options for paratrooper class, the basic rifleman, then a limited LMG, that passes out ammo, but at a much slower rate, maybe one bag of ammo a minute? or he only has 3 bags total, each bag would = a clip?
im sure if we put our heads together we can think of a cool useful paratrooper kind of setup.
im sure if we put our heads together we can think of a cool useful paratrooper kind of setup.
"This is my rifle, this is my gun. This is for fighting, this is for fun"
-Full Metal Jacket
-
keef_haggerd
- Posts: 447
- Joined: 2005-04-09 08:10
ooh, yeah i like that idea, but maybe have the supplies limited ie it can only give out X amount of ammo, and each paratrooper gets 1 call for supplies.
i think a paratroopers loadout should be rifle with 1 extra clip and a pistol with 2 clips, or a rifle with 2 clips and a nade or something.
i think a paratroopers loadout should be rifle with 1 extra clip and a pistol with 2 clips, or a rifle with 2 clips and a nade or something.
"This is my rifle, this is my gun. This is for fighting, this is for fun"
-Full Metal Jacket
-
GABBA
- Posts: 633
- Joined: 2005-05-16 16:00
The reason why i said 3 guy's was because if you had an unliminted parachuter class the whole team could parachute in on any base and pwn all....actaully that would be AWESOME
....but yeah they would deffinatley have very LIMITED supplies.
"Incoming fire has the rigth of way"...........
"never share a foxhole with anyone braver than you are"
"never share a foxhole with anyone braver than you are"
-
Tom#13
- Posts: 477
- Joined: 2005-05-22 13:32
yeah, i wasnt to bothered at first but now id denifately like to have paras in the mod. but youd need a transport plane like the herculees or something. as for armament i think it should go like this:
1 carbine/rifle/smg with 1 extra magazine and a pistol with 2 xtra clips with 1 radio call for a supply drop each. then say you could have a support para maybe with a pistol or smg who has all the nades or a rocket launcher or something.
1 carbine/rifle/smg with 1 extra magazine and a pistol with 2 xtra clips with 1 radio call for a supply drop each. then say you could have a support para maybe with a pistol or smg who has all the nades or a rocket launcher or something.
-
trim
- Posts: 28
- Joined: 2005-06-26 00:12
i like the idea of limiting the drop zones, but as for load out.... i think it should keep with the theam of the mod, reality, who in the hell would drop solders behind enomy lines with a gun and one clip of ammo. i can see the reasoning behind you thinking but that would cause some major isuse with playability. i am sure the real paratroopers pack just as much fier power as any other solder, the problem with the job is they are usualy droped in a positon that is cut off form the rest of the andvance, they are cut off from there fends and the suply lines so they only get what the have on them and i am sure they are well perpaired for most any situation, maby not takeing on an entier colome of tanks, but certanly a good sized force of infantry.
-
BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
trim is right, you dont have any effect with just a handful of rounds to fire, if anything paratroopers have to be more heavily armed because of the fact that they are parachuting, theyre cut off, of course their plan is to eventually unite with the forward elements of the ground forces but that doesnt always work out. so, as for loadouts, give them what theyre supposed to have and nothing more or less. i like the idea of a designated drop zone ( you could have them land and see a bunch of discarded chutes everywhere). or you could have it be dependent on teamwork, have a drop plane at the main base and then load it up with paratroopers and have the pilot fly over the area they want to drop in and there you go.

-
Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
my 2 cents:
Paratroopers, Pilots and Tankers need to be specific classes. Your average grunt cannot drive a tank, pilot a jet or heli, or know how to use (or have for that matter) a parachute.
But, say, a grunt could get into the top gunner position of a tank, and shoot out from a black hawk. he couldnt use the miniguns on the black hawk, or copilot it or man the main gun of the tank.
All this encourages realistic gameplay, setting an lz, having special units go first and foward, with other infantry coming up to support after ward, etc.
Paratroopers, Pilots and Tankers need to be specific classes. Your average grunt cannot drive a tank, pilot a jet or heli, or know how to use (or have for that matter) a parachute.
But, say, a grunt could get into the top gunner position of a tank, and shoot out from a black hawk. he couldnt use the miniguns on the black hawk, or copilot it or man the main gun of the tank.
All this encourages realistic gameplay, setting an lz, having special units go first and foward, with other infantry coming up to support after ward, etc.

-
BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
-
Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
You are correct, Trim. Airborne infantry units are for the most part identical to other light infantry units. However, as a separate class, that would be rather excessive. Airborne infantry units have riflemen, medics, auto-riflemen/machinegunners, anti-armor specialists/units, engineer support and some even have armor/mechanized support. The 82nd Airborne Division used to have a parachute qualified Armor battalion that used the air-droppable M551 Sheridan before it was retired from active service (it's still used "in costume" at the National Training Center) and the Russian VDV has their BMD series fighting vehicles.trim wrote:i like the idea of limiting the drop zones, but as for load out.... i think it should keep with the theam of the mod, reality, who in the hell would drop solders behind enomy lines with a gun and one clip of ammo. i can see the reasoning behind you thinking but that would cause some major isuse with playability. i am sure the real paratroopers pack just as much fier power as any other solder, the problem with the job is they are usualy droped in a positon that is cut off form the rest of the andvance, they are cut off from there fends and the suply lines so they only get what the have on them and i am sure they are well perpaired for most any situation, maby not takeing on an entier colome of tanks, but certanly a good sized force of infantry.
One way we have considered is that on some maps, one faction may be represented by an airborne infantry or airborne capable special operations unit, in which case most if not all of the classes would have parachutes or there will be parachute spawn points (such as in the BF:'42 map Operation Market Garden or another method).
-
keef_haggerd
- Posts: 447
- Joined: 2005-04-09 08:10
^of course eddie baker brings it all together, i love that idea! i just think the DZs should be like... random, as in you click on this DZ, but the troopers are relativly separated, that way you dont have enemy ground units capable of killing the guys easily before they hit the ground and meet up.
"This is my rifle, this is my gun. This is for fighting, this is for fun"
-Full Metal Jacket
-
Beckwith
- Posts: 1341
- Joined: 2005-03-25 17:00
well heres a thought
gearing the classes to the way the map is set up
example on a map like Market Garden concept wise do what they did if BFV show units i the Map summary screen, they show it as being the British Para's and maybe give a few of the Classes like Assault or Spec ops the Maroon berets or something along with slightly different skins that show some sort of parachute rigging or that distinguishe them as being paratroopers maybe rename the classes Airborne Assault or Airborne MG or Airborne Medic or what not, and so on
gearing the classes to the way the map is set up
example on a map like Market Garden concept wise do what they did if BFV show units i the Map summary screen, they show it as being the British Para's and maybe give a few of the Classes like Assault or Spec ops the Maroon berets or something along with slightly different skins that show some sort of parachute rigging or that distinguishe them as being paratroopers maybe rename the classes Airborne Assault or Airborne MG or Airborne Medic or what not, and so on

