classes

Suggestions from our community members for PR:BF2. Read the stickies before posting.

which new classes do you most wanna see?

pilot
21
58%
tank crewman
2
6%
paratrooper
13
36%
 
Total votes: 36

Tom#13
Posts: 477
Joined: 2005-05-22 13:32

classes

Post by Tom#13 »

alot of people r talking about classes so ive put up a post. id like to see a para class and alot off people r tossing around tank crew class and the pilot class is pretty definate. what classes do u want to see
GABBA
Posts: 633
Joined: 2005-05-16 16:00

Post by GABBA »

pilot. but an airborne class would be interesting.
"Incoming fire has the rigth of way"...........

"never share a foxhole with anyone braver than you are"
3FJ_Werner
Posts: 94
Joined: 2005-06-13 15:55

Post by 3FJ_Werner »

Voted for pilot but i want to see all three actually.
GABBA
Posts: 633
Joined: 2005-05-16 16:00

Post by GABBA »

not really a tank crewman because ....well.....anyone can get in a vehicle or tank. Nothing new i think......but an airborne class has got my noodle thinking....just slecet anywhere on the map and you can parachute on that area. NOTE there would be only like 3 poeple that could choose it....imagen a whole team parachuting down on your location...scary shit :? .....

One thing about bf2 is that there are no airborne missions/ maps....most other games do. AA/ bf 1942. It sure would be cool to have a midnight assault by a airborne force 8) 8) 8) ....
"Incoming fire has the rigth of way"...........

"never share a foxhole with anyone braver than you are"
3FJ_Werner
Posts: 94
Joined: 2005-06-13 15:55

Post by 3FJ_Werner »

Vehicles sure but tanks? i doubt every soldier knows how to drive a tank.
But then again what do i know :lol:
keef_haggerd
Posts: 447
Joined: 2005-04-09 08:10

Post by keef_haggerd »

i would like to see a tank crew man with like a wrench, and hmmm paratroopers. the thing is, if you limit this class, its pointless and doesnt make sense, airplanes are FULL of paratroopers, its not just going to be 3 guys. the way i see paratroopers is VERY lightly armed, meaning they have 1 clip maybe 2, no grenades, and only have rifles no anti vehicle or anything defense. since IRL thats the draw back of being a paratropper you can take the enemy by surprise and move in fast and quick, but you have very limited supplies. or have 2 options for paratrooper class, the basic rifleman, then a limited LMG, that passes out ammo, but at a much slower rate, maybe one bag of ammo a minute? or he only has 3 bags total, each bag would = a clip?

im sure if we put our heads together we can think of a cool useful paratrooper kind of setup.
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"This is my rifle, this is my gun. This is for fighting, this is for fun"
-Full Metal Jacket
Tom#13
Posts: 477
Joined: 2005-05-22 13:32

Post by Tom#13 »

you could have supplies air dropped say you can send out a radio message every now and then but you have a limit of only 3 or something
keef_haggerd
Posts: 447
Joined: 2005-04-09 08:10

Post by keef_haggerd »

ooh, yeah i like that idea, but maybe have the supplies limited ie it can only give out X amount of ammo, and each paratrooper gets 1 call for supplies.

i think a paratroopers loadout should be rifle with 1 extra clip and a pistol with 2 clips, or a rifle with 2 clips and a nade or something.
Image

"This is my rifle, this is my gun. This is for fighting, this is for fun"
-Full Metal Jacket
GABBA
Posts: 633
Joined: 2005-05-16 16:00

Post by GABBA »

The reason why i said 3 guy's was because if you had an unliminted parachuter class the whole team could parachute in on any base and pwn all....actaully that would be AWESOME 8) ....but yeah they would deffinatley have very LIMITED supplies.
"Incoming fire has the rigth of way"...........

"never share a foxhole with anyone braver than you are"
Tom#13
Posts: 477
Joined: 2005-05-22 13:32

Post by Tom#13 »

yeah, i wasnt to bothered at first but now id denifately like to have paras in the mod. but youd need a transport plane like the herculees or something. as for armament i think it should go like this:
1 carbine/rifle/smg with 1 extra magazine and a pistol with 2 xtra clips with 1 radio call for a supply drop each. then say you could have a support para maybe with a pistol or smg who has all the nades or a rocket launcher or something.
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

i think the airborne class would be interesting id say that a good way to set it up so everyone doesnt drop on enemy main would be limit there drop area to one outside a certain range of stationary AA guns or in certain areas around flags
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Tom#13
Posts: 477
Joined: 2005-05-22 13:32

Post by Tom#13 »

yeah make sure there is only a certain place for a jump zone so you dont get crazy dipshits jumping all over the place.
trim
Posts: 28
Joined: 2005-06-26 00:12

Post by trim »

i like the idea of limiting the drop zones, but as for load out.... i think it should keep with the theam of the mod, reality, who in the hell would drop solders behind enomy lines with a gun and one clip of ammo. i can see the reasoning behind you thinking but that would cause some major isuse with playability. i am sure the real paratroopers pack just as much fier power as any other solder, the problem with the job is they are usualy droped in a positon that is cut off form the rest of the andvance, they are cut off from there fends and the suply lines so they only get what the have on them and i am sure they are well perpaired for most any situation, maby not takeing on an entier colome of tanks, but certanly a good sized force of infantry.
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

trim is right, you dont have any effect with just a handful of rounds to fire, if anything paratroopers have to be more heavily armed because of the fact that they are parachuting, theyre cut off, of course their plan is to eventually unite with the forward elements of the ground forces but that doesnt always work out. so, as for loadouts, give them what theyre supposed to have and nothing more or less. i like the idea of a designated drop zone ( you could have them land and see a bunch of discarded chutes everywhere). or you could have it be dependent on teamwork, have a drop plane at the main base and then load it up with paratroopers and have the pilot fly over the area they want to drop in and there you go.
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

my 2 cents:

Paratroopers, Pilots and Tankers need to be specific classes. Your average grunt cannot drive a tank, pilot a jet or heli, or know how to use (or have for that matter) a parachute.

But, say, a grunt could get into the top gunner position of a tank, and shoot out from a black hawk. he couldnt use the miniguns on the black hawk, or copilot it or man the main gun of the tank.

All this encourages realistic gameplay, setting an lz, having special units go first and foward, with other infantry coming up to support after ward, etc.
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

i agree with you on that except for the minigun, i dont believe they are that dificult to opperate, push a button and they unload...
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Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

trim wrote:i like the idea of limiting the drop zones, but as for load out.... i think it should keep with the theam of the mod, reality, who in the hell would drop solders behind enomy lines with a gun and one clip of ammo. i can see the reasoning behind you thinking but that would cause some major isuse with playability. i am sure the real paratroopers pack just as much fier power as any other solder, the problem with the job is they are usualy droped in a positon that is cut off form the rest of the andvance, they are cut off from there fends and the suply lines so they only get what the have on them and i am sure they are well perpaired for most any situation, maby not takeing on an entier colome of tanks, but certanly a good sized force of infantry.
You are correct, Trim. Airborne infantry units are for the most part identical to other light infantry units. However, as a separate class, that would be rather excessive. Airborne infantry units have riflemen, medics, auto-riflemen/machinegunners, anti-armor specialists/units, engineer support and some even have armor/mechanized support. The 82nd Airborne Division used to have a parachute qualified Armor battalion that used the air-droppable M551 Sheridan before it was retired from active service (it's still used "in costume" at the National Training Center) and the Russian VDV has their BMD series fighting vehicles.

One way we have considered is that on some maps, one faction may be represented by an airborne infantry or airborne capable special operations unit, in which case most if not all of the classes would have parachutes or there will be parachute spawn points (such as in the BF:'42 map Operation Market Garden or another method).
keef_haggerd
Posts: 447
Joined: 2005-04-09 08:10

Post by keef_haggerd »

^of course eddie baker brings it all together, i love that idea! i just think the DZs should be like... random, as in you click on this DZ, but the troopers are relativly separated, that way you dont have enemy ground units capable of killing the guys easily before they hit the ground and meet up.
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"This is my rifle, this is my gun. This is for fighting, this is for fun"
-Full Metal Jacket
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

well heres a thought

gearing the classes to the way the map is set up

example on a map like Market Garden concept wise do what they did if BFV show units i the Map summary screen, they show it as being the British Para's and maybe give a few of the Classes like Assault or Spec ops the Maroon berets or something along with slightly different skins that show some sort of parachute rigging or that distinguishe them as being paratroopers maybe rename the classes Airborne Assault or Airborne MG or Airborne Medic or what not, and so on
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

id go for that beckwith
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