[Faction Concept] Ukraine Armed Forces

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KSVM_UA_
Ukrainian Forces Faction Lead
Posts: 141
Joined: 2014-03-22 05:52

[Faction Concept] Ukraine Armed Forces

Post by KSVM_UA_ »

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If you want to help, here is the list of people we require:
1.Modeller
2.Mapper
3.Texturer
4.Programmer.
If you want to join us, contact me via PM or write here, in CT topic.


Here are the vehicle tasks at hand:

Easy tasks:


Vehicles to be retextured:
UAZ-469
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HMMWV M1097A2
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BRDM-2
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BTR-80
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BMP-2M
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2S6 Tunguska
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Aicrafts and choppers to be retextured:
Mi-24V
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Mi-8
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MiG-29 (currently not necessary)
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Su-25 (currently not necessary)
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Intermediate tasks:

List of vehicles to be modernized:
BTR-80A=>BTR-3E
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BTR-80=>BTR-80 "Joker" (WIP)
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Heavy tasks:

Vehicles to be completely done:
KrAZ-6322
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T-64BV (WIP by wlfk)
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Maps:
https://www.realitymod.com/forum/f354-c ... m-wip.html



Thx for reading.
Last edited by KSVM_UA_ on 2021-01-14 09:58, edited 53 times in total.
Reason: language check
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: [Faction Concept] Ukraine Armed Forces

Post by Mineral »

As usual the biggest factor in a new faction is that you'll need maps. It's such an importance , put your biggest focus on that first. I speak out of experience :) Good luck with this. I'm sure there are some qualified people in the community.
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KSVM_UA_
Ukrainian Forces Faction Lead
Posts: 141
Joined: 2014-03-22 05:52

Re: [Faction Concept] Ukraine Armed Forces

Post by KSVM_UA_ »

[R-DEV]Mineral wrote:As usual the biggest factor in a new faction is that you'll need maps. It's such an importance , put your biggest focus on that first. I speak out of experience :) Good luck with this. I'm sure there are some qualified people in the community.
Thanks, Ive got some ideas, but they need some work to do with design, I'll try to do them faster. Maybe there will be some map schemes soon.We're working on it.
KSVM_UA_
Ukrainian Forces Faction Lead
Posts: 141
Joined: 2014-03-22 05:52

Re: [Faction Concept] Ukraine Armed Forces

Post by KSVM_UA_ »

Map concept update:AAS(Kharkov)-Big city with outskirts, Ukraine is holding the 2-4 town points, Russia is attacking from the outskirts. Vehicles: Ukraine: 4 UAZ, 2 KrAZ, 1 HMMWV, 2 BTR-7, 1 BTR-4, 2 Shilka's, 2 T-64E, 1 Mi-24. Russia: 2 UAZ, 2 Ural's, 2 BMP-3, 1 2K22 Tunguska, 3 T-90, 1 Mi-28. Ukraine-700 tickets. Russia-600. Scheme map is coming soon.
Last edited by KSVM_UA_ on 2014-05-25 18:15, edited 1 time in total.
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: [Faction Concept] Ukraine Armed Forces

Post by Mineral »

I suggest making a design plan as well. Much more organized. Click on my signature picture to get a good example on how I made mine for the Syrian Community Faction.
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Hokunin
Retired PR Developer
Posts: 606
Joined: 2009-11-02 09:23

Re: [Faction Concept] Ukraine Armed Forces

Post by Hokunin »

Its all cool, but why did you choose "Oplot" tank as an MBT? Ukraine has almost 1000 - T64 tanks, 1302 - T72 tanks, 167 - T80UD tanks and only 8 to 10 - T84 oplot tank(U BM modernized version among them, which means U BM version is even less than 10). If theoretical war to start, T84 U BM Oplot tanks won't be the ones to take action. The main workhorse of Ukrainian tank battalion fists would be T72s or T80UDs.

I understand, you want to make your homeland army look badass and all by including all the rarest unique few warmachines. But isn't it kinda stretching it and unrealistic? Just my humble opinion. Do as you like of course.
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KSVM_UA_
Ukrainian Forces Faction Lead
Posts: 141
Joined: 2014-03-22 05:52

Re: [Faction Concept] Ukraine Armed Forces

Post by KSVM_UA_ »

Hokunin wrote:Its all cool, but why did you choose "Oplot" tank as an MBT? Ukraine has almost 1000 - T64 tanks, 1302 - T72 tanks, 167 - T80UD tanks and only 8 to 10 - T84 oplot tank(U BM modernized version among them, which means U BM version is even less than 10). If theoretical war to start, T84 U BM Oplot tanks won't be the ones to take action. The main workhorse of Ukrainian tank battalion fists would be T72s or T80UDs.

I understand, you want to make your homeland army look badass and all by including all the rarest unique few warmachines. But isn't it kinda stretching it and unrealistic? Just my humble opinion. Do as you like of course.
According to the latest schemes and lists, there are 85 T-84U Oplot tanks, which are modifications of regular T-84,which are modifications of T-64, and 10 Oplot-M. These are 2 different tanks.

T-84U "Oplot"Image


BM "Oplot-M" (yep, best tank in the modern world)
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2 different tanks. I even dont talking about BTMP-84(MBT with 5 passengers seats in back)
Last edited by KSVM_UA_ on 2014-05-25 15:00, edited 1 time in total.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Faction Concept] Ukraine Armed Forces

Post by Rudd »

remember to be realistic with what you can achieve, retexturing the T72 with perhaps added child models might be alot easier, remember to try and portray the regular army, the average joes rather than the best tech etc.
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KSVM_UA_
Ukrainian Forces Faction Lead
Posts: 141
Joined: 2014-03-22 05:52

Re: [Faction Concept] Ukraine Armed Forces

Post by KSVM_UA_ »

[R-DEV]Mineral wrote:I suggest making a design plan as well. Much more organized. Click on my signature picture to get a good example on how I made mine for the Syrian Community Faction.
Like that? Thanks. Now its much more organized.
KSVM_UA_
Ukrainian Forces Faction Lead
Posts: 141
Joined: 2014-03-22 05:52

Re: [Faction Concept] Ukraine Armed Forces

Post by KSVM_UA_ »

[R-DEV]Rudd wrote:remember to be realistic with what you can achieve, retexturing the T72 with perhaps added child models might be alot easier, remember to try and portray the regular army, the average joes rather than the best tech etc.
Yes, I thought about that, and maybe, I should get the regular T-64E modification, not the Oplot MBT.
simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [Faction Concept] Ukraine Armed Forces

Post by simeon5541 »

To be honest,why not,although Ukraine doesn't posses some totally unique army it would be nice addition to PR because of number of other factors.I mean there is ton of NATO factions that are quite similar between themselves,so why not having two eastern conventional armies.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: [Faction Concept] Ukraine Armed Forces

Post by SShadowFox »

Maps aren't an issue, there's Kozelsk to start with, the Ukrainians could be used in place of the Militia (taking recent events into consideration).

I can get a Design Plan set for you, just need some clear info on what you want, vehicles, weapons, etc.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
KSVM_UA_
Ukrainian Forces Faction Lead
Posts: 141
Joined: 2014-03-22 05:52

Re: [Faction Concept] Ukraine Armed Forces

Post by KSVM_UA_ »

SShadowFox wrote:Maps aren't an issue, there's Kozelsk to start with, the Ukrainians could be used in place of the Militia (taking recent events into consideration).

I can get a Design Plan set for you, just need some clear info on what you want, vehicles, weapons, etc.
If you want so.
Weapon list:
AKS-74U
AKS-74
AK-74 PSO-1
AK-74
AKS-74 GP-25
AKS-74 PSO-1 GP-25
PKM
SVD
L96(AWM)
RPK-74
RPG-7 (2 warheads)
RPG-26
Fort-12
Saiga-12
Vehicular list:
UAZ-469
HMMWV M1097
KrAZ-6322
BRDM-2
BMP-2
BTR-80
BTR-3
BTR-4
MT-LBSh
T-64E
Aircrafts:
MiG-29
Su-25
Choppers:
Mi-24
Mi-8.
I think that's all. Maybe forgot 1-2 things, but okay.
And yes, Kozelsk with little changes can be useful.
Last edited by KSVM_UA_ on 2014-05-25 19:56, edited 5 times in total.
KSVM_UA_
Ukrainian Forces Faction Lead
Posts: 141
Joined: 2014-03-22 05:52

Re: [Faction Concept] Ukraine Armed Forces

Post by KSVM_UA_ »

Update on AAS map. Name-Kharkiv.(2x2 km)
Big city with outskirts, Ukraine is holding the 3 town points, Russia is attacking from the outskirts. Vehicles: Ukraine: 4 UAZ, 2 KrAZ, 1 HMMWV, 2 BTR-7, 1 BTR-4, 2 Shilka's, 2 T-64E, 1 Mi-24. Russia: 2 UAZ, 2 Ural's, 2 BMP-3, 1 2K22 Tunguska, 3 T-90, 1 Mi-28. Ukraine-650 tickets. Russia-600. IMHO looks better then Sbeneh. If we can model it right. Scheme map is down below.
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Oops. Left Alpha point is Alpha 2, my fault.


P.S. Thanks to all for active help and feedback.
Last edited by KSVM_UA_ on 2014-05-25 19:03, edited 12 times in total.
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Ason
PR:BF2 Developer
Posts: 1755
Joined: 2012-10-22 10:29

Re: [Faction Concept] Ukraine Armed Forces

Post by Ason »

Can you show pictures of the map or is it just a concept?
KSVM_UA_
Ukrainian Forces Faction Lead
Posts: 141
Joined: 2014-03-22 05:52

Re: [Faction Concept] Ukraine Armed Forces

Post by KSVM_UA_ »

Ason wrote:Can you show pictures of the map or is it just a concept?
Just a concept. Problem is that i operate Win7, and I can't work with maps.
Last edited by KSVM_UA_ on 2014-05-26 10:49, edited 1 time in total.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: [Faction Concept] Ukraine Armed Forces

Post by SShadowFox »

Here is the Design Plan: https://docs.google.com/spreadsheets/d/ ... edit#gid=0

I done it quite quickly and some parts are still missing, I need your e-mail in order to grant you access to edit it as you wish. I done the kits so that they can use as much of the things available in PR as possible. Most of the things that need to be done can be attached by code later on, so there won't be much modeling tasks besides the weapons and vehicles that aren't in-game at all.
Image
[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
KSVM_UA_
Ukrainian Forces Faction Lead
Posts: 141
Joined: 2014-03-22 05:52

Re: [Faction Concept] Ukraine Armed Forces

Post by KSVM_UA_ »

SShadowFox wrote:Here is the Design Plan: https://docs.google.com/spreadsheets/d/ ... edit#gid=0

I done it quite quickly and some parts are still missing, I need your e-mail in order to grant you access to edit it as you wish. I done the kits so that they can use as much of the things available in PR as possible. Most of the things that need to be done can be attached by code later on, so there won't be much modeling tasks besides the weapons and vehicles that aren't in-game at all.
Thanks. Email is in PM. Kits are good but IMHO Officer Alt must have AKS-74U, like the Chechens or Insurgents.
And Mi-24 got 6 passenger seats. We'll fix it.
Good luck for both of us...
Last edited by KSVM_UA_ on 2014-05-25 19:57, edited 1 time in total.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: [Faction Concept] Ukraine Armed Forces

Post by SShadowFox »

I fixed what you said and now you can edit it as well.
Image
[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
KSVM_UA_
Ukrainian Forces Faction Lead
Posts: 141
Joined: 2014-03-22 05:52

Re: [Faction Concept] Ukraine Armed Forces

Post by KSVM_UA_ »

SShadowFox wrote:I fixed what you said and now you can edit it as well.
Thanks, and here is a new INS map concept
Map name - Vrubivka.(2x2 km)
Ukraine vehicles: 2 UAZ, 1 supply KrAZ, 2 BTR-3, 2 MT-LBMSh, 1 ZSU-23-4, 1 T-64E and 1 Mi-8.
Chechen vehicles: 7-10 civil cars, 2 DShKM technical, 1 SPG technical,1 Ural ZU-23-2, 2 BMP-1, 1 T-62.
Ukraine have 650 tickets, Chechens-usual 5 caches.
Scheme is down below.
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Last edited by KSVM_UA_ on 2014-05-26 07:22, edited 2 times in total.
"also known as shittiest PR-team signature pic wearer"
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