Description:
My game shuts down after the server changes map. I did not have this issue yesterday - after the newest update, this bug started happening.
Steps to Reproduce:
Play
end game
server changes map
game shuts down
Screenshots / Video:
-
Tested On:
The new maps. When switching between those maps, my game crashed every time.
Video Settings (if needed):
-
Audio Settings (if needed):
-
Re: Game crashing after map change (1.2)
Posted: 2014-05-25 19:51
by Gattobuono
I was already having that exact issue BEFORE the update.
Re: Game crashing after map change (1.2)
Posted: 2014-05-25 20:08
by Jacksonez__
I noticed that my game crashes only when switching between new maps. If the server switches from e.g Jabal -> Hades Peak, then it does not crash. But if it changes from Hades Peak -> that island map, it crashes.
Re: Game crashing after map change (1.2)
Posted: 2014-05-25 20:10
by TheMedalOfHonor
I think of having the same problem, what is what this message displays "Resources cleaning up"?
Re: Game crashing after map change (1.2)
Posted: 2014-05-25 20:14
by Jacksonez__
TheMedalOfHonor wrote:I think of having the same problem, what is what this message displays "Resources cleaning up"?
It gives me that message every time I close my PR, so idk.
Re: Game crashing after map change (1.2)
Posted: 2014-05-25 20:35
by Mats391
"Resources cleaning up" is normal.
Please try to reproduce this while playing in windowed mode. Usually you get a better crash report then.
Re: Game crashing after map change (1.2)
Posted: 2014-05-25 20:47
by Daniel
I had CTD DURING normal Shikotan map after 20 min. playing, after Shikotan ended and Hades Peak finished loading, me and few others CTD... pls fix DEVs!!! THX!
Re: Game crashing after map change (1.2)
Posted: 2014-05-25 21:15
by Salaheddine
I have the same problem, need fix pls.
Re: Game crashing after map change (1.2)
Posted: 2014-05-25 21:38
by Rudd
all of you post your hardware/OS etc just in case it's useful please, there is a section in the PR launcher under support that does it for you
Re: Game crashing after map change (1.2)
Posted: 2014-05-26 00:08
by Daniel
Btw. I retrieved some files from my "old" profile into the new one, might it be caused by some file?
System Information
------------------
Operating System: Microsoft Windows 7 Home Premium (6.1.7601)
Architecture: 64-Bit
Current Culture: German (Germany)
Motherboard: ASUSTeK Computer INC. P8P67
Processor: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (Physical: 4, Logical: 8)
Memory: 8,00 GB
DIMM Modules: ChannelA-DIMM0: 2,00 GB @ 1333 MHz
ChannelA-DIMM1: 2,00 GB @ 1333 MHz
ChannelB-DIMM0: 2,00 GB @ 1333 MHz
ChannelB-DIMM1: 2,00 GB @ 1333 MHz
Page File: 7,97 GB
.NET Framework: 4.5.1, Runtime: 4.0.30319.18444
Display Information
-------------------
Display Device(s): BenQ GL2440H (Digital) on NVIDIA GeForce GTX 570
PnP-Monitor (Standard) on NVIDIA GeForce GTX 570
Display Mode(s): 1920 x 1080 (32 bit) @ 60 Hz
1680 x 1050 (32 bit) @ 59 Hz
Driver Version: 9.18.13.3221 (332.21)
Display Memory: 1,25 GB
Multisampling: 2, 4, 8
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Lautsprecher (Realtek High Defi
Primary Recording: Mikrofon (Realtek High Definiti
Open AL Renderer: Software
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: C:\Program Files (x86)\EA GAMES\Battlefield 2
Free: 87,07 GB, Total: 927,64 GB, FS: NTFS, SSD: False
Mod Path: C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr
Free: 87,07 GB, Total: 927,64 GB, FS: NTFS, SSD: False
Profiles Path: C:\Users\Daniel\Documents\ProjectReality\Profiles
Free: 87,07 GB, Total: 927,64 GB, FS: NTFS, SSD: False
Update DL Path: C:\Users\Daniel\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 87,07 GB, Total: 927,64 GB, FS: NTFS, SSD: False
Update Log Path: C:\Users\Daniel\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 87,07 GB, Total: 927,64 GB, FS: NTFS, SSD: False
Game Information
----------------
Installed Mods: AIX2, bf2, bfp2, fh2, poe2, pr, pr_nl_repo, stats, xpack
Current Mod: pr
BF2 Version: BF2 1.5
PR Version: 1.2.0.0
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: [F|H]DanielNL
Type: Online
Last Used Profile: True
View Intro: False
Fullscreen: True
Display Mode: 1920x1080@60Hz
Display Mode Valid: True
Graphics Scheme: High
Multisampling: 8x
VSync: False
Terrain Quality: High
Effects Quality: High
Geometry Quality: High
Texture Quality: High
Lighting Quality: High
Dynamic Shadows: High
Dynamic Lights: High
Texture Filtering: High
Audio Provider: Software
Provider Valid: True
Audio Quality: High
EAX: True
Re: Game crashing after map change (1.2)
Posted: 2014-05-26 01:08
by tankninja1
I CTD on Hades Peak, at random times at random places on the map and at random times when the map is loading.
Game just CTDs for no given reason. One minute in looking at the game screen the next I'm looking at my desktop.
Also Hades Peak just makes the problem worse, get random no reason CTDs all the time, usually after about 2 hours of game play (since 1.2).
Re: Game crashing after map change (1.2)
Posted: 2014-05-26 03:10
by IRS__Agent
I also get this CTD bug. I will try and post a report tomorrow. As far as I can tell, it only happens when moving from one new map to another. It happens just after the progress bar for the new map appears.
Re: Game crashing after map change (1.2)
Posted: 2014-05-26 05:46
by TROOP3R
I've recently started to get this bug when the round ends and when the scoreboard shows up underneath it shows the name map I was currently with a loading bar at 0% | Labels it shows this for a few seconds then crashes. Happens every time a server tries to change map for me.
System Information
------------------
Operating System: Microsoft Windows 7 Ultimate (6.1.7601)
Architecture: 64-bit
Current Culture: English (United States)
Motherboard: EVGA EVGA P55 SLI E655
Processor: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (Physical: 4, Logical: 4)
Memory: 8.00 GB
Page File: 7.99 GB
.NET Framework: 4.5.1, Runtime: 4.0.30319.18444
Display Information
-------------------
Display Device(s): H233H (Analog) on NVIDIA GeForce GTX 460
Dell SE198WFP(Digital) on NVIDIA GeForce GTX 460
Display Mode(s): 1920 x 1080 (32 bit) @ 60 Hz
1440 x 900 (32 bit) @ 60 Hz
Driver Version: 9.18.13.3523 (335.23)
Display Memory: 768.00 MB
Multisampling: 2, 4, 8
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Speakers (High Definition Audio
Primary Recording: Microphone (High Definition Aud
Open AL Renderer: Software
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: C:\Program Files (x86)\Steam\steamapps\common\Battlefield 2
Free: 17.37 GB, Total: 167.58 GB, FS: NTFS, SSD: True
Mod Path: C:\Program Files (x86)\Steam\steamapps\common\Battlefield 2\mods\pr
Free: 17.37 GB, Total: 167.58 GB, FS: NTFS, SSD: True
Profiles Path: C:\Users\Jacob\Documents\ProjectReality\Profiles
Free: 17.37 GB, Total: 167.58 GB, FS: NTFS, SSD: True
Update DL Path: C:\Users\Jacob\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 17.37 GB, Total: 167.58 GB, FS: NTFS, SSD: True
Update Log Path: C:\Users\Jacob\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 17.37 GB, Total: 167.58 GB, FS: NTFS, SSD: True
Game Information
----------------
Installed Mods: bf2, fh2, pr, xpack
Current Mod: pr
BF2 Version: BF2 1.5
PR Version: 1.2.0.0
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: TR00P3R
Type: Online
Last Used Profile: True
View Intro: False
Fullscreen: True
Display Mode: 1920x1080@60Hz
Display Mode Valid: True
Graphics Scheme: Medium
Multisampling: 8x
VSync: False
Terrain Quality: Low
Effects Quality: Medium
Geometry Quality: Low
Texture Quality: Medium
Lighting Quality: Low
Dynamic Shadows: Medium
Dynamic Lights: Medium
Texture Filtering: Medium
Audio Provider: Software
Provider Valid: True
Audio Quality: Medium
EAX: True
Re: Game crashing after map change (1.2)
Posted: 2014-05-26 06:34
by TheMedalOfHonor
Since the update I can play more before how the graph maximum and by fen?t? I have this message appears
And the message "Cleaning up ...."
Re: Game crashing after map change (1.2)
Posted: 2014-05-26 10:15
by Jacksonez__
I get exactly the same. When the last game ends and I get the new map loading screen, it crashes immediately to desktop. This occurs only when switching between new maps.
And if you need the system info..
Spoiler for \"SYS INFO\":
System Information
------------------
Operating System: Microsoft Windows 7 Professional (6.1.7601)
Architecture: 64-bit
Current Culture: Finnish (Finland)
Motherboard: Hewlett-Packard 167C
Processor: Intel(R) Core(TM) i3-2330M CPU @ 2.20GHz (Physical: 2, Logical: 4)
Memory: 6,00 GB
DIMM Modules: Bottom-Slot 1(top): 2,00 GB @ 1067 MHz
Bottom-Slot 2(under): 4,00 GB @ 1067 MHz
Page File: 5,93 GB
.NET Framework: 4.5.1, Runtime: 4.0.30319.18444
Jacksonez, that is not the complete System information... Start the PR launcher, click on "SUPPORT", then "Copy to clipboard" and paste it here.
Re: Game crashing after map change (1.2)
Posted: 2014-05-26 11:44
by TheMedalOfHonor
[R-CON]Mats391 wrote:"Resources cleaning up" is normal.
Please try to reproduce this while playing in windowed mode. Usually you get a better crash report then.
System Information
------------------
Operating System: Microsoft Windows?7 ?dition Familiale Premium (6.1.7601)
Architecture: 64 bits
Current Culture: French (France)
Motherboard: MSI Z77A-G45 (MS-7752)
Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (Physical: 4, Logical: 4)
Memory: 8,00 GB
DIMM Modules: ChannelA-DIMM0: 4,00 GB @ 1600 MHz
ChannelB-DIMM0: 4,00 GB @ 1600 MHz
Page File: 7,95 GB
.NET Framework: 4.5.1, Runtime: 4.0.30319.18444
Display Information
-------------------
Display Device(s): Moniteur Plug-and-Play g?n?rique on AMD Radeon HD 7900 Series
Display Mode(s): 1920 x 1080 (32 bit) @ 120 Hz
Driver Version: 13.250.18.0
Display Memory: 3,00 GB
Multisampling: 2, 4, 8
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Haut-parleurs (ASUS Xonar Xense
Primary Recording: Microphone (ASUS Xonar Xense Au
Open AL Renderer: Software
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: C:\Program Files (x86)\EA GAMES\Battlefield 2
Free: 637,25 GB, Total: 931,41 GB, FS: NTFS, SSD: False
Mod Path: C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr
Free: 637,25 GB, Total: 931,41 GB, FS: NTFS, SSD: False
Profiles Path: C:\Users\SALAHEDDINE\Documents\ProjectReality\Profiles
Free: 637,25 GB, Total: 931,41 GB, FS: NTFS, SSD: False
Update DL Path: C:\Users\SALAHEDDINE\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 637,25 GB, Total: 931,41 GB, FS: NTFS, SSD: False
Update Log Path: C:\Users\SALAHEDDINE\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 637,25 GB, Total: 931,41 GB, FS: NTFS, SSD: False
Game Information
----------------
Installed Mods: bf2, pr, xpack
Current Mod: pr
BF2 Version: BF2 1.5
PR Version: 1.2.0.0
Language: french
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: Salaheddine[Fr]
Type: Online
Last Used Profile: True
View Intro: True
Fullscreen: True
Display Mode: 1920x1080@120Hz
Display Mode Valid: True
Graphics Scheme: High
Multisampling: 4x
VSync: False
Terrain Quality: High
Effects Quality: High
Geometry Quality: High
Texture Quality: High
Lighting Quality: High
Dynamic Shadows: High
Dynamic Lights: High
Texture Filtering: High
Audio Provider: Hardware
Provider Valid: True
Audio Quality: High
EAX: True
Re: Game crashing after map change (1.2)
Posted: 2014-05-26 20:26
by Daniel
So might be the copy-paste thing the reason? Or does every player has this issue?
Re: Game crashing after map change (1.2)
Posted: 2014-05-27 00:19
by IRS__Agent
Has anyone tried a reinstall? This ctd bug is really annoying. Also, I can now confirm that switches to old maps from new maps also cause the crash, at least for me.