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1.2 Various Bug Collection
Posted: 2014-05-25 20:14
by Spook
I collected some bugs, ill just put them all in here since they are all pretty minor. Ill keep posting smaller bugs in here.
1. Russian HAT kit has no missile/ammo count. No ammo number.
2.Stationary TOWs (like at mainbases) have no zoom and have no out-of-scope view (C-ciew). Only experienced on Jabal main until now, didnt test other TOWs yet.
3. Pretty Shiny concrete barriers at rus main on Shikotan.
4. Trees disappear on Arctic on a certain distance. Noticed several spots. One example:

Re: 1.2 Various Bug Collection
Posted: 2014-05-25 20:29
by Mats391
Spook wrote:I collected some bugs, ill just put them all in here since they are all pretty minor. Ill keep posting smaller bugs in here.
1. Russian HAT kit has no missile/ammo count. No ammo number.
2.Stationary TOWs (like at mainbases) have no zoom and have no out-of-scope view (C-ciew). Only experienced on Jabal main until now, didnt test other TOWs yet.
3. Pretty Shiny concrete barriers at rus main on Shikotan.
4. Trees disappear on Arctic on a certain distance. Noticed several spots. One example:
1. Fixed
2.-4. added to bug tracker. The C view is no bug btw, deployable ATs should have it too
Thanks for report
Re: 1.2 Various Bug Collection
Posted: 2014-05-25 20:51
by Rudd
I think me means there's no C view on pre-placed map TOWs Mats
Re: 1.2 Various Bug Collection
Posted: 2014-05-25 20:57
by Mats391
[R-DEV]Rudd wrote:I think me means there's no C view on pre-placed map TOWs Mats
Welp, my bad. Then it is a bug

Posted: 2014-05-25 21:49
by ctbear1996
Seems, G3 and AK47, or AK74, lots of gun has same fire sounds..........................I m not so sure.
Yeah, new one, in some map, Taliban warrior only can use ak47 , I choosed AK74 but it doesn't work
Include grenadier
ctbear1996 wrote:Yeah, new one, in some map, Taliban warrior only can use ak47 , I choosed AK74 but it doesn't work
Re: 1.2 Various Bug Collection
Posted: 2014-05-25 22:03
by Spook
I suggest you make your own thread. This wasnt supposed to be a public thread for everyone to post in but just a list of things i personally noticed.
Also specify your reports. I have no idea what you are trying to say. And i doubt others do.
Re: 1.2 Various Bug Collection
Posted: 2014-05-26 15:06
by Spook
Quick info if you didnt notice yet: PRSpy displays several servers twice in the browserlist.
//nvm its the whole pr server browser itself going crazy, displaying every server 4 times now. I guess you noticed that already.
Re: 1.2 Various Bug Collection
Posted: 2014-06-02 22:21
by Death!
The MEC grenadier still got the desert camo on Sbeneh Outskirts.
Re: 1.2 Various Bug Collection
Posted: 2014-06-02 22:25
by Rudd
Death! wrote:The MEC grenadier still got the desert camo on Sbeneh Outskirts.
known and already correct I think for next version, thanks for the report

Re: 1.2 Various Bug Collection
Posted: 2014-07-16 18:31
by Mariuska
While playing, not very long time ago i found this glitch. You can cross these walls and shoot through them. [snip]
Re: 1.2 Various Bug Collection
Posted: 2014-07-16 21:42
by StevePl4y5
Mariuska wrote:While playing, not very long time ago i found this glitch. You can cross these walls and shoot through them.
Dude, don't post this kind of stuff publicly.
Re: 1.2 Various Bug Collection
Posted: 2014-07-17 01:39
by AFsoccer
Mariuska wrote:While playing, not very long time ago i found this glitch. You can cross these walls and shoot through them. [snip]
Thanks for the bug report but we don't like to publicly advertise exploits. I've removed the link in your post but please leave the video up as we are using it in our bug tracker (which can only be seen by developers).
Posted: 2014-07-17 01:40
by [508th_PIR] Grey
*edit* - above content removed
Re: 1.2 Various Bug Collection
Posted: 2014-07-29 12:06
by DeadWanderer
1.2.1, noticed shortly after update.
Issue with gamepad and keyboard.
Seems like game gives high priority to keyboard than gamepad when it comes to control of any vehicle.
Issue: if any action in "movement" section (steering, accelerating) binded simultaneously by keyboard and gamepad - latter will be blocked (not responding).
Fix: bind action to gamepad solely.
Note: Issue isn't affecting pad in "Common" controls, only and all vehicle controls. Also not affected "shooting" and misc actions if binded in vehicle tab (i.e. flares, cycling weapons).
Specs:
Gamepad - Logitec F710
Windows XP x64 SP2