Breacher Class Problems

Post your feedback on the current Project Reality release (including SinglePlayer).
LiamBai
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Breacher Class Problems

Post by LiamBai »

With the new update, one of the first things I noticed is that the breacher class is now given a scope by default. That's okay, but for many factions I'm annoyed that this has replaced ironsights for the alt kit with a red dot, since I hate a lot of the red dot sights(US Army, MEC, ...).
Of particular annoyance to me is the disappearance of the alternate double-shotgun breacher kit that the British have. This was my second favourite kit in the game, so I'm pretty sad to see it go. Granted, shotguns are a bit of a niche, but a lot of us loved the double-shotgun kit.

I'm sad to see scopes introduced to medic and breacher, as they used to excell in close range, and caused them to rely on their squad for longer range fire support, necessitating teamwork. I think everything being scoped now will result in a much larger number of rambo-breachers, wandering around the map killing fobs and picking people off from large distances.
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ComradeHX
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Re: Breacher Class Problems

Post by ComradeHX »

Should remove grenades from them; that would be balanced.
TBoy205
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Post by TBoy205 »

ComradeHX wrote:Should remove grenades from them; that would be balanced.

I believe that there are better ways to balance them than this
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ComradeHX
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Re: Breacher Class Problems

Post by ComradeHX »

TBoy205 wrote:I believe that there are better ways to balance them than this
Such as?
ElshanF
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Post by ElshanF »

Give the Russians the shotgun back for the breached !

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ComradeHX
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Re: Breacher Class Problems

Post by ComradeHX »

ElshanF wrote:Give the Russians the shotgun back for the breached !

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Russian breacher does need more stuff.

But it's not shotgun; that would be too boring.

Maybe some more grenades?
Mikemonster
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Joined: 2011-03-21 17:43

Re: Breacher Class Problems

Post by Mikemonster »

As far as I remember the scope was omitted originally to prevent the kit being as mentioned, a roof sniper-ninja kit (now created as the Spotter with his 3 patches). That said, the game has evolved since then, so why not wait and see?
Chuva_RD
PR:BF2 Contributor
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Re: Breacher Class Problems

Post by Chuva_RD »

ComradeHX wrote:Should remove grenades from them; that would be balanced.
you crazy? breacher always first goes inside of uncleared houses, how he should fight in rooms without grenades?
LiamBai wrote:I'm sad to see scopes introduced to medic and breacher, as they used to excell in close range, and caused them to rely on their squad for longer range fire support, necessitating teamwork. I think everything being scoped now will result in a much larger number of rambo-breachers, wandering around the map killing fobs and picking people off from large distances.
I prefer be free in choosing optic. This kit have a rope, no more, and it's my right to decide where I'll use it and will I have optic or not. All old stereotypes can be included in new system by not choosing ACOG os PSO.
Last edited by Chuva_RD on 2014-06-01 20:39, edited 1 time in total.
obpmgmua
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Joined: 2013-05-19 20:51

Re: Breacher Class Problems

Post by obpmgmua »

Breacher is OP. There's no good way to balance it without throwing the entire game into disarray. If you give the rope to another spawnable kit instead of breacher then it would be slightly better.
ElshanF
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Joined: 2008-07-22 12:34

Post by ElshanF »

Breacher is fine atm. Every faction that I know of apart from militia and Russia don't have a 2nd weapon with a shotgun
ComradeHX
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Re: Breacher Class Problems

Post by ComradeHX »

Chuva_RD wrote:you crazy? breacher always first goes inside of uncleared houses, how he should fight in rooms without grenades?
Breacher(except Russian one, which should keep grenades) has shotgun.

He can have shotgun ready while TEAM(teamplay is one of goal of PR) throws grenade.
Truism
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Re: Breacher Class Problems

Post by Truism »

This is the most realistic suggestion. First man in isn't bomb man afaik.
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Truism
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Re: Breacher Class Problems

Post by Truism »

Just while we're on the topic of 1337 ninja sf roof bounding breachers, can we have a comprehensive discussion about Dutch breacher's silencer. I've asked about 20 people who worked with the Dutch in Oruzgan and not one recalls a silencer on line troops. SOTG guys remember Dutch SF using them, but that's it.
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Rudd
Retired PR Developer
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Re: Breacher Class Problems

Post by Rudd »

Truism wrote:Just while we're on the topic of 1337 ninja sf roof bounding breachers, can we have a comprehensive discussion about Dutch breacher's silencer. I've asked about 20 people who worked with the Dutch in Oruzgan and not one recalls a silencer on line troops. SOTG guys remember Dutch SF using them, but that's it.
Since that's a specific weapon's realism discussion, I think it warrants it's own thread mate :) a worthy discussion though
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Hurricane
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Re: Breacher Class Problems

Post by Hurricane »

Truism wrote:Just while we're on the topic of 1337 ninja sf roof bounding breachers, can we have a comprehensive discussion about Dutch breacher's silencer. I've asked about 20 people who worked with the Dutch in Oruzgan and not one recalls a silencer on line troops. SOTG guys remember Dutch SF using them, but that's it.
[R-DEV]Rudd wrote:Since that's a specific weapon's realism discussion, I think it warrants it's own thread mate :) a worthy discussion though
Maybe it could find a nice place within the dutch spotter kit? It would kinda make sense, too, with sniper teams or the guys who operate as forward observers being rather elite infantry.
Rudd
Retired PR Developer
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Re: Breacher Class Problems

Post by Rudd »

Hurricane wrote:Maybe it could find a nice place within the dutch spotter kit? It would kinda make sense, too, with sniper teams or the guys who operate as forward observers being rather elite infantry.
https://www.realitymod.com/forum/f255-i ... acher.html

that discussion has moved
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Chuva_RD
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Re: Breacher Class Problems

Post by Chuva_RD »

ComradeHX wrote:Breacher(except Russian one, which should keep grenades) has shotgun.

He can have shotgun ready while TEAM(teamplay is one of goal of PR) throws grenade.
that's very silly agrument, you mixed shotguns, grenades, teamplay, covering fire but not told me why specialist shouldn't have grenades.

Every man is a combat unit which should be able to act his role not relying on someone. But you can go on clearings without well gear and not prepared and after hope someone will help you, that's your choice.

let's nefr AR then, it's too OP comparing to usual rifleman
Last edited by Chuva_RD on 2014-06-02 18:28, edited 4 times in total.
ComradeHX
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Re: Breacher Class Problems

Post by ComradeHX »

Chuva_RD wrote:that's very silly agrument, you mixed shotguns, grenades, teamplay, covering fire but not told me why specialist shouldn't have grenades.

Every man is a combat unit which should be able to act his role not relying on someone. But you can go on clearings without well gear and not prepared and after hope someone will help you, that's your choice.

let's nefr AR then, it's too OP comparing to usual rifleman
Many AR do not have grenades either.

They are called BREACHER now. They have shotgun(except Russian ones who should keep grenades), scoped rifle(if chosen), C4 sticks(you know...for breaching...), AND grenades.

They don't need the grenades. That should encourage teamplay because breacher isn't a oneman rambo kit anymore without grenades.

The way it works is that Breacher drop c4 then have shotgun ready; teammate throw in grenade after door is breached, THEN breacher go in with shotgun.
Chuva_RD
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Re: Breacher Class Problems

Post by Chuva_RD »

I'm not sure about someone listen and share the view of ComradeHX about grenades of specialists kit but I'm sure that if grenades'll be removed from this class than many people which I know good enough can suddenly lose interest to PR.
ComradeHX
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Re: Breacher Class Problems

Post by ComradeHX »

Chuva_RD wrote:I'm not sure about someone listen and share the view of ComradeHX about grenades of specialists kit but I'm sure that if grenades'll be removed from this class than many people which I know good enough can suddenly lose interest to PR.
If they lose grenades in a superkit and lose interest in PR; they are clearly just in it for the rambo easy mode.

I won't miss them.

PR isn't built to promote ramboism; leave that for battlefield 4/cod or something.
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