Improved insurgent engineer in 1.2

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fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Improved insurgent engineer in 1.2

Post by fatalsushi83 »

I posted this on in the insurgency feedback thread, not wanting to clutter the forums, but haven't gotten any replies so I thought I'd re-post it here.

Thank you so much far adding the artillery shell IED back! Just two things I'd like to bring up about the engineer:

1. I noticed that the arty IED is labeled as a "TNT-based IED" in the inventory. This is just a placeholder and will be fixed, right?

2. It seems that the engineer has a huge amount of gear now. A carbine, two mortar shells, an artillery shell, a water container, and a repair kit seems like a lot to carry for one guy. Maybe the water container should be removed or replaced with binoculars, which I think would be more useful (they're a must for checking if a target is on your IED) and are lighter.

Thanks!
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Improved insurgent engineer in 1.2

Post by K4on »

1. we have no picture of it yet. so yes, it is a placeholder.
2. good idea
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: Improved insurgent engineer in 1.2

Post by fatalsushi83 »

Nice, thanks for the reply.
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: Improved insurgent engineer in 1.2

Post by camo »

Can this kit be added to more opfor factions? tnt ied's just aren't cutting it.
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Murkey
Posts: 529
Joined: 2010-02-16 19:33

Re: Improved insurgent engineer in 1.2

Post by Murkey »

camo_jnr_jnr wrote:Can this kit be added to more opfor factions? tnt ied's just aren't cutting it.
Whenever I request the combat engi I always kick myself for getting the 'wrong' one i.e. tnt IED's instead of mortar and mine IED's. ><

Cheers, Murkey.

p.s. good suggestions from FatalSushi.
Finrar
Posts: 174
Joined: 2010-11-24 16:03

Re: Improved insurgent engineer in 1.2

Post by Finrar »

Just gona post this link to thread i made, since its prety similar stuff
https://www.realitymod.com/forum/f255-i ... sives.html

One thing that i would like to add is that insurgents are lacking small and accurate explosives, like the old small ied's. They made accurate cacheroom/other small corridors defence/ambush effective. Since insurgents doesent get claymores, only option is the mortar ied, which impact is too big and the use is limited since you cant put it on doors, windows, walls etc.
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