I posted this on in the insurgency feedback thread, not wanting to clutter the forums, but haven't gotten any replies so I thought I'd re-post it here.
Thank you so much far adding the artillery shell IED back! Just two things I'd like to bring up about the engineer:
1. I noticed that the arty IED is labeled as a "TNT-based IED" in the inventory. This is just a placeholder and will be fixed, right?
2. It seems that the engineer has a huge amount of gear now. A carbine, two mortar shells, an artillery shell, a water container, and a repair kit seems like a lot to carry for one guy. Maybe the water container should be removed or replaced with binoculars, which I think would be more useful (they're a must for checking if a target is on your IED) and are lighter.
Thanks!
Improved insurgent engineer in 1.2
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: Improved insurgent engineer in 1.2
1. we have no picture of it yet. so yes, it is a placeholder.
2. good idea
2. good idea
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fatalsushi83
- Posts: 551
- Joined: 2013-12-03 07:49
Re: Improved insurgent engineer in 1.2
Nice, thanks for the reply.
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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: Improved insurgent engineer in 1.2
Can this kit be added to more opfor factions? tnt ied's just aren't cutting it.
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Murkey
- Posts: 529
- Joined: 2010-02-16 19:33
Re: Improved insurgent engineer in 1.2
Whenever I request the combat engi I always kick myself for getting the 'wrong' one i.e. tnt IED's instead of mortar and mine IED's. ><camo_jnr_jnr wrote:Can this kit be added to more opfor factions? tnt ied's just aren't cutting it.
Cheers, Murkey.
p.s. good suggestions from FatalSushi.
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Finrar
- Posts: 174
- Joined: 2010-11-24 16:03
Re: Improved insurgent engineer in 1.2
Just gona post this link to thread i made, since its prety similar stuff
https://www.realitymod.com/forum/f255-i ... sives.html
One thing that i would like to add is that insurgents are lacking small and accurate explosives, like the old small ied's. They made accurate cacheroom/other small corridors defence/ambush effective. Since insurgents doesent get claymores, only option is the mortar ied, which impact is too big and the use is limited since you cant put it on doors, windows, walls etc.
https://www.realitymod.com/forum/f255-i ... sives.html
One thing that i would like to add is that insurgents are lacking small and accurate explosives, like the old small ied's. They made accurate cacheroom/other small corridors defence/ambush effective. Since insurgents doesent get claymores, only option is the mortar ied, which impact is too big and the use is limited since you cant put it on doors, windows, walls etc.



