Improved insurgent engineer in 1.2
Posted: 2014-05-31 03:17
I posted this on in the insurgency feedback thread, not wanting to clutter the forums, but haven't gotten any replies so I thought I'd re-post it here.
Thank you so much far adding the artillery shell IED back! Just two things I'd like to bring up about the engineer:
1. I noticed that the arty IED is labeled as a "TNT-based IED" in the inventory. This is just a placeholder and will be fixed, right?
2. It seems that the engineer has a huge amount of gear now. A carbine, two mortar shells, an artillery shell, a water container, and a repair kit seems like a lot to carry for one guy. Maybe the water container should be removed or replaced with binoculars, which I think would be more useful (they're a must for checking if a target is on your IED) and are lighter.
Thanks!
Thank you so much far adding the artillery shell IED back! Just two things I'd like to bring up about the engineer:
1. I noticed that the arty IED is labeled as a "TNT-based IED" in the inventory. This is just a placeholder and will be fixed, right?
2. It seems that the engineer has a huge amount of gear now. A carbine, two mortar shells, an artillery shell, a water container, and a repair kit seems like a lot to carry for one guy. Maybe the water container should be removed or replaced with binoculars, which I think would be more useful (they're a must for checking if a target is on your IED) and are lighter.
Thanks!