AR-15 easy mode

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ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

AR-15 easy mode

Post by ComradeHX »

Most assault rifles(except 7.62mm AK variants and 5.8mm Type 95 variants), iirc, do same amount of damage in-game; but they have other characteristics that are slightly different without intending to disturb balance.

However, anything AR-15 or Tavor have the highest tier of rate of fire for assault rifles AND easily-controllable recoil/spray(because it does not jump left/right significantly unlike AK variants). Rate of fire is fine; but lack of recoil is not.

AK-47 recoil is random; that is fine.
But AK-74 muzzle brake is very effective at making recoil significantly more controllable(5.45mm rounds helped too). They should not have this(current; after v1.0 bugged recoil is fixed) much recoil.

Only advantage AK variants has over AR-15 variants is the sound... AK sounds like it's kicking a**(while it's not) while AR-15 sounds like it's wimpy airsoft gun(while it's kicking a** more often than not).

People also can notice that HAMAS vs. IDF maps(FCV server starts with that map after a server crash, iirc) tends to be more even(or even biased toward HAMAS because of mp5 on breacher); it's not because IDF has less scope than most conventional factions, it's because HAMAS has AR-15 variant for most spawnable kit.
And INS with Canadians; it's easy mode for canadians, having better weapon in both close AND long range(I usually end up switching to medic and snipe BluFor with mosin by taking advantage of high damage per shot).

More evenly-balanced maps involve MEC and some BluFor with AR-15 variant; because G3 is two-shot kill, which makes high recoil/low rof/low magazine capacity acceptable.

Solution: reduce side-to-side recoil for AK-74/74M. I always pick AK-74 as Taliban anyway.
Last edited by ComradeHX on 2014-06-02 15:28, edited 5 times in total.
Psyrus
Retired PR Developer
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Re: AR-15 easy mode

Post by Psyrus »

ComradeHX wrote:Solution: reduce side-to-side recoil for AK-74/74M. I always pick AK-74 as Taliban anyway.
I don't even bother with the AK as an insurgent, it's G3 or FAL or Skorpion [or pickup kits] and that's pretty much it. :? ??:

I don't really mind the recoil on the AK series, but I do wish the majority of blufor weapons had some recoil too... Even the G36 is pretty tame.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: AR-15 easy mode

Post by ComradeHX »

'[R-CON wrote:Psyrus;2011404']I don't even bother with the AK as an insurgent, it's G3 or FAL or Skorpion [or pickup kits] and that's pretty much it. :? ??:

I don't really mind the recoil on the AK series, but I do wish the majority of blufor weapons had some recoil too... Even the G36 is pretty tame.
Mosin is best rifle.

One shot kill blufor in the private parts.
Rudd
Retired PR Developer
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Re: AR-15 easy mode

Post by Rudd »

well I'm not sure what to say about the AK74, just looking at the numbers now

Basically, the smaller the numbers the less recoil

Code: Select all

[size=150]AK74[/size]
				ObjectTemplate.createComponent SoldierBasedRecoilComp
				ObjectTemplate.recoil.hasRecoilForce 1
[b]				ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.6/1.6/0
				ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.9/1.5/1.5[/b]
				ObjectTemplate.recoil.zoomModifier 0.4
				ObjectTemplate.recoil.goBackOnRecoil 0
			    endIf
			  	if v_arg3 == "opticugl"   
				ObjectTemplate.createComponent SoldierBasedRecoilComp
				ObjectTemplate.recoil.hasRecoilForce 1
[b]				ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.55/1.55/0
				ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.9/1.5/1.5[/b]
				ObjectTemplate.recoil.zoomModifier 0.4
				ObjectTemplate.recoil.goBackOnRecoil 0
			    endIf
			    if v_arg3 == "ironsight"   
				ObjectTemplate.createComponent SoldierBasedRecoilComp
				ObjectTemplate.recoil.hasRecoilForce 1
[U][b]				ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.6/1.6/0
				ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.9/1.5/1.5[/b]
				ObjectTemplate.recoil.zoomModifier 0.6
				ObjectTemplate.recoil.goBackOnRecoil 0
			    endIf
			  	if v_arg3 == "ironsightugl"   
				ObjectTemplate.createComponent SoldierBasedRecoilComp
				ObjectTemplate.recoil.hasRecoilForce 1
[b]				ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.55/1.55/0
				ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.9/1.5/1.5[/b]
				ObjectTemplate.recoil.zoomModifier 0.6
				ObjectTemplate.recoil.goBackOnRecoil 0
			    endIf 

Code: Select all

[size=150]C7[/size]
				ObjectTemplate.createComponent SoldierBasedRecoilComp
				ObjectTemplate.recoil.hasRecoilForce 1
[b]				ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.7/1.7/0
				ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.9/1.5/1.5
[/b]				ObjectTemplate.recoil.zoomModifier 0.4
				ObjectTemplate.recoil.goBackOnRecoil 0
			    endIf
			  	if v_arg3 == "opticugl"   
				ObjectTemplate.createComponent SoldierBasedRecoilComp
				ObjectTemplate.recoil.hasRecoilForce 1
[b]				ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.65/1.65/0
				ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.9/1.5/1.5
[/b]				ObjectTemplate.recoil.zoomModifier 0.4
				ObjectTemplate.recoil.goBackOnRecoil 0
			    endIf
			    if v_arg3 == "ironsight"   
				ObjectTemplate.createComponent SoldierBasedRecoilComp
				ObjectTemplate.recoil.hasRecoilForce 1
[b]				ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.7/1.7/0
				ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.9/1.5/1.5
[/b]				ObjectTemplate.recoil.zoomModifier 0.6
				ObjectTemplate.recoil.goBackOnRecoil 0
			    endIf
			  	if v_arg3 == "ironsightugl"   
				ObjectTemplate.createComponent SoldierBasedRecoilComp
				ObjectTemplate.recoil.hasRecoilForce 1
[b]				ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.65/1.65/0
				ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.9/1.5/1.5
[/b]				ObjectTemplate.recoil.zoomModifier 0.6
				ObjectTemplate.recoil.goBackOnRecoil 0
			    endIf
According to this the AK74 has marginarlly less recoil than the C7, so either that is actually the case or the animation file isn't quite right, but from the numbers this weapon is obviously intended by the team to be a low recoil weapon
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ComradeHX
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Re: AR-15 easy mode

Post by ComradeHX »

[R-DEV]Rudd wrote:well I'm not sure what to say about the AK74, just looking at the numbers now

Basically, the smaller the numbers the less recoil

According to this the AK74 has marginarlly less recoil than the C7, so either that is actually the case or the animation file isn't quite right, but from the numbers this weapon is obviously intended by the team to be a low recoil weapon
I'm guessing it's either the animation or that higher rate of fire of C7 makes the recoil more of a constant upward motion instead that makes it easier to control than lower?

I'm not knowledgeable in BF2 modding; does animation make aim go left/right or does the code do everything?

Also, does length of animation have effect on this?
Mikemonster
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Re: AR-15 easy mode

Post by Mikemonster »

Having played skirmish on Jabal the other night, I got a little tired of the M4's massive superiority over the G3 (close and medium ranges as found on a skirmish map).

With the M4 you have all the confidence in the world to run places, and you know that you have a nice scope (makes the target bigger but also isn't too zoomed in) and [what feels like] a very quick settle time. Just run to cover, wait a sec, pop up and start blasting.

Using the G3 (my former favourite gun) against it feels like having a deployed weapon by comparison.

I found the same on Fallujiah as an insurgent - The AK's feel again like deployed weapons compared to the american BB guns!

The M4 with ACOG is my favourite gun in PR now simply because of the immediate superiority it gives you even if you play loosely and don't think very tactically when you move.

I understand however that there is a continuing paradox whereby people want the guns to be different whilst also wanting maps/Inf to be balanced, and that this can't happen. However that said I'm so tired of fighting M4 enemies that I'm happy to teamswitch now and be the guy that's quicker at the draw.
ComradeHX
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Joined: 2009-06-23 17:58

Re: AR-15 easy mode

Post by ComradeHX »

Mikemonster wrote:Having played skirmish on Jabal the other night, I got a little tired of the M4's massive superiority over the G3 (close and medium ranges as found on a skirmish map).

With the M4 you have all the confidence in the world to run places, and you know that you have a nice scope (makes the target bigger but also isn't too zoomed in) and [what feels like] a very quick settle time. Just run to cover, wait a sec, pop up and start blasting.

Playing with the G3 (my former favourite gun) against it is like having a deployed weapon by comparison.

I found the same on Fallujiah as an insurgent - The AK's feel again like deployed weapons compared to the american BB guns!

The M4 with ACOG is my favourite gun in PR now simply because of the immediate superiority it gives you even if you play loosely and don't think very tactically when you move.

I understand however that there is a continuing paradox whereby people want the guns to be different whilst also wanting maps/Inf to be balanced, and that this can't happen. However that said I'm so tired of fighting M4 enemies that I'm happy to teamswitch now and be the guy that's quicker at the draw.
That's pretty much it except G3 works wonderfully if you are on the defense.

Also why I stick to one-shotting BluFor in legs with Mosin and/or RPG-7 cqb tactics(surprisingly effective now that RPG-7 damage against infantry got buffed to be somewhat reasonable).
Death!
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Re: AR-15 easy mode

Post by Death! »

ComradeHX wrote: Also why I stick to one-shotting BluFor in legs with Mosin and/or RPG-7 cqb tactics(surprisingly effective now that RPG-7 damage against infantry got buffed to be somewhat reasonable).
RPG-7 is exploding 5 meters away from you now. You can deal a lot of damage with it, don't know of it is a bug.
Truism
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Re: AR-15 easy mode

Post by Truism »

ComradeHX wrote:I'm guessing it's either the animation or that higher rate of fire of C7 makes the recoil more of a constant upward motion instead that makes it easier to control than lower?

I'm not knowledgeable in BF2 modding; does animation make aim go left/right or does the code do everything?

Also, does length of animation have effect on this?
Ehhh. BF2 modding is a dark art. You can study some of these area for a few hours and hit the limit of understanding, at least that was how it was in 2008 when I fiddled with animations for PR.

The answer to this probably lies in the camerabone somewhere :/
SSGTSEAL <headshot M4> Osama

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fatalsushi83
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Re: AR-15 easy mode

Post by fatalsushi83 »

According to this the AK74 has marginarlly less recoil than the C7, so either that is actually the case or the animation file isn't quite right, but from the numbers this weapon is obviously intended by the team to be a low recoil weapon
I've also felt that the AK-74 has significant side-to-side recoil, making it much less controllable than the 5.56 mm rifles despite it's lower rate of fire.

Speaking of the RPG, why does the warhead detonate even if you shoot at something a meter away? Isn't it supposed to have a fuse that would prevent this? I absolutely love the new RPG and how versatile it is but this seems a little strange.
Human_001
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Re: AR-15 easy mode

Post by Human_001 »

fatalsushi83 wrote:I've also felt that the AK-74 has significant side-to-side recoil, making it much less controllable than the 5.56 mm rifles despite it's lower rate of fire.

Speaking of the RPG, why does the warhead detonate even if you shoot at something a meter away? Isn't it supposed to have a fuse that would prevent this? I absolutely love the new RPG and how versatile it is but this seems a little strange.
I have wrote in bug section about RPG. I got reply that it will be fixed.
Beee8190
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Re: AR-15 easy mode

Post by Beee8190 »

ComradeHX wrote:Most assault rifles(except 7.62mm AK variants and 5.8mm Type 95 variants), iirc, do same amount of damage in-game; but they have other characteristics that are slightly different without intending to disturb balance.
I have not found that to be the case as on multiple occasions I had to empty nearly half ( 8 plus bullets ) a clip into a bluefor soldier. I even came across one that was AFK and standing by his back to me when I entered a building and it was only the second spray of another ~8 bullets that put him down at which point I had to reload. I doubt that was ping related either is ping have been sitting at around 70

I've noticed earlier that either the US armor is little magical or the AK sometimes fails to do enough damage.



ComradeHX wrote:Solution: reduce side-to-side recoil for AK-74/74M. I always pick AK-74 as Taliban anyway.
My conclusion as well. THe side recoil is unmanageable but I also think that the vertical recoil is just notch over of what it should be
fatalsushi83
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Re: AR-15 easy mode

Post by fatalsushi83 »

By the way, an idea when the AKM will be implemented? I'm really, really looking forward to it.
I have wrote in bug section about RPG. I got reply that it will be fixed.
Good to hear. Thanks.
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Mineral
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Re: AR-15 easy mode

Post by Mineral »

fatalsushi83 wrote:By the way, an idea when the AKM will be implemented? I'm really, really looking forward to it.
It's being made by the Syrian Army Community faction. The AKM itself is almost done but it's other tasks that need to be finished first.
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MADsqirrel
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Re: AR-15 easy mode

Post by MADsqirrel »

When 1.2 came out I made a quick test on local. I shot both guns (AK-74/C7) at 30m full auto one single burst.
C7
Image
AK
Image

as you can see the AK actually seems to hit better, but while shooting, the AK was jumping around like crazy and I had to adjust a lot while the C7 just went straight up and it was easy to keep it on target.
My conclusion is:
The weapon is ok but the animation is too extreme!
Maybe someone else can make a few tests.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic56970_7.gif[/img]
tankninja1
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Re: AR-15 easy mode

Post by tankninja1 »

The whole point of the M16/M4/ar-15 was to be high ROF low recoil. Prior to the m16/ar-15 only rifles were like the m14 with big rounds and lots of recoil. They smaller round helps reduce recoil and the design itself. An m16 or g36, enfield is deigned "inline" so to speak so that recoil is driven straight back rather than most other guns (m14/AKs/G3/FAL/sks) that are not as linear between the breech and the butt causing a component of recoil to drive the gun vertically.
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ComradeHX
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Re: AR-15 easy mode

Post by ComradeHX »

tankninja1 wrote:The whole point of the M16/M4/ar-15 was to be high ROF low recoil. Prior to the m16/ar-15 only rifles were like the m14 with big rounds and lots of recoil. They smaller round helps reduce recoil and the design itself. An m16 or g36, enfield is deigned "inline" so to speak so that recoil is driven straight back rather than most other guns (m14/AKs/G3/FAL/sks) that are not as linear between the breech and the butt causing a component of recoil to drive the gun vertically.
Your point is?

If you never saw ak before, stock angle was changed a long time ago to be inline with recoil, with even smaller projectile and a much better muzzle brake.
Roque_THE_GAMER
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Re: AR-15 easy mode

Post by Roque_THE_GAMER »

the AK-74M is far my favorite gun(and the most sexy) most of the time i avoid full alto, i do quick brust fire to reset the recoil, i do prefer to use the iron sight version and still have a big recoil over the M16 and C7 crazy fire rate and accuracy you are like a 30 rounds mag AR.
[align=center]Sorry i cant into English...
[/align]
X-Alt
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Re: AR-15 easy mode

Post by X-Alt »

To make it more controllable, <h4x> while firing and use the AKS-74u Crewman if you do not require a special kit.

Spec: That sounds like bug abuse more than anything. Shouldn't promote that.
Last edited by Spec on 2014-06-10 16:29, edited 2 times in total.
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