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Beirut Lrg CAS no delay
Posted: 2014-06-19 11:17
by Roque_THE_GAMER
Beirut is the only normal faction map i meet the both cas have no spawn delay and that cant end well, when the game start they hunt each other and who won will eat the enemy team on rush, for the Russians they apcs still on the water if the idf Apache kill the havoc first and can camp on they fist flag and avoid enemy to get closer, and if the Havoc win he can camp on the bridges(both alternative flag) and don't let the idf pass.
Re: Beirut Lrg CAS no delay
Posted: 2014-06-19 11:26
by Brooklyn-Tech
yes that could be a problem if your team is not aware of it.
But should every asset map play out the same?? We need different spawn times on various maps to make the gameplay and the tactics your teams chooses different.
Re: Beirut Lrg CAS no delay
Posted: 2014-06-19 17:11
by AFsoccer
... and CAS isn't the only thing that can shoot down CAS.
Re: Beirut Lrg CAS no delay
Posted: 2014-06-19 17:39
by Roque_THE_GAMER
considering idf and Russia don't have a time to build a AA and they nature don't stop at the first flag and Russian AA kit (if they actulay take) maybe still on the water in a boat or is take a ride in a transport heli and they can be destroyed on the flight if the enemy cas is not there and the Russian apcs have a weak cannon(bmp will spaw later) and idf have only fifties and both does not have a mobile AA.
if that is a feature, add to other maps to like Kashan, Kamishia, black gold etc, why Beirut is especial?
Re: Beirut Lrg CAS no delay
Posted: 2014-06-19 20:42
by Beee8190
[R-DEV]AFsoccer wrote:... and CAS isn't the only thing that can shoot down CAS.
True, yet unfortunately it always ends up that way for some reason

Re: Beirut Lrg CAS no delay
Posted: 2014-07-11 08:07
by Death!
Russians need LESS helos on this map, that cargo ship can't stand 5 choppers safely. Lower the spawn time and remove two of it.
Also, Roque, that signature... LMAO!
Re: Beirut Lrg CAS no delay
Posted: 2014-07-11 21:24
by Chuva_RD
Death! wrote:Russians need LESS helos on this map, that cargo ship can't stand 5 choppers safely. Lower the spawn time and remove two of it.
however this wasn't a problem for a lot of people on publics and clanwars but it became a problem for you. This wasn't a problem for me today, maybe it's your hands not accustomed to this?
Re: Beirut Lrg CAS no delay
Posted: 2014-07-11 23:27
by Death!
Chuva_RD wrote:however this wasn't a problem for a lot of people on publics and clanwars but it became a problem for you. This wasn't a problem for me today, maybe it's your hands not accustomed to this?
People tend to land their Mi-8s on the wrong place, so when another one spawns, it crashes on the one you are using.
Happened with me more than once: squad mates forgot their original position, someone crash, a new helo spawns minutes later over the helo you are in smashing you and making a mess in that tiny ship. I have seen 3 helos getting destroyed at once this way.
Re: Beirut Lrg CAS no delay
Posted: 2014-07-14 14:13
by matty1053
Death! wrote:People tend to land their Mi-8s on the wrong place, so when another one spawns, it crashes on the one you are using.
Happened with me more than once: squad mates forgot their original position, someone crash, a new helo spawns minutes later over the helo you are in smashing you and making a mess in that tiny ship. I have seen 3 helos getting destroyed at once this way.
lol.
That is why no one likes flying trans as russia on that map anymore.
But yeah, the BRDM and BTR can easily go west and take the Apache out. (Thinking that North is where the top of the map).
But I have seen where both teams have horrible CAS. So either they end up crashing it, or Fly around the map.
But I have seen the Apache fly South, then go East, then North and killed havok with no problem.
Re: Beirut Lrg CAS no delay
Posted: 2014-07-14 23:05
by AFsoccer
Both of these issues will be "fixed" in the next patch.