Weapon sway

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Death!
Posts: 318
Joined: 2013-04-03 00:21

Weapon sway

Post by Death! »

I know that the engine got no native support for it, but I was thinking here...

Can the PRLauncher mess with the mouse input on the game to produce an artificial weapon sway? You guys did a lot of incredible work "hacking" into the game with the launcher, so I was thinking if one of the coders thought about something similar before.
Midnight_o9
Posts: 1572
Joined: 2008-07-26 09:39

Re: Weapon sway

Post by Midnight_o9 »

As much as I like the idea, this belongs to the suggestion forum.
Death!
Posts: 318
Joined: 2013-04-03 00:21

Re: Weapon sway

Post by Death! »

Midnight_o9 wrote:As much as I like the idea, this belongs to the suggestion forum.
I did not post there because I felt it was more a question than really a suggestion. Also it was suggested before and known as something not featured by the engine (natively).
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Weapon sway

Post by Spec »

Still a suggestion :p

I'll let it open for now, the Devs who have an understanding of the mechanics can lock or answer
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Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Weapon sway

Post by Spush »

Can't, and don't say FH2 does it cause they don't, it's just animation.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Weapon sway

Post by tankninja1 »

Spush wrote:Can't, and don't say FH2 does it cause they don't, it's just animation.
But it does have an effect on your shooting from a mental/visibility standpoint. Sometimes the animation puts the gun in a position where you can't see what you are shooting at.
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Rolling_Ruedo
Posts: 51
Joined: 2013-09-12 00:31

Re: Weapon sway

Post by Rolling_Ruedo »

I would really prefer a sway based approach instead of deviation. Having where my shots land be totally random is frustrating and "breaks muh immersion".
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Weapon sway

Post by Psyrus »

Rolling_Ruedo wrote:I would really prefer a sway based approach instead of deviation. Having where my shots land be totally random is frustrating and "breaks muh immersion".
But is not possible in BF2 so that's the best you'll get, unfortunately.
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Weapon sway

Post by Spush »

tankninja1 wrote:But it does have an effect on your shooting from a mental/visibility standpoint. Sometimes the animation puts the gun in a position where you can't see what you are shooting at.
Not in BF2, it just comes out from the center from what I remember.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Weapon sway

Post by Rhino »

As Spush said, its not possible, locked...
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