[v1.2] Khamisiyah Mass CTD

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bren
Posts: 735
Joined: 2013-08-01 05:46

[v1.2] Khamisiyah Mass CTD

Post by bren »

Khamisiyah (all layers) about 40% of the time mass CTDs the server. No clue why. Just a heads up.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [v1.2] Khamisiyah Mass CTD

Post by Psyrus »

brenn4n wrote:Khamisiyah (all layers) about 40% of the time mass CTDs the server. No clue why. Just a heads up.
When you say mass CTDs, how many people? Everyone playing at the time? Just people in a certain area? Around a certain vehicle?
H.Maverick
Posts: 716
Joined: 2010-07-03 12:56

Re: [v1.2] Khamisiyah Mass CTD

Post by H.Maverick »

I've never seen this, but i have always had the pilot who pilots the F15 CTD, every time
bren
Posts: 735
Joined: 2013-08-01 05:46

Re: [v1.2] Khamisiyah Mass CTD

Post by bren »

50-90 People.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: [v1.2] Khamisiyah Mass CTD

Post by X-Alt »

brenn4n wrote:Khamisiyah (all layers) about 40% of the time mass CTDs the server. No clue why. Just a heads up.
I think it is related to the MEC faction itself, large 4k maps featuring the former always seem to suffer from mass CTDs.
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: [v1.2] Khamisiyah Mass CTD

Post by camo »

I think its the layer with the two flags being in the city to the northwest that the us have to attack right from the start. I haven't seen mass ctd on the other layers.
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DC_K
Posts: 508
Joined: 2010-07-21 11:27

Re: [v1.2] Khamisiyah Mass CTD

Post by DC_K »

Just a few days ago on the FCV server, I had set kham cq lrg. All clients crashed at around 80 percent loading, the server was still up.
StandardSmurf
Posts: 67
Joined: 2013-06-22 17:05

Re: [v1.2] Khamisiyah Mass CTD

Post by StandardSmurf »

In general there are a lot of performance issues with PR that have been getting worse in the last 3 updates. A lot of players with low ping get rubberbanding on more maps including me, which never used to happen, or rarely. The amount of crashes is higher and the amount of CTDs is out of control. What happened to PR, can the devs please address these issues. This stuff didn't used to happen. Thanks.
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