Nuijamaa - Beta Test
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Nuijamaa - Beta Test
Post all feedback from the Nuijamaa EVENT here.
https://www.realitymod.com/forum/f376-p ... -july.html
https://www.realitymod.com/forum/f376-p ... -july.html
AfSoccer "I just don't see the natural talent."

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TBoy205
- Posts: 97
- Joined: 2012-01-19 14:09
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Forestrees1234
- Posts: 5
- Joined: 2014-06-20 04:47
Re: Nuijamaa - Beta Test
View dist. is a little low... Could be better.
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: Nuijamaa - Beta Test
Lots of trees and statics... you need a low VD to keep object density while maintaining decent FPS for most players.TBoy205 wrote:Is there a reason why the view distance is so low?
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Nuijamaa - Beta Test
TBoy205 wrote:Is there a reason why the view distance is so low?
I was never raised after it went through some optimization. I left it so there is room to bump it up to 800 after the test. Id rather have it on the lower side for the playtest and bump it up than have everyone lag and affect the gameplay portion of the playtest.Forestrees1234 wrote:View dist. is a little low... Could be better.
'[R-CON wrote:Psyrus;2025317']Lots of trees and statics... you need a low VD to keep object density while maintaining decent FPS for most players.
This is true, and before nuijamaa was optimized, it was getting an fps of about 35. After it was optimized it is up to 70-75.
Last edited by Rabbit on 2014-07-27 12:42, edited 1 time in total.
AfSoccer "I just don't see the natural talent."

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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Nuijamaa - Beta Test
I noticed this bug on more maps (sbeneh, dovre, and a lot of other maps i dont remember).
When you look at the grass it appears, when you slightly turn to the side it's gone.
When you look at the grass it appears, when you slightly turn to the side it's gone.
Spoiler for Images:
In-game: Cobra-PR
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Hulabi
- Posts: 2277
- Joined: 2009-08-08 22:15
Re: Nuijamaa - Beta Test
I was wrong, the UG needs to go
Or atleast be significantly shortened (like 80% off). Its color also should be lightened to match the bushes more, now the UG is almost black while the bushes are bright green.
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Death!
- Posts: 318
- Joined: 2013-04-03 00:21
Re: Nuijamaa - Beta Test
+ Fun map, can't wait to see the Finns in action
+ Dense forests with fun CQB tank battles
- Way too much statics, laggy most of times
+ Dense forests with fun CQB tank battles
- Way too much statics, laggy most of times
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Nuijamaa - Beta Test
Yeah there's an excess amount of tank traps etc in E10 area. Maybe cut some of the "duplicate" statics and maybe it will even improve performance.
In-game: Cobra-PR
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mries
- Posts: 475
- Joined: 2013-06-30 16:16
Re: Nuijamaa - Beta Test
Nice map, but for my not-so-gaming-laptop it will not work out because of all the lag, but nice work in the details etc.!
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nikita.martovs
- Posts: 1
- Joined: 2014-07-27 19:37
Re: Nuijamaa - Beta Test
Map was awsome. Guess, that Inf layout could be cool. Liked the last FRA flag, attack to wich was unvailable without mortar support or vehicles.
Have had the same bug with fields as written above. Saw that effect with tree branches, which are over trenches.
Have not seen lags, as on falujjah. Have fallen through 2nd floor on villa, but that was seen on silent eagle too.
Have had the same bug with fields as written above. Saw that effect with tree branches, which are over trenches.
Have not seen lags, as on falujjah. Have fallen through 2nd floor on villa, but that was seen on silent eagle too.
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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: Nuijamaa - Beta Test
Tanks does not fit on this map, they easy get stuck on the trees and in the small rivers.
the amount of tree/rocks/adamantium fences in this map is insane, need more space and smooth the small rivers or remove the Tanks. and leave only apcs(but still gonna be to hard to drive).
the amount of tree/rocks/adamantium fences in this map is insane, need more space and smooth the small rivers or remove the Tanks. and leave only apcs(but still gonna be to hard to drive).
[align=center]Sorry i cant into English...
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Nuijamaa - Beta Test
Which layer did you play? Current version (no playtest) was changed AAS 32- 4 tanks per side, AAS64- 2 apc- AAS128 1 tank 2 apc.Roque_THE_GAMER wrote:Tanks does not fit on this map, they easy get stuck on the trees and in the small rivers.
the amount of tree/rocks/adamantium fences in this map is insane, need more space and smooth the small rivers or remove the Tanks. and leave only apcs(but still gonna be to hard to drive).
AfSoccer "I just don't see the natural talent."

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TBoy205
- Posts: 97
- Joined: 2012-01-19 14:09
Re: Nuijamaa - Beta Test
Rabbit, aside from the view distance, you did an outstanding job on the map. It looks absolutely astonishing.
The FPS is great and the gameplay is awesome.
Constructive criticism could be pointed towards the FR main, ha. But that's an easy fix.
Great work!
Edit: Oh ya, Forest and I had thought that putting CAS helicopters might be cool. I'll leave that up to you. (Only for an Alternative version. Maybe even something like Saaremaa where the CAS layer doesn't have tanks and the tank layer doesn't have cas.)
The FPS is great and the gameplay is awesome.
Constructive criticism could be pointed towards the FR main, ha. But that's an easy fix.
Great work!
Edit: Oh ya, Forest and I had thought that putting CAS helicopters might be cool. I'll leave that up to you. (Only for an Alternative version. Maybe even something like Saaremaa where the CAS layer doesn't have tanks and the tank layer doesn't have cas.)
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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: Nuijamaa - Beta Test
it was the AAS 4 tanks.[R-DEV]Rabbit wrote:Which layer did you play? Current version (no playtest) was changed AAS 32- 4 tanks per side, AAS64- 2 apc- AAS128 1 tank 2 apc.
[align=center]Sorry i cant into English...
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