Nuijamaa - Beta Test

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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Nuijamaa - Beta Test

Post by Rabbit »

Post all feedback from the Nuijamaa EVENT here.

https://www.realitymod.com/forum/f376-p ... -july.html
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AfSoccer "I just don't see the natural talent."
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TBoy205
Posts: 97
Joined: 2012-01-19 14:09

Re: Nuijamaa - Beta Test

Post by TBoy205 »

Is there a reason why the view distance is so low?
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Forestrees1234
Posts: 5
Joined: 2014-06-20 04:47

Re: Nuijamaa - Beta Test

Post by Forestrees1234 »

View dist. is a little low... Could be better.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Nuijamaa - Beta Test

Post by Psyrus »

TBoy205 wrote:Is there a reason why the view distance is so low?
Lots of trees and statics... you need a low VD to keep object density while maintaining decent FPS for most players.

Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Nuijamaa - Beta Test

Post by Rabbit »

TBoy205 wrote:Is there a reason why the view distance is so low?
Forestrees1234 wrote:View dist. is a little low... Could be better.
I was never raised after it went through some optimization. I left it so there is room to bump it up to 800 after the test. Id rather have it on the lower side for the playtest and bump it up than have everyone lag and affect the gameplay portion of the playtest.
'[R-CON wrote:Psyrus;2025317']Lots of trees and statics... you need a low VD to keep object density while maintaining decent FPS for most players.



This is true, and before nuijamaa was optimized, it was getting an fps of about 35. After it was optimized it is up to 70-75.
Last edited by Rabbit on 2014-07-27 12:42, edited 1 time in total.
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AfSoccer "I just don't see the natural talent."
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Nuijamaa - Beta Test

Post by PatrickLA_CA »

I noticed this bug on more maps (sbeneh, dovre, and a lot of other maps i dont remember).
When you look at the grass it appears, when you slightly turn to the side it's gone.
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In-game: Cobra-PR
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: Nuijamaa - Beta Test

Post by Hulabi »

I was wrong, the UG needs to go :D Or atleast be significantly shortened (like 80% off). Its color also should be lightened to match the bushes more, now the UG is almost black while the bushes are bright green.
Death!
Posts: 318
Joined: 2013-04-03 00:21

Re: Nuijamaa - Beta Test

Post by Death! »

+ Fun map, can't wait to see the Finns in action
+ Dense forests with fun CQB tank battles
- Way too much statics, laggy most of times
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Nuijamaa - Beta Test

Post by PatrickLA_CA »

Yeah there's an excess amount of tank traps etc in E10 area. Maybe cut some of the "duplicate" statics and maybe it will even improve performance.
In-game: Cobra-PR
mries
Posts: 475
Joined: 2013-06-30 16:16

Re: Nuijamaa - Beta Test

Post by mries »

Nice map, but for my not-so-gaming-laptop it will not work out because of all the lag, but nice work in the details etc.!
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nikita.martovs
Posts: 1
Joined: 2014-07-27 19:37

Re: Nuijamaa - Beta Test

Post by nikita.martovs »

Map was awsome. Guess, that Inf layout could be cool. Liked the last FRA flag, attack to wich was unvailable without mortar support or vehicles.
Have had the same bug with fields as written above. Saw that effect with tree branches, which are over trenches.
Have not seen lags, as on falujjah. Have fallen through 2nd floor on villa, but that was seen on silent eagle too.
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: Nuijamaa - Beta Test

Post by Roque_THE_GAMER »

Tanks does not fit on this map, they easy get stuck on the trees and in the small rivers.

the amount of tree/rocks/adamantium fences in this map is insane, need more space and smooth the small rivers or remove the Tanks. and leave only apcs(but still gonna be to hard to drive).
[align=center]Sorry i cant into English...
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Nuijamaa - Beta Test

Post by Rabbit »

Roque_THE_GAMER wrote:Tanks does not fit on this map, they easy get stuck on the trees and in the small rivers.

the amount of tree/rocks/adamantium fences in this map is insane, need more space and smooth the small rivers or remove the Tanks. and leave only apcs(but still gonna be to hard to drive).
Which layer did you play? Current version (no playtest) was changed AAS 32- 4 tanks per side, AAS64- 2 apc- AAS128 1 tank 2 apc.
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AfSoccer "I just don't see the natural talent."
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TBoy205
Posts: 97
Joined: 2012-01-19 14:09

Re: Nuijamaa - Beta Test

Post by TBoy205 »

Rabbit, aside from the view distance, you did an outstanding job on the map. It looks absolutely astonishing.

The FPS is great and the gameplay is awesome.

Constructive criticism could be pointed towards the FR main, ha. But that's an easy fix.

Great work!

Edit: Oh ya, Forest and I had thought that putting CAS helicopters might be cool. I'll leave that up to you. (Only for an Alternative version. Maybe even something like Saaremaa where the CAS layer doesn't have tanks and the tank layer doesn't have cas.)
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Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: Nuijamaa - Beta Test

Post by Roque_THE_GAMER »

[R-DEV]Rabbit wrote:Which layer did you play? Current version (no playtest) was changed AAS 32- 4 tanks per side, AAS64- 2 apc- AAS128 1 tank 2 apc.
it was the AAS 4 tanks.
[align=center]Sorry i cant into English...
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