[Help] Importing Kit Geometry Into Max

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Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

[Help] Importing Kit Geometry Into Max

Post by Insanitypays »

Recently I've been modelling some new kit geometry for the Norwegian community faction, but I've hit a few snags...

For some reason I'm having trouble getting existing kit/soldier geometry into max. For the most part I can just model what I need, but there are some things that I should try to get directly from existing geometry (ex: the glock pistol for the officer from the british kit).
This is also a problem because I'm trying to model the geometry to fit best on the soldier's high detail LOD, but the low detail LODs are in the way and its confusing to select because its so fractal- They don't seem to be grouped either.
Whenever I try to import models using the tools for max9, I also notice a lot missing geometry for whatever reason.

I'm currently using the POE2 tools for max9

It's a complete mess atm but I'm sure there's someone here can help me make sense of it

Here's a pic of the geometry so far Image

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: [Help] Importing Kit Geometry Into Max

Post by CTRifle »

For the first problem, I haven't tested but doesn't the import process not bring in everything...?

and for the second,
If they are all together, click this
Image

then select all the geom 1 lod 0 objects, youll have to sort through the cols and the helpers

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Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: [Help] Importing Kit Geometry Into Max

Post by Insanitypays »

Sorry for the late response. I had been wondering how to select groups by name at the time, but my main problem was that the kits weren't loading into max.
What I had tried to do after the failure of my bf2 tools was to open the files in bfmeshview, save them as an obj, and then load them into max. That thoroughly screwed up the groups and made it impossible for me to select the geometry I needed.
Luckily I've figured out the problem I was having with max and I'll post here just in case any other new modders find themselves in the same position:

It turns out that for some faction's kits.con, max searches for the wrong file name.
Example: nl_kits.con searches for nl_kits.skinnedmesh. Nothing will load into max because the mesh files are actually named nl_kits1 and nl_kits2.
To fix this, just rename nl_kits1 to nl_kits. It should work then.

As for the missing geometry, This was a result of the mesh being broken up for whatever reason when it loads into max. I found that I could solve it by separating the lods, then selecting the entire model by its verts and welding them all by .000001.

So finally after months of hiatus I can start working on this again. All I had to do was check the listener >.<

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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