Movement speed during Iron-Sights Mode of Scoped Weapons

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Nightingale
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Movement speed during Iron-Sights Mode of Scoped Weapons

Post by Nightingale »

Did the R-DEVs intend for the movement (walking/strafing) speed to be so slow when aiming down the backup sights of weapons that have scopes? It seems almost as if it's exactly as slow as if you were aiming down the scope. It makes the iron sights not very useful, as your mobility is severely limited when aiming down it.

To compare, the RPK that OpFor factions use has two different movement speeds: If you have the bipod deployed, then you can't move very fast. But if it's folded you can move around a lot faster while aiming down your sights, which allows you a surprising amount of mobility in CQB even while using a light machinegun.

It doesn't seem very reasonable that a Taliban soldier is more adept at CQB than a highly trained professional BluFor force.

What is the design decision behind this? Maybe it's an engine limitation? :confused:

edit: whoops. realized I should have posted this under /Infantry
Last edited by Nightingale on 2014-10-08 03:49, edited 1 time in total.
IGN: 1993 TOYOTA_PREVIA
fatalsushi83
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Re: Movement speed during Iron-Sights Mode of Scoped Weapons

Post by fatalsushi83 »

I feel that CQB can be very awkward because of the incredibly slow movement speed when your sights are up. You either move into a room at a crawl with your sights up and get shot at the entrance or sprint in and hip fire with little accuracy. Running in and bringing up the sights is just too slow and will usually get you killed. None of these options seem very practical or realistic. And I really don't understand why you can move faster scoped up when you're crouching than than when standing.

Could walking speed with sights up be increased to make it as fast or nearly as fast as regular walking speed? This could be compensated for by making the sights wobble around and increasing deviation significantly. That way you could actually move into room and around corners at a reasonably fast pace while keeping your sights up and then fire with some accurately immediately after stopping. I think this might really improve CQB gameplay, which currently feels random and arcade-like with all the sprinting and hip-firing, IMO.
EA_SUCKS
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Re: Movement speed during Iron-Sights Mode of Scoped Weapons

Post by EA_SUCKS »

yes, I agree. It is so slow to walk while aiming down the sights... it's like you have both feet tied together and can't walk... it is so annoying sometimes...

on the other hand, while sprinting you can run like 145 meters in 25 seconds??? that's is insane guys... it just needs to be reduced... I know because I am a runner and I know about this stuff... I can do in 25 seconds but I have 10 years experience and weigh only 63Kg with almost no body fat. In addition to that, I am not carrying any gear/heavy weapon which a real soldier is always doing in the battlfield. Just my natural weight and proprer clothing... nor boots or anything that will slow me down

well, I have just installed PR 0.8 and will make some comparisons with it, I will have some videos uploaded to compare and provide some information when I have time... regarding this incredibly unrealistic "sprinting" I talked about, and the so slow walking while aming down the sights

PR is so fast-paced nowadays... but yes, the walking while aiming down the sights is pretty slow


after a round against bots in 0.8... I miss the old days of PR

makes me want to go back in time :sad:
Cpt.Future
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Re: Movement speed during Iron-Sights Mode of Scoped Weapons

Post by Cpt.Future »

Totally agree. There's too much spraying in CQB because of that. Not very realistic.. It also gives SAW gunners an advantage in close combat situations

Also +1 for less sprinting
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fatalsushi83
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Re: Movement speed during Iron-Sights Mode of Scoped Weapons

Post by fatalsushi83 »

Yes! Finally people are replying to this thread. I was starting to get he impression that no none cares about the movement being painfully slow when the sights are up but I'm glad that's not the case.

Speak up if you guys agree (or disagree) with us!
Last edited by fatalsushi83 on 2014-10-13 10:28, edited 1 time in total.
camo
PR:BF2 Developer
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Re: Movement speed during Iron-Sights Mode of Scoped Weapons

Post by camo »

I think there are two points being put here, one being the cqb iron sight movement speed and the other just being sprint speed. I agree with both.
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Nightingale
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Re: Movement speed during Iron-Sights Mode of Scoped Weapons

Post by Nightingale »

I feel like we should be discussing the sprint speed in a different thread. It really has nothing at all to do with the movement speed while using the BUIS of scoped weapons, and I don't think the devs like it when we pile assorted feedback into a single thread.


That aside, I think I may have figured out why it is so slow on these scoped weapons:

Look at the Taliban's RPK. The movement speed during iron sights is fast if the undeployed RPK weapon is selected. And it is slow only if the RPK with bipod deployed is selected instead. There are actually two RPK weapons in the equipment list, and the first one has a different movement speed than the other one.

But with a weapon like the C7A2, there is only 1 slot in the player's equipment list. Changing to BUIS merely alters the camera viewing angle on the weapon. So maybe it is actually impossible for the R-DEVs to make the player move faster if he is aiming down the iron sights instead of the scope.


I really hope I'm wrong though. Let's hope one of the Devs pops in with an explanation.
IGN: 1993 TOYOTA_PREVIA
fatalsushi83
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Re: Movement speed during Iron-Sights Mode of Scoped Weapons

Post by fatalsushi83 »

I think that movement speed when the sights are up, regardless of whether theyre iron sights or optics, should be as fast as or nearly as fast as when walking with the sights down. Theres nothing to stop you from keeping optics up near eye level when walking IRL except that accurate fire would be impossible - but that can be simulated in-game with wobble and deviation.
tankninja1
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Re: Movement speed during Iron-Sights Mode of Scoped Weapons

Post by tankninja1 »

ManslaughteR wrote:145 meters in 25 seconds??? that's is insane guys... it
Well in fairness bf2 doesn't really have speed units because it doesn't have distance units (generally believed that bf2 uses metric) but it could be standard/imperial/whatever. So 145m could be 145yds or 145ft. Not helping the fact is that in-game you only get distances to the nearest 50 units after 100.
Nightingale
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Re: Movement speed during Iron-Sights Mode of Scoped Weapons

Post by Nightingale »

fatalsushi83 wrote:I think that movement speed when the sights are up, regardless of whether theyre iron sights or optics, should be as fast as or nearly as fast as when walking with the sights down. Theres nothing to stop you from keeping optics up near eye level when walking IRL except that accurate fire would be impossible - but that can be simulated in-game with wobble and deviation.
Are you sure you want it that fast? Won't that make it really difficult to "creep" around corners and doorways?

I would think that the movement speed for the AK-47 (or any other weapon without optics) is basically perfect, but maybe that's just me.


BTW, does anyone else crouch-walk while aiming down sights? I use it all the time since it presents a lower profile, and I have toggle crouch so it's easy for me to do all the time. It also feels like it is faster than using the standing-walk, but maybe it's just an optical illusion.

Is crouch-walking the same speed as standing-walking?
IGN: 1993 TOYOTA_PREVIA
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Mats391
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Re: Movement speed during Iron-Sights Mode of Scoped Weapons

Post by Mats391 »

I can understand your frustration. The crouched movement speed while moving sighted up with a scoped weapon is one of the most annoying things. However we cant do anything against it :( .
The crouched movement speed is influenced by the mouse speed modifier. Since that gets reduced by BF2 every time you zoom in to ensure you can still properly aim, moving also gets slowed down by it. This is also the case for BUIS. BUIS have the same magnification (and thus same mouse speed modifier) as the normal sights, you just never reach it. If you are bored you can leave BUIS scoped in for 30000 seconds and have it zoom in then.
The reason things like the RPK have to speeds is also the same. The deployed version has a reduced mouse speed modifier to simulate it being deployed and slower to move.
All of this does NOT apply to prone or standing speeds. So moving with scoped weapons while standing is same as with ironsights.

Hope this explained this behavior. If not, i will try to answer all questions that are left :)
sweedensniiperr
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Re: Movement speed during Iron-Sights Mode of Scoped Weapons

Post by sweedensniiperr »

There's no way to "sprint" while in sight mode right?
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Mats391
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Re: Movement speed during Iron-Sights Mode of Scoped Weapons

Post by Mats391 »

sweedensniiperr wrote:There's no way to "sprint" while in sight mode right?
nope, no chance.
fatalsushi83
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Re: Movement speed during Iron-Sights Mode of Scoped Weapons

Post by fatalsushi83 »

[R-CON]Mats391 wrote:I can understand your frustration. The crouched movement speed while moving sighted up with a scoped weapon is one of the most annoying things. However we cant do anything against it :( .
The crouched movement speed is influenced by the mouse speed modifier. Since that gets reduced by BF2 every time you zoom in to ensure you can still properly aim, moving also gets slowed down by it.
Thanks for explaining. Is it possible to increase the movement speed for when you're sighted up and walking (not crouch-walking)?
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Mats391
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Re: Movement speed during Iron-Sights Mode of Scoped Weapons

Post by Mats391 »

fatalsushi83 wrote:Thanks for explaining. Is it possible to increase the movement speed for when you're sighted up and walking (not crouch-walking)?
;)
Nightingale
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Re: Movement speed during Iron-Sights Mode of Scoped Weapons

Post by Nightingale »

I thought of a super awkward and inelegant solution that allows BluFors to do CQB as well as the OpFors: Give all BluFors the ability to choose between the service rifle (normal mode) and the same rifle (CQB mode):

1.) Bayonet
2.) Entrenching Tool
3.) C7A2 Rifle
4.) C7A2 Rifle (CQB)
5.) Frag Grenade
6.) Smoke Grenade
7.) Field Dressing



(lol)
IGN: 1993 TOYOTA_PREVIA
spacemarine42
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Re: Movement speed during Iron-Sights Mode of Scoped Weapons

Post by spacemarine42 »

I'm pretty sure that something akin to that already exists in PR: M16A4 ACOG vs M16A4 Aimpoint for the US rifleman, AK-74M 1P29 vs AK-74M irons for most Russian spawn kits, C8 vs HK416 suppressed for the Dutch breacher, etc., although those are just sight changes for the most part.

EDIT: you mean having the same soldier carrying both options at once? That would conflict with so many kits that are full already, it would be really cheap and overpowered, and its functionality is already covered for most factions (but not US crie) with the backup iron sights.
Wheres_my_chili
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Re: Movement speed during Iron-Sights Mode of Scoped Weapons

Post by Wheres_my_chili »

He's talking about backup irons. Instead of having to do a workaround using wonky magnification settings and the pr launcher it would just be two separate gear slots.

It still wouldn't work though, due to mag linking issues.
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