Currently, whenever you spawn, whether it is at a control point, or your squad leader, you often spawn standing up in the middle of open ground. This often results in taking fire immediately, and dying before you can even go prone. Let's face it... It really isn't very realistic to 'reinforce' your army right next to an enemy APC. It also isnt very realistic to see teammates 'drop in' from about 2 feet off the ground from thin air
Many solutions have been thrown up for this in the past. Things like limited spawn invulnerability resulting in realism problems or 'smart' spawning that would require far too much time from mappers/programmers.
My solution is two-fold:
1) For the first 4 seconds you after spawning, you are invisible/invulnerable, and your speed is increased by ~50%, however
2) For the first 4 seconds you after spawning, you cannot use any abilities or fire any weapons or do ANYTHING but move.
The point of this, is basically to allow reinforcements, to do exactly that, reinforce. So before actually spawning, you will have 4 seconds of 'twilight' time to move yourself to some form of cover, where you will actually enter the game world again.
Pros:
1) Alleviates the annoying appear'n'drop spawning (am I the only one who this breaks immersion for?)
2) Helps (but does NOT remove) spawn camping. Again, reinforcements going to defend a position, don't reinforce in the middle of open ground, often they'd come out of a building or whatnot, rather than the same exact position that an apc can spam at waiting for ppl to spawn in. It basically puts some skill into spawn camping/controlling.
3) More realistic spawn locations, that don't require additional mapper input.
Cons:
1) Is people spawning in random locations of their choosing, really any more realistic than the set appear'n'drop positions? maybe not... but atleast it removes the annoying drop and allows the spawner a little more control
2) dno... you tell me
Discuss




