So I just played a round of Gaza Beach insurgency as the HAMAS. We won the game with all 5 caches untouched, and with more kills than the IDF team. It was a total steamroll.
As an AAS map I think Gaza Beach is well balanced and fun to play for both sides. But on INS, I can't imagine how the BluFor is supposed to destroy all 5 caches without losing all the tickets first.
Only a completely incompetent OpFor team could lose INS on this map. The map is very heavily biased for the defenders:
1.) A civilian looks almost identical to an armed HAMAS fighter. (!) Both civvies and fighters wear a black balaclava, which is a bit ridiculous.
2.) Only a select few of the IDF classes have the restraining devices.
3.) On Gaza Beach, the IDF don't get zoomed-in optics and don't have binoculars. This makes it even harder to identify who is a hostile and who is a civilian, compared to maps like Fallujah.
4.) IDF don't have the typical BluFor advantage of optics (except for officers and marksmen/snipers).
At their present state, I don't think the HAMAS civilian implementation is very good. The civilians are wearing combat vests and balaclavas. That alone makes me think the civvies should be taken away from HAMAS.
v1.2 Gaza Beach - INS
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Nightingale
- Posts: 352
- Joined: 2013-11-19 21:08
v1.2 Gaza Beach - INS
Last edited by Nightingale on 2015-05-27 00:33, edited 2 times in total.
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LakeMole
- Posts: 47
- Joined: 2014-05-29 23:46
Re: v1.2 Gaza Beach - INS
I've seen Hamas lose plenty of times on that map. Just as there are BluFor sided maps there are also OpFor sided maps. Nothing should be changed.
I was there for the round you were talking about and Hamas deserved to win. We had excellent teamwork against the IDF's not so excellent teamwork.
I was there for the round you were talking about and Hamas deserved to win. We had excellent teamwork against the IDF's not so excellent teamwork.
Last edited by LakeMole on 2014-12-04 19:37, edited 1 time in total.
