Penalties for lonewolfs!

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Surround
Posts: 609
Joined: 2006-12-10 23:49

Penalties for lonewolfs!

Post by Surround »

Pr should punish more non-teamplaying players, so that they would join a squad and play for the team.

My suggestion would be to give a advantage for the squadmembers by keeping the respawn time as 30s+(1*X)=respawn time (X=deaths).

AND the non-squad players should be punished for not being in a squad by raising their respawn time. Every time they die, they should be punished with longer spawning times. The raise should be like 3 to 5 seconds.
30s+(5*X)=respawn time.

With this, players would stick more to the squad and avoid kicking from the squad.

I like the long spawning times, but I hate waiting for respawn. Thats why I try to stay alive.
MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

That would go down well on servers with no admin around when the squad bug rears it's awful head! especially when only one side is suffering from it!

The server in question, till admin come along, will be utterly unplayable.

Nice idea, but unfortuantely the vBF2 bug prevents anything being done like that :(
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mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

I don't like the idea. What would prevent people from just making a squad of their own? Then we would just end up with 10 squads per team.
And being in a squad doesn't mean that you are a teamplayer, I see people just join a squad (probably to get their hands on the limited kits) without any intention of playing as a squad.
Surround
Posts: 609
Joined: 2006-12-10 23:49

Post by Surround »

But then there would be 10 more spawning points :D
Maistros
Posts: 743
Joined: 2006-11-30 11:18

Post by Maistros »

It could be only lifted by being in a squad with a minimum number of people. So you can't just make a squad of your own, you'd have to be in a squad of at least 3 people to lift the spawn time punishment.

I think it's a great idea.
Wasn't me.
coolhand
Posts: 387
Joined: 2006-05-23 18:50

Post by coolhand »

One thing I see working is some sort of a score multiplier. Say, lonewolfs don't get much pts. The more people in your squad, the more pts you get so say:

If you're alone : 2 pts. for a kill.
If you're with a squad of 3: 5 pts. for the kill.
Full Squad: 10 pts. for the kill or something like that :) .

I'm not much of a score whore, I just like to kill a lot. It just feels a lot better when you have squad members that see how you do it. ;)
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Maistros
Posts: 743
Joined: 2006-11-30 11:18

Post by Maistros »

Actually most of us are hoping to completely remove in-game scoring. Personally I'd like to see scores completely removed in general, and just only having kill-death counts being shown at the end of the game only.

That's just me, though.
Wasn't me.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

As far as I know the score board will be removed in v0.5 and only be shown at the end of a round...

That will hopefully improve the gameplay.
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Bodybag2224
Posts: 210
Joined: 2006-11-28 01:49

Post by Bodybag2224 »

Love the idea Maistros.
coolhand
Posts: 387
Joined: 2006-05-23 18:50

Post by coolhand »

Oh nice! I've always wanted the scoreboard removed. I always felt that thing was a 'backdoor' to the removed kill messages. I'll admit I've used that countless times to make sure whoever I shot was killed. I feel like removing it is just gonna make the game atmosphere much more thrilling.

I cna't think of any ideas to 'punish' lone wolfers lol. But the scoreboard thing is great news!
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WNxKenwayy
Posts: 1101
Joined: 2006-11-29 03:16

Post by WNxKenwayy »

As has already been said, until the Squad Bug is fixed, no.
Cyber-Couch
Posts: 428
Joined: 2006-12-03 03:13

Post by Cyber-Couch »

Nice, no more scoreboards!
Thunder
Posts: 2061
Joined: 2006-05-30 17:56

Post by Thunder »

i say no,

players should be encouraged to use team work, not forced
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Downtown_two
Posts: 1276
Joined: 2006-06-19 11:59

Post by Downtown_two »

Not keen on the idea, Lone wolfs can go do their own thing, I really don't give a ****. The last thing I want to see is people jumping into a squad because they have to, then just lone wolfing anyway.
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LiquidSnake
Posts: 743
Joined: 2006-12-17 01:41

Post by LiquidSnake »

HHmh 100& agree with above.
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IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Post by IAJTHOMAS »

'[R-PUB wrote:Maistros']It could be only lifted by being in a squad with a minimum number of people. So you can't just make a squad of your own, you'd have to be in a squad of at least 3 people to lift the spawn time punishment.

I think it's a great idea.
Would like to see limited kits being limited to one of each in a squad too, to prevent these one ma or two man sniper squads.
Surround
Posts: 609
Joined: 2006-12-10 23:49

Post by Surround »

The thing is that, if lonewolfers dont play as a teamplayer, the SL will kick him from the squad and the loners will get longer respawn times.

If player doesn't follow the orders, he'll be kicked and becomes a soloplayer with longer respawn penalties.

With this, players will join squads and still try to play as teamplayers.

P.s Should learn more to write english :( It's a bit crappy now
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