[FEEDBACK] UAV - Insurgency 2.0 Alpha - 1st Test Event

Post your feedback on the current Project Reality release (including SinglePlayer).
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

[FEEDBACK] UAV - Insurgency 2.0 Alpha - 1st Test Event

Post by Mats391 »

Leave feedback about the new UAV system here.

The changes:
UAV - Unmanned Aerial Vehicle
  • Updated the UAV uptime to be limited again.
  • The UAV loses 0.2% fuel/sec while travelling, 0.1% fuel/sec while loitering (operating) and refuels at 0.2% fuel/sec.
  • UAV can be send back to base at any point to start refueling (deploy UAV within 1 big grid of command post). Returning to base does not consume any fuel.
  • UAV deploy time depends on distance to travel. The UAV travels at 50 m/s.
  • The UAV takes 45 seconds to land/start.
One unlisted change was that the flight altitude was based on view distance of map rather than map size.

How was deploy time? Especially the initial deploy with start delay?
How was RTB time? Again with the land delay?
How was refuel time?
How was loiter/operation time?
How was flight altitude?

Before anyone requests a fuel gauge:
Image
;)
Curry
Posts: 1063
Joined: 2011-01-10 22:39

Re: [FEEDBACK] UAV - Insurgency 2.0 Alpha - 1st Test Event

Post by Curry »

I quite like the changes. But I only tested it on Fallujah.

How was deploy time? Especially the initial deploy with start delay? The deployment time seems fine. Maybe it there could be round start delay to prevent the CO spotting the entire enemy deployment in the first minutes.
How was RTB time? Again with the land delay? Could be a minute for landing/taking off.
How was refuel time? Fine.
How was loiter/operation time? Enough time to scout a certain area, get markers on the map and coordinate the team to attack those. And to relocate and do the same thing on another place.
How was flight altitude? It makes it harder to spot but that's fine. Only the Milita UAV will have a problem with that (no thermal).

Curry.
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