Bring back LGBs for A-10
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viirusiiseli
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Bring back LGBs for A-10
The LGBs were removed from ground-attackers for being too powerful if I remember right. Though the A-10/SU-25 were never over powered. And it's against realism in the A-10 anyway, since the whole fleet is upgraded to the C-standard (using laser guided bombs).
Refrence
And to add to that, the only result from the unguided bombs in ground attacker aircraft has resulted in pilots going for vBF2 style runs, using the non-laser bombs for easy tank kills by manual runs and eliminating the need of a forward observer for destroying targets. This is because the non-laser bombs have a smaller minimum drop altitude, making it easier. If anything the laser-guided bombs meant less dead enemies.
Refrence
And to add to that, the only result from the unguided bombs in ground attacker aircraft has resulted in pilots going for vBF2 style runs, using the non-laser bombs for easy tank kills by manual runs and eliminating the need of a forward observer for destroying targets. This is because the non-laser bombs have a smaller minimum drop altitude, making it easier. If anything the laser-guided bombs meant less dead enemies.
- Mineral
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Re: Bring back LGBs for A-10
Not much of a CAS guy myself so thought your suggestion could use some more input from others! Ground personnel also
Discuss away!
I approved it cause I find it more feedback then a real suggestion IMO.
I approved it cause I find it more feedback then a real suggestion IMO.
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Rhino
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Re: Bring back LGBs for A-10
Well the main reason iirc for this change was because we wanted to drop the size of bombs the Heavy Attack Jets carried from 1000lb to 500lb, since both of them currently carry 4x 500lb dumb bombs, on top of their Air to Ground Missiles and and Rockets.
We do now have the GBU-12 500lb LGBs for NATO Forces, which we could replace the GPBs on the A-10 with, but we still don't have a proper 500lb LGB for the other factions: Laser-guided, state-of-the-art! - Project Reality Forums

We do now have the GBU-12 500lb LGBs for NATO Forces, which we could replace the GPBs on the A-10 with, but we still don't have a proper 500lb LGB for the other factions: Laser-guided, state-of-the-art! - Project Reality Forums

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PatrickLA_CA
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Re: Bring back LGBs for A-10
What about the LGBs on the MIG and SU fighter jets? Maybe you could use those models?
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K4on
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Re: Bring back LGBs for A-10
I dont know if you are spying on my TS chats virus, but we literally talked yesterday about it.
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viirusiiseli
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Re: Bring back LGBs for A-10
Yes. I am everywhere.[R-DEV]K4on wrote:I dont know if you are spying on my TS chats virus, but we literally talked yesterday about it.
- Daniel
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Re: Bring back LGBs for A-10
is the "lb" numbers in bombs the weight of the bomb or the detonation power? cause those 2000 lb bombs don't really look "fatter" than those 1000 lb ones... "better" explosives is the reason I thought?
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Rhino
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Re: Bring back LGBs for A-10
Its the weight of the actual bomb in lb/pounds.Daniel wrote:is the "lb" numbers in bombs the weight of the bomb or the detonation power? cause those 2000 lb bombs don't really look "fatter" than those 1000 lb ones... "better" explosives is the reason I thought?
A Mk82 / GBU-12 500lb bomb weighs around 500lb, depending on the version, but have around 200lb of explosive filling.
They are also more longer than fatter:

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X-Alt
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Re: Bring back LGBs for A-10
If anything, I think it should be inverted, ground attack carries PGMs, and multirole fighters carry unguided. The basic Su-25 has some degree of laser guidance, so I guess it could be considered as realistic.
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viirusiiseli
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Re: Bring back LGBs for A-10
I don't think any modern-ish multi-role fighter carries unguided munitions anymore.X-Alt wrote:If anything, I think it should be inverted, ground attack carries PGMs, and multirole fighters carry unguided. The basic Su-25 has some degree of laser guidance, so I guess it could be considered as realistic.
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Rhino
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Re: Bring back LGBs for A-10
Ye, other than special missions where they are required, but as standard Multi-Role / Strike Fighters are generally armed with LGB or some other smart Air to Ground weapons and are generally used, in the air to ground role, much more commonly with requiring their use than the A-10 etc which is more for supporting troops directly with conventional bombs etc. It also has the added advantage of because the Multi-Role / Strike Fighters require a lase in order to engage ground targets, for them to concentrate on their main role ingame of a Combat Air Patrol, and only go into a Ground Attack role when called in by the ground forces, instead of spending most of their time looking for ground targets on their own which they are far more likley to do if they have GPBsviirusiiseli wrote:I don't think any modern-ish multi-role fighter carries unguided munitions anymore.
As such we have decided not to go with this change and keep GPBs on our "Heavy Attack Jets", which still commonly used them and this also allows them to be used in a "Carpet Bombing" role of an area ingame, with dropping all 4 of its 500lb Mk82 GPBs over an area the enemy is known to be and hoping for the best, which a Multi-Role / Strike Fighter can't do
The Heavy Attack Jets still have their Air to Ground missiles for precision strikes, which in many cases, especially if going head to head against an Anti-Air Vehicle, can be far more effective.
Last edited by Rhino on 2015-03-22 06:20, edited 1 time in total.
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Re: Bring back LGBs for A-10
Ah, so the longer the bomb the more blast. alright.
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viirusiiseli
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Re: Bring back LGBs for A-10
Shame, it just seems like unguided bombs have been a step backwards but oh well.[R-DEV]Rhino wrote:Ye, other than special missions where they are required, but as standard Multi-Role / Strike Fighters and generally armed with LGB or some other smart Air to Ground weapons and are generally used, in the air to ground role, much more commonly with requiring their use than the A-10 etc which is more for supporting troops directly with conventional bombs etc. It also has the added advantage of because the Multi-Role / Strike Fighters require a lase in order to engage ground targets, for them to concentrate on their main role ingame of a Combat Air Patrol, and only go into a Ground Attack role when called in by the ground forces, instead of spending most of their time looking for ground targets on their own which they are far more likley to do if they have GPBs
As such we have decided not to go with this change and keep GPBs on our "Heavy Attack Jets", which still commonly used them and this also allows them to be used in a "Carpet Bombing" role of an area ingame, with dropping all 4 of its 500lb Mk82 GPBs over an area the enemy is known to be and hoping for the best, which a Multi-Role / Strike Fighter can't do
The Heavy Attack Jets still have their Air to Ground missiles for precision strikes, which in many cases, especially if going head to head against an Anti-Air Vehicle, can be far more effective.
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Mongolian_dude
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Re: Bring back LGBs for A-10
I personally prefer unguided bombs for the heavy attack class, as it adds a different and unique tool and associated tactics/abilities to the pilot's loadout.
Also, it designates fighter aircraft that carry LGBs with the secondary role of air defence suppression, since LGBs are the best means (lowest risk) of striking AA/AAA from the air in PR. Much like fighter aircraft tend to serve as SEAD platforms IRL (see F-16CJ), although they would realistically carry anti-radiation missiles which we cannot simulate in PR.
Also, it designates fighter aircraft that carry LGBs with the secondary role of air defence suppression, since LGBs are the best means (lowest risk) of striking AA/AAA from the air in PR. Much like fighter aircraft tend to serve as SEAD platforms IRL (see F-16CJ), although they would realistically carry anti-radiation missiles which we cannot simulate in PR.
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Rain08
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Re: Bring back LGBs for A-10
USI 2.0 has the MiG-25 that fires AA-6 Acrid/R-40. IIRC, it can only target airplanes and not helicopters. Other aircraft that carries either AIM-9 or AA-11 Archer/R-73 can both target an airplane and a helicopter. Maybe you can make a separate target object for the vehicles that use radar guided AA and the target type for the ARM's.[R-MOD]Mongolian_dude wrote:Much like fighter aircraft tend to serve as SEAD platforms IRL (see F-16CJ), although they would realistically carry anti-radiation missiles which we cannot simulate in PR.
The only problem that the AA vehicles will encounter is that they cannot turn off the radar which means that they'll always show all the time, unless you get out of the vehicles which also means you can't use your weapons. BF2 has this thing on target objects that whenever a vehicle has a player on the driver's seat, it would be always illuminated.
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Rhino
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Re: Bring back LGBs for A-10
Unfortunately BF2 only has two types of "Target" objects: "Heat Targets" which are used on jets and choppers which we use for all our Anti-Air Missiles (Minus the Blowpipe and Tigercat which are MCLOS and as such, don't seek a target), and "Laser Targets", which is what the SOFLAM "Fires" when it lases a target.Rain08 wrote:USI 2.0 has the MiG-25 that fires AA-6 Acrid/R-40. IIRC, it can only target airplanes and not helicopters. Other aircraft that carries either AIM-9 or AA-11 Archer/R-73 can both target an airplane and a helicopter. Maybe you can make a separate target object for the vehicles that use radar guided AA and the target type for the ARM's.
The only problem that the AA vehicles will encounter is that they cannot turn off the radar which means that they'll always show all the time, unless you get out of the vehicles which also means you can't use your weapons. BF2 has this thing on target objects that whenever a vehicle has a player on the driver's seat, it would be always illuminated.
It is possible to attach a "Laser Target" to a vehicle with a radar, much like how our "Heat Targets" are attached to jets and choppers and like how all vehicles where in vBF2, BUT this means that all our Guided Air to Ground weapons would lock onto them...
USI Most likley just ditched Air to Ground weapons using Lase Targets and instead just added them as a second target to jets to get that.
In PR:F since all the Argentine Jets use Dumb Bombs we where able to attach a "laser target" to the Atlantic Conveyor and have our Exocet Anti-Ship Missile to lock onto it, without other weapons being able to lock onto it which realistically wouldn't be able to: https://www.realitymod.com/forum/f196-p ... -15-a.html




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joethepro36
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Re: Bring back LGBs for A-10
It's a shame, I always loved dropping bombs on laser targets from the clouds or conversely calling in bombing strikes before storming a point. Imo its only overpowered in the hands of those who really know how to use them.
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Mongolian_dude
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Re: Bring back LGBs for A-10
I remember playing a tournament game when LGBs were this capable and could be dropped from 2,500m.joethepro36 wrote:It's a shame, I always loved dropping bombs on laser targets from the clouds or conversely calling in bombing strikes before storming a point. Imo its only overpowered in the hands of those who really know how to use them.
By rounds end our air squad's KD ratio was somewhere around 190-3 between two pilots.
Needless to say, things have progressed since then.
You will still find LGBs on the majority, if not vast majority, of jets in PR:BF2. There are only two and a half Heavy Attack aircraft that do not carry them: A-10, SU-25 (SU-25T). Which are already devastating in their capability for ground attack, with unguided rocket pods, air-2-ground ATGMs, 30mm cannons etc.
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DonDOOM
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Re: Bring back LGBs for A-10
PRT C6 or 7 NATO 1 - Qinling much?[R-MOD]Mongolian_dude wrote:I remember playing a tournament game when LGBs were this capable and could be dropped from 2,500m.
By rounds end our air squad's KD ratio was somewhere around 190-3 between two pilots.
Needless to say, things have progressed since then.
Duke and Nickbond iirc
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Mongolian_dude
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Re: Bring back LGBs for A-10
It was a massacre.DonDOOM wrote:PRT C6 or 7 NATO 1 - Qinling much?
Duke and Nickbond iirc![]()
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