Project Reality keeps crashing

Help and support regarding PR:BF2 installation and in-game issues
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Solidmoses22
Posts: 2
Joined: 2015-06-01 01:10

Project Reality keeps crashing

Post by Solidmoses22 »

code]Project Reality Log File
PRLauncher.exe started at: 2015-06-03T08:29:40

Warning: Unable to add process job
Critical Error: An unhandled exception has occured. Details are as follows:

The process cannot access the file 'C:\Users\Goblinfog\Documents\ProjectReality\Profiles\0001\Video.con' because it is being used by another process.

Further details can be found in the following file:

[url]C:\Program Files\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]

Please report this error to the Project Reality Team, and include the log file in your report.

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> System.IO.IOException: The process cannot access the file 'C:\Users\Goblinfog\Documents\ProjectReality\Profiles\0001\Video.con' because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding)
at Reality.BF2.Console.ConUtils.GetValue(String a, String b, String& c, Encoding d, Boolean stripQuotes, Boolean allowEmpty)
at Reality.BF2.Console.ConUtils.GetValue(String a, String b, String& c, Boolean stripQuotes, Boolean allowEmpty)
at Reality.BF2.Settings.Video.GetResolution(UInt16 a)
at Reality.BF2.Settings.Video.GetAspectRatio(UInt16 a)
at Ca.a(UInt16 a)
at Ca.a(Object a, FileSystemEventArgs b)
at System.IO.FileSystemWatcher.OnChanged(FileSystemEventArgs e)
at System.IO.FileSystemWatcher.NotifyFileSystemEventArgs(Int32 action, String name)
at System.IO.FileSystemWatcher.CompletionStatusChanged(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* overlappedPointer)
at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
[/code]



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That is the log and it happens after about 10-15 minutes of playing usually.

Thank you for any help in advance.
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