Transport Helo TK'ing

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serfma
Posts: 121
Joined: 2010-11-12 01:10

Transport Helo TK'ing

Post by serfma »

I've been flying choppers a lot lately and I've noticed that it'll occasionally say that I'm damaging a player that I've dropped off not 5 minutes earlier. This only happens when they are harmed when they bail out (due to jumping while I'm mid-landing, or hovering too high) and I believe are harmed by any other way. I've had times where I've even said to have been TK'd even though I dropped the guy off earlier and am alive and well in base. I've also experienced that it says I teamkilled a player that hurt themselves when they bailed too soon to run off and die somehow.

I'm not sure 100% whether these people are bleeding out, taking fall damage elsewhere, or actually getting shot by enemies after they've been harmed by bailing out too soon.
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: Transport Helo TK'ing

Post by Airsoft »

The way the logic works in this engine is that the teamkill/team damage counts towards the last vehicle that injured the player, in this case your helicopter from a bad landing or something similar. I've also seen many times where players pile in the back of a full osprey or chinook, and while the helicopter is in flight, that doesn't end well for them ;)
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serfma
Posts: 121
Joined: 2010-11-12 01:10

Re: Transport Helo TK'ing

Post by serfma »

[R-DEV]Airsoft wrote:The way the logic works in this engine is that the teamkill/team damage counts towards the last vehicle that injured the player, in this case your helicopter from a bad landing or something similar. I've also seen many times where players pile in the back of a full osprey or chinook, and while the helicopter is in flight, that doesn't end well for them ;)
So if someone bails too quickly, gets harmed, then runs off to get shot by an enemy it's counted as a TK?
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: Transport Helo TK'ing

Post by Airsoft »

If the enemy shot him, then the enemy's weapon is last to cause damage to the player, so the enemy gets the kill. A tk may occur when the passenger bails out too fast (or something similar), gets wounded, and never treats the wound until death.
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