New spawnin system? and other stuff

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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DrTH
Posts: 41
Joined: 2006-10-07 07:29

New spawnin system? and other stuff

Post by DrTH »

Well i was thinkin 4 a bit that it aint that realistic if ppl just pop out of nowhere cos some guy was there.. so mayb somethin like a high alt plane that pass thru the map every 20 sec and the guys spawn in it get parachutes but use it only 1ce

A reinforcement timer like instead of the usual cp and spawn, like every 30 secs + the 1 sec afta death the ppl who died in that time frame all spawn and any destroyd vehicles spawn as well, so its like a wave of reinforcements

Weak points of tank, like u can shoot at the parascopes on the tank or the hydrolics on the turrent

Wuld there ever b ships? like battleships and cruisers and all those stuff or a destroy carrier like in coral sea in bf1942

ok this 1 im not sure if possible cos i dunno much bout codin and all that comp stuff but takin ppl prisoner :confused:

well those r my suggestion comment em or suggest more
Last edited by DrTH on 2007-01-09 14:27, edited 1 time in total.
Thunder
Posts: 2061
Joined: 2006-05-30 17:56

Post by Thunder »

DrTH wrote:Well i was thinkin 4 a bit that it aint that realistic if ppl just pop out of nowhere cos some guy was there.. so mayb somethin like a high alt plane that pass thru the map every 20 sec and the guys spawn in it get parachutes but use it only 1ce

A reinforcement timer like instead of the usual cp and spawn, like every 30 secs + the 1 sec afta death the ppl who died in that time frame all spawn and any destroyd vehicles spawn as well, so its like a wave of reinforcements

Weak points of tank, like u can shoot at the parascopes on the tank or the hydrolics on the turrent

Wuld there ever b ships? like battleships and cruisers and all those stuff or a destroy carrier like in coral sea in bf1942

ok this 1 im not sure if possible cos i dunno much bout codin and all that comp stuff but takin ppl prisoner :confused:

well those r my suggestion comment em or suggest more
1. it would cause trouble as people would just fall randomly on the map. and the biggest problem the people falling could just be shot out of the sky as they fall. and finally not every one is trained to paracute.

2. how would that work you want people to spawn in waves but add 1sec on every time someone dies?

3. allready in game but not in the depth your speaking of, gerenally the back is weaker than the front. hitting things like the perscope is difficult.

4) ships on the small scale are in forgetton hope 2, but ships on the large scale are laggy and it would be like having a bus on a ice ring, the place is too small to facilate its movement.

5) no prisoners, it just wouldnt work.


your suggestions would hold more weight aswell if you didnt bastardize the queens english so much.
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kurtmax_0
Posts: 164
Joined: 2006-07-10 13:34

Post by kurtmax_0 »

The carrier in BF2 isn't a ship either. It's just a set of statics that are put in the map (A very annoying set too that you have to piece together like a puzzle)
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