Just a question

General discussion of the Project Reality: BF2 modification.
[3rd]Sonders
Posts: 168
Joined: 2006-04-10 01:14

Just a question

Post by [3rd]Sonders »

there we sugestions on tweaking the support weapons with less recoil and all, but there was never a direct answer.

i even checked the guid to see if the DEV team is lowering the recoil, but it doesnt say.

Neways, my questions is, are you guys lowering the recoil on the support weapons? If not, please reconsider, they are way to inacurrate, you could barley hit anything at medium range, and if you try to, you have to make it 1-2 shot burst. quite annoying cuz in RL, the maximum range is 2.23 miles (3.6 kilometers) (3600 meters) and the maximum effective range is 3281 feet (1000 meters)
Last edited by [3rd]Sonders on 2007-01-13 06:16, edited 1 time in total.
foodmaniac2003
Posts: 81
Joined: 2006-12-21 03:57

Post by foodmaniac2003 »

Realism :)

It is pretty much a really powerful rifle cartridge IIRC, so the recoil is realistic.

PS: Support weapons to be fired in bursts ;)

EDIT: If a dev is somehow viewing this thread, do all weapons somehow have "invisible" crosshairs?
Last edited by foodmaniac2003 on 2007-01-13 06:20, edited 1 time in total.
[3rd]Sonders
Posts: 168
Joined: 2006-04-10 01:14

Post by [3rd]Sonders »

but the one ingame cant even go past 20 meters, never mined 3600.

also, as a C9 specialist, in the canadian armed forces, when i hold down that trigger, i dont end up looking into the sky. there is probly more recoil in the gun ingame, than in RL. PLUS, its a limited kit. i never see anyone using it because of its massive recoil.
[PR]AC3421
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Post by [PR]AC3421 »

lol, I think its the only weapon to have its recoil made higher in .4 All the other weapons lost theres on accident, but that will be fixed with .5
JohnnyPissoff
Posts: 1358
Joined: 2006-07-26 14:06

Post by JohnnyPissoff »

Well it sorta makes up for the free-range whoring of support weapons in .3
Wasteland
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Post by Wasteland »

Yes, but it still should be fixed. Right now you can basically cover a doorway or something, but that's it. The support weapon should be useful for covering a fair length of street while your squad runs by.
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[PR]AC3421
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Post by [PR]AC3421 »

JP*wasteland.soldier wrote:Yes, but it still should be fixed. Right now you can basically cover a doorway or something, but that's it. The support weapon should be useful for covering a fair length of street while your squad runs by.
Yes, this is true, its actually barely effective for giving mid-long range covering fire as it is right now. Only in extremly short bursts is it effective, like 3-5 shots, in RL a short burst on a SAW or similar type of LMG is about a quick 10 shots, no?
Downtown_two
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Post by Downtown_two »

'[PR wrote:AC3421']Yes, this is true, its actually barely effective for giving mid-long range covering fire as it is right now. Only in extremly short bursts is it effective, like 3-5 shots, in RL a short burst on a SAW or similar type of LMG is about a quick 10 shots, no?
Agree with this man, whenever a bullet cracks past my head, then I hear the report of a SAW I just sit where I am and return fire safe in the knowledge theres a 99% chance every round will miss me.

It's a shame because suppresion fire would be a very good tactic but it just doesn't work given the fact everyone knows they aren't gonna get hit.
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Gyberg
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Joined: 2006-08-04 23:36

Post by Gyberg »

well... the saw fires the same rounds as the m16 (5.56) and it weights more... so it would reasonably have less recoil when firing short bursts.... and yes I agree right now the SAW suck... it needs to have less recoil which I think shouldn't be a problem since it is a limited kit.... (All this goes for the other support weapons aswell in my opinion)
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

'[3rd wrote:Sonders']
also, as a C9 specialist, in the canadian armed forces, when i hold down that trigger, i dont end up looking into the sky. there is probly more recoil in the gun ingame, than in RL. PLUS, its a limited kit. i never see anyone using it because of its massive recoil.
never fired a lmg in my life, but I'm guessing that when you fire full auto you do something to counter the recoil instead of just sit there with your finger pulling the trigger. So why not doing it in this mod too? I have no problem with the saw pointing to the sky, the way to prevent this is simple. It's a very special tactic called "using the mouse" :-D Just pull the mouse down while shooting and it's definitely not going to be pointing at the sky. There is a little too much recoil, but it should be decreased very little. I don't want to see the support becoming a sniper like it was in 0.3

You can still cover areas pretty well, but shooting at single targets from a long range is not very usefull.
$kelet0r
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Joined: 2006-11-15 20:04

Post by $kelet0r »

Eggman has said it will be fixed - the people defending it are wrong. The only real issue that is not a 0.4 mistakes (SAWs, M4) is the lack of recoil in the G3
[3rd]Sonders
Posts: 168
Joined: 2006-04-10 01:14

Post by [3rd]Sonders »

'[PR wrote:AC3421']Yes, this is true, its actually barely effective for giving mid-long range covering fire as it is right now. Only in extremly short bursts is it effective, like 3-5 shots, in RL a short burst on a SAW or similar type of LMG is about a quick 10 shots, no?
no, you can make the C9/SAW fire one bullet, or two, but you need to be really good at it. like me :-D
'mammikoura' wrote:never fired a lmg in my life, but I'm guessing that when you fire full auto you do something to counter the recoil instead of just sit there with your finger pulling the trigger. So why not doing it in this mod too? I have no problem with the saw pointing to the sky, the way to prevent this is simple. It's a very special tactic called "using the mouse" Just pull the mouse down while shooting and it's definitely not going to be pointing at the sky. There is a little too much recoil, but it should be decreased very little. I don't want to see the support becoming a sniper like it was in 0.3

You can still cover areas pretty well, but shooting at single targets from a long range is not very usefull.

atually, when i hold down the trigger in RL, the gun does not go up into the sky, it goes backwards, and just a little up. Considering with a 200-round drum it weighs 22 pounds. and with that weight, firing a 5.56mm round, there isint much recoil, not as much as you think.

and i do use my mouse, lol, but i really just think its way to much recoil
DirtyHarry88
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Joined: 2006-12-24 18:41

Post by DirtyHarry88 »

There is way too much recoil, can't even hit someone in a doorway, and when you're prone it should be a stable platform for firing a load of bursts to cover an area.
Leo
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Post by Leo »

mammikoura wrote:never fired a lmg in my life, but I'm guessing that when you fire full auto you do something to counter the recoil instead of just sit there with your finger pulling the trigger. So why not doing it in this mod too? I have no problem with the saw pointing to the sky, the way to prevent this is simple. It's a very special tactic called "using the mouse" :-D Just pull the mouse down while shooting and it's definitely not going to be pointing at the sky. There is a little too much recoil, but it should be decreased very little. I don't want to see the support becoming a sniper like it was in 0.3

You can still cover areas pretty well, but shooting at single targets from a long range is not very usefull.
That doesn't fix the problem that usually after the 3rd round they start hitting your feet.
jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

is the lack of recoil in the G3
your taking the piss right? the g3 couldnt hit a barn door at naything further then 10 meters on auto.....

please tell me how that is lack of recoil?

on single shot thats a different matter but so it should be since you havnt got a load of bullets all eager to get out of the gun really quickly.
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Thunder
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Joined: 2006-05-30 17:56

Post by Thunder »

lol the only way you got miss a barn door with a g3 is if your fired it in the other direction
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Mongolian_dude
Retired PR Developer
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Post by Mongolian_dude »

'[3rd wrote:Sonders']but the one ingame cant even go past 20 meters, never mined 3600.

also, as a C9 specialist, in the canadian armed forces, when i hold down that trigger, i dont end up looking into the sky. there is probly more recoil in the gun ingame, than in RL. PLUS, its a limited kit. i never see anyone using it because of its massive recoil.
I have to say i kick rear quaters with the current SAW and SAW, mini-me stand in. Just counter the blighter's recoil by dragging the mouse donwards(obviously).
I often come first(Gold star) in a wide range of Maps, from Karkand-Al Faluja region. It is very devestating how it is but since i have seen few else use it effectively, i suppose it needs changing.(dont make it easy though, needs to be some sill involved)

...mongol...
Military lawyers engaged in fierce legal action.

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Wasteland
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Joined: 2006-11-07 04:44

Post by Wasteland »

I can do alright in alleyways and whatnot with the SAW. It's good for EJOD and Jabal City's backways. But not good for the longer streets.

The Insurgent one in street is pretty much useless. Especially against the Brit L85s.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
[3rd]Sonders
Posts: 168
Joined: 2006-04-10 01:14

Post by [3rd]Sonders »

The people have spoken!

lower the recoil! lol, i just felt like saying that
JohnnyPissoff
Posts: 1358
Joined: 2006-07-26 14:06

Post by JohnnyPissoff »

Ok granted, it kicks like a mule. The Devs report a fix is on the way. So the point of contention is mute.

My personal gripe are the .4 AKs. I've worked diligently on perfecting "controlled" 3 round burst firing since my CS and DC playing days, and I hate it that its so damn smooth on full auto now. That certainly doesn't separate the skilled from the less skilled players specially in panic firing situations.
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