[HELP] need help on a navmesh issue

Making or wanting help making your own asset? Check in here
Post Reply
THE_PR_FAN
Posts: 56
Joined: 2015-09-14 11:37

[HELP] need help on a navmesh issue

Post by THE_PR_FAN »

Hello guys!!! i am making a map for bf2 (vannila) which is a clone of Omaha beac map for AIX. I have made the map but i am stuck on navmeshing.......I want to make a limit whre bots can go......means the ENEMY CP on one side and ALLIED CP ON OTHER side and bots must stop in between so how can i do it? PLEASE SEE IMAGE AS A REFERENCE

Image or here

http://imgur.com/C3Sw1Vo

ONE GUY TOLD ME THAT I WILL GET HELP HERE!!!! SO PLEASE HELP ME CUZ I AM JUST DYING TO PLAY IT IN SP :camper: :sad:
THE_PR_FAN
Posts: 56
Joined: 2015-09-14 11:37

Re: [HELP] need help on a navmesh issue

Post by THE_PR_FAN »

PLEASE HELP GUYS!
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [HELP] need help on a navmesh issue

Post by Outlawz7 »

Thread moved to Modding.

I'm assuming you know how to do SP support in BF2 editor. Each CP should have a Strategic Area. These need to be connected in order for bots to move between them. Simply do not connect the two.
Image
Post Reply

Return to “PR:BF2 Community Modding”