- A 4km extended combat zone map
- New vehicles and textures
- Everything from infantry battles to massive jet battles
- Infantry can choose between inf, mech inf and air assault inf rather than being forced into one class
- A large city nearly the size of Muttrah
- Airbase para drop layer
- New points of interest along with many safe spots for infantry between them.
- New overgrowth to feel more like Finland
- Change houses and other statics to feel less American and more European
- Manipulated terrain to allow for boats to travel from RU main to the river
- Increased the number of infantry vehicles available.
- Completely reworked map
- Rebuilt the city areas to feel much more wartorn
- Updated tunnel systems to have multiple entry/exit points
- New textures giving it a less white feel and more of a grimy one
- Updated AAS layers to be more traditional rather than attack and defend
- Updated insurgency to only have weapons caches in the city
- Re made island textures
- Updated overgrowth
- Added and completely re-worked points of interest to be more exciting
- Re did terrain in many spots to fix the difficulty moving around the island.
- Brought back PLA V RU
- New AAS routes to fit the new Points of interest
















