Kashan Desert

schakal811
Posts: 86
Joined: 2011-05-22 12:35

Kashan Desert

Post by schakal811 »

Hey Devs,

Not sure what you thought about making the new standard layout for kashan desert, but imo its pretty unbalanced asset wise. 3 tanks + 3 LAVs against 5 BMPs. Its so easy for the canadians to win against MECs armor and after that they can outcap them really fast. Maybe add 1-2 tanks to MEC and remove some BMPs.

cheers
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Kashan Desert

Post by X-Alt »

2x BMP-2M
2x BMP-3
1x Shturm

Problem solved.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Kashan Desert

Post by matty1053 »

Just add 4 BMP3's and MEC will win easily.
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Scubbo
Posts: 264
Joined: 2014-09-06 06:13

Re: Kashan Desert

Post by Scubbo »

please please please add COOP layer to the new map ^_^ it was so great in the last rendition!
weixman
Posts: 88
Joined: 2009-07-20 10:22

Re: Kashan Desert

Post by weixman »

Scubbo wrote:please please please add COOP layer to the new map ^_^ it was so great in the last rendition!
This

Also, new map loading music is awesome. Brings back so many memories.
So many.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Kashan Desert

Post by SANGUE-RUIM »

Scubbo wrote:please please please add COOP layer to the new map ^_^ it was so great in the last rendition!
it will be added in time...
fecht_niko
Posts: 347
Joined: 2013-06-29 13:42

Re: Kashan Desert

Post by fecht_niko »

dont try to make it different with tanks vs bmps, just stick to tanks vs tanks
Chefmoto1
Posts: 247
Joined: 2006-09-16 04:17

Re: Kashan Desert

Post by Chefmoto1 »

I miss my tank v tank combat. What was so wrong with that?
potatochan
Posts: 328
Joined: 2009-05-22 12:24

Re: Kashan Desert

Post by potatochan »

salutcestbooby wrote:The uav altitude is too high (canadian commander, AAS large layer) and so we cannot spot many things on the ground.
Here with the min zoom level:
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Ops. Thanks for letting me know.
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blayas
Posts: 135
Joined: 2014-04-01 15:17

Re: Kashan Desert

Post by blayas »

I liked the new asymmetric combat kashan , managed in a competent team using fixed atgm's + vehicles with ATGM we destroyed most of the armored capability of Canadians.
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Kashan Desert

Post by solidfire93 »

i think a good FOB with ATGM will help out to take out the CF tanks

why so many people get freaked out by this new update !

its been always like this thoes who loved the old system and maps and older versions

say ''old was good new is shit'' !

i dont think PR is like that.

lets see how the game play changes from BMP vs Tanks

ofc Team work ! no Assat whoring anymore give the newer players a chance

i will gladly help the noobs out if they use thier brain and read the manual just i did when i was a noob !

also PR rules are strong and hard to be broken

no new or a noob player will jump it a tank ! they always go infy !
Snaiper
Posts: 32
Joined: 2015-07-30 08:34

Re: Kashan Desert

Post by Snaiper »

The map is really unbalanced.

MEC base is set in such a position that it is almost impossible to get anywhere once Canadians get to South and North Bunkers, and they get there fast.

I lost my entire APC squad to a tank and a superfob, and APCs couldn't do anything since Canadians had another superfob at South Bunkers. But we can't cap that till we cap South Outpost, which got capped since Canadians have an advantage over hills. Capping South Outpost you say? They had a tank + superfob there. We literally couldn't do anything; entire team.

MECs really need a boost. Last quarter of the round consisted of 90% of our teammates waiting for it to end.
schakal811
Posts: 86
Joined: 2011-05-22 12:35

Re: Kashan Desert

Post by schakal811 »

solidfire93 wrote:
lets see how the game play changes from BMP vs Tanks
Tanks are superior to BMPs, we dont have to wait. They also got the hill advantage like snaiper said. Even if MEC managed to kill the tanks the canadians got still 3 LAVs and TOWs ofcourse. MEC can still win but its a lot easier for the canadians.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Kashan Desert

Post by viirusiiseli »

MEC has been at a disadvantage in terms of armor at the start of Kashan even before DEVs put Canada into the map. Now not only Blufor tanks are faster but they get no heavy armor against them either. Doesn't make sense. Either keep the tanks... or you're gonna have to go a lot more crazy with the BMPs.
Danger_6
Posts: 294
Joined: 2009-03-28 17:24

Re: Kashan Desert

Post by Danger_6 »

I am really not happy with the Tanks vs BMP. So many times I hear people say ATGMs are OP. But honestly, a good tank driver will always defeat a BMP with ATGM.

Not to mention there is only 1 BMP3. BMP2ms have seek time on their ATGMs I think (BMP3 doesn't).

There needs to be Tanks vs Tanks.

In head on fights tanks will always win. The only way BMPs can win against the tanks is if they ambush them and we all know that vehicle combat in Kashan is almost ALWAYS head on.

I thought the devs were joking when I saw the asset list for Kashan. You need to get tanks on this map ASAP. This is not fair and is totally favoured towards CF.
The wine was in and the wit was out!

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IGN: [3dAC] [PR]PDI|Danger_6
Chefmoto1
Posts: 247
Joined: 2006-09-16 04:17

Re: Kashan Desert

Post by Chefmoto1 »

Played one round and the Canadians capped out MEC easily. Don't know if I remember that happening before the changes. I really love the new look of it though. Just weird asset imbalance.
potatochan
Posts: 328
Joined: 2009-05-22 12:24

Re: Kashan Desert

Post by potatochan »

Thanks for the feedback expect changes coming for the next hotfix.
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derg
Posts: 237
Joined: 2009-03-17 21:07

Post by derg »

theres a building missing on the northern end of north village.

GT-I9515
schakal811
Posts: 86
Joined: 2011-05-22 12:35

Re: Kashan Desert

Post by schakal811 »

[R-CON]potatochan wrote:Thanks for the feedback expect changes coming for the next hotfix.
Thank you very much the map itself is looking very good btw.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Kashan Desert

Post by matty1053 »

Like this map! Just wish a little "military outpost" or something was created in the northern side of the map.


Or even add a missile silo base, that will add hours more of gameplay.
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