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Kashan Desert
Posted: 2015-11-01 20:07
by schakal811
Hey Devs,
Not sure what you thought about making the new standard layout for kashan desert, but imo its pretty unbalanced asset wise. 3 tanks + 3 LAVs against 5 BMPs. Its so easy for the canadians to win against MECs armor and after that they can outcap them really fast. Maybe add 1-2 tanks to MEC and remove some BMPs.
cheers
Re: Kashan Desert
Posted: 2015-11-01 20:14
by X-Alt
2x BMP-2M
2x BMP-3
1x Shturm
Problem solved.
Re: Kashan Desert
Posted: 2015-11-01 21:26
by matty1053
Just add 4 BMP3's and MEC will win easily.
Re: Kashan Desert
Posted: 2015-11-01 21:42
by Scubbo
please please please add COOP layer to the new map ^_^ it was so great in the last rendition!
Re: Kashan Desert
Posted: 2015-11-01 22:03
by weixman
Scubbo wrote:please please please add COOP layer to the new map ^_^ it was so great in the last rendition!
This
Also, new map loading music is awesome. Brings back so many memories.
So many.
Re: Kashan Desert
Posted: 2015-11-01 22:12
by SANGUE-RUIM
Scubbo wrote:please please please add COOP layer to the new map ^_^ it was so great in the last rendition!
it will be added in time...
Re: Kashan Desert
Posted: 2015-11-01 22:59
by fecht_niko
dont try to make it different with tanks vs bmps, just stick to tanks vs tanks
Re: Kashan Desert
Posted: 2015-11-02 01:55
by Chefmoto1
I miss my tank v tank combat. What was so wrong with that?
Re: Kashan Desert
Posted: 2015-11-02 02:31
by potatochan
salutcestbooby wrote:The uav altitude is too high (canadian commander, AAS large layer) and so we cannot spot many things on the ground.
Here with the min zoom level:

Ops. Thanks for letting me know.
Re: Kashan Desert
Posted: 2015-11-02 06:50
by blayas
I liked the new asymmetric combat kashan , managed in a competent team using fixed atgm's + vehicles with ATGM we destroyed most of the armored capability of Canadians.
Re: Kashan Desert
Posted: 2015-11-02 08:16
by solidfire93
i think a good FOB with ATGM will help out to take out the CF tanks
why so many people get freaked out by this new update !
its been always like this thoes who loved the old system and maps and older versions
say ''old was good new is shit'' !
i dont think PR is like that.
lets see how the game play changes from BMP vs Tanks
ofc Team work ! no Assat whoring anymore give the newer players a chance
i will gladly help the noobs out if they use thier brain and read the manual just i did when i was a noob !
also PR rules are strong and hard to be broken
no new or a noob player will jump it a tank ! they always go infy !
Re: Kashan Desert
Posted: 2015-11-02 08:30
by Snaiper
The map is really unbalanced.
MEC base is set in such a position that it is almost impossible to get anywhere once Canadians get to South and North Bunkers, and they get there fast.
I lost my entire APC squad to a tank and a superfob, and APCs couldn't do anything since Canadians had another superfob at South Bunkers. But we can't cap that till we cap South Outpost, which got capped since Canadians have an advantage over hills. Capping South Outpost you say? They had a tank + superfob there. We literally couldn't do anything; entire team.
MECs really need a boost. Last quarter of the round consisted of 90% of our teammates waiting for it to end.
Re: Kashan Desert
Posted: 2015-11-02 10:33
by schakal811
solidfire93 wrote:
lets see how the game play changes from BMP vs Tanks
Tanks are superior to BMPs, we dont have to wait. They also got the hill advantage like snaiper said. Even if MEC managed to kill the tanks the canadians got still 3 LAVs and TOWs ofcourse. MEC can still win but its a lot easier for the canadians.
Re: Kashan Desert
Posted: 2015-11-02 11:15
by viirusiiseli
MEC has been at a disadvantage in terms of armor at the start of Kashan even before DEVs put Canada into the map. Now not only Blufor tanks are faster but they get no heavy armor against them either. Doesn't make sense. Either keep the tanks... or you're gonna have to go a lot more crazy with the BMPs.
Re: Kashan Desert
Posted: 2015-11-02 14:53
by Danger_6
I am really not happy with the Tanks vs BMP. So many times I hear people say ATGMs are OP. But honestly, a good tank driver will always defeat a BMP with ATGM.
Not to mention there is only 1 BMP3. BMP2ms have seek time on their ATGMs I think (BMP3 doesn't).
There needs to be Tanks vs Tanks.
In head on fights tanks will always win. The only way BMPs can win against the tanks is if they ambush them and we all know that vehicle combat in Kashan is almost ALWAYS head on.
I thought the devs were joking when I saw the asset list for Kashan. You need to get tanks on this map ASAP. This is not fair and is totally favoured towards CF.
Re: Kashan Desert
Posted: 2015-11-02 20:55
by Chefmoto1
Played one round and the Canadians capped out MEC easily. Don't know if I remember that happening before the changes. I really love the new look of it though. Just weird asset imbalance.
Re: Kashan Desert
Posted: 2015-11-02 21:32
by potatochan
Thanks for the feedback expect changes coming for the next hotfix.
Posted: 2015-11-02 22:10
by derg
theres a building missing on the northern end of north village.
GT-I9515
Re: Kashan Desert
Posted: 2015-11-02 22:37
by schakal811
[R-CON]potatochan wrote:Thanks for the feedback expect changes coming for the next hotfix.
Thank you very much the map itself is looking very good btw.
Re: Kashan Desert
Posted: 2015-11-02 22:51
by matty1053
Like this map! Just wish a little "military outpost" or something was created in the northern side of the map.
Or even add a missile silo base, that will add hours more of gameplay.