No matter if the server is full or not, COOP or AAS, Local or on the Internet, everytime I drop a smoke grenade or someone drop one close to me my FPS will go down to 15. It's worse in the first 10 seconds then it gets a bit better.
It was not happening in the last version.
[v1.3.5] New smoke grenade is too FPS hungry
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Nate.
- Forum Moderator
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Re: [v1.3.5] New smoke grenade is too FPS hungry
Nothing was changed to smokes in 1.3.5, have you had the same issue in 1.3?

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rPoXoTauJIo
- PR:BF2 Developer
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Re: [v1.3.5] New smoke grenade is too FPS hungry
Are you speaking about handheld smoke nade, or UGL one?
Cause we didn't made any changes to smoke besides minima distance.
Cause we didn't made any changes to smoke besides minima distance.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
- Mr.VdHeide
- PR:BF2 Developer
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Re: [v1.3.5] New smoke grenade is too FPS hungry
I can confirm!
This has been an issue in 1.3 as well. I always get framedrops when in thick smoke. For instance when I have to revive someone in the middle of a thick smoke screen, my frames drop to 10 or even underneath.
Dj.
This has been an issue in 1.3 as well. I always get framedrops when in thick smoke. For instance when I have to revive someone in the middle of a thick smoke screen, my frames drop to 10 or even underneath.
Dj.

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sf17k
- Posts: 37
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Re: [v1.3.5] New smoke grenade is too FPS hungry
Smoke is heavy on fill rate because it basically covers the screen multiple times with semitransparent particles, forcing a LOT of pixel writes. Some graphics cards just can't keep up.
If you're using supersampling (antialiasing mode where the whole screen is rendered at higher resolution), turn it off because that will make it much worse.
If you're using supersampling (antialiasing mode where the whole screen is rendered at higher resolution), turn it off because that will make it much worse.
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Raklodder
- Posts: 940
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Re: [v1.3.5] New smoke grenade is too FPS hungry
If you're experiencing fps drops when popping a smoke, it's time to overclock your dual-core processor or preferably upgrade your computer (anything from intel's 2nd gen cpu's) with a core faster than ~4ghz will run it like butter.
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Death!
- Posts: 318
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Re: [v1.3.5] New smoke grenade is too FPS hungry
Handheld.rPoXoTauJIo wrote:Are you speaking about handheld smoke nade, or UGL one?
Cause we didn't made any changes to smoke besides minima distance.
I disabled it even before reading your post and it helped a bit, thank you.sf17k wrote:Smoke is heavy on fill rate because it basically covers the screen multiple times with semitransparent particles, forcing a LOT of pixel writes. Some graphics cards just can't keep up.
If you're using supersampling (antialiasing mode where the whole screen is rendered at higher resolution), turn it off because that will make it much worse.
I upgraded my computer recently to a Core 2 Quad Q8300 but since PR runs single threaded and my CPU has a low clock (2.5GHz) it did not help much. I am waiting for the LGA1151 to become cheaper next year so I can do a decent upgrade.Raklodder wrote:If you're experiencing fps drops when popping a smoke, it's time to overclock your dual-core processor or preferably upgrade your computer (anything from intel's 2nd gen cpu's) with a core faster than ~4ghz will run it like butter.
Last edited by Death! on 2015-11-03 20:46, edited 1 time in total.
