This update brings the remaining fixes to reported issues and problems in our feedback and bug forums sections. This is the last planned patch for now so unless anything important is reported or found in the next few days we will now start working towards our next major release. Continue to post bugs and feedback in the forums so we can look at them for v1.4!
This update is now being provided to servers owners to prepare their services. Clients will be able to download within the next hour through the PR Launcher as usual.
what are you complaining about? everyone but a handful of guys hated it,i'm glad it was removed because it was the one thing that was really bad about the whole patch , regarding my two cents on the issue i think WASD controls would work fine but ofc it would require some testing because it may cause more problems than it solved like the 'realistic' version
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-08 16:36
by TuntematonSika
TheAndrew1987 wrote:what are you complaining about? everyone but a handful of guys hated it,i'm glad it was removed because it was the one thing that was really bad about the whole patch , regarding my two cents on the issue i think WASD controls would work fine but ofc it would require some testing because it may cause more problems than it solved like the 'realistic' version
AFAIK That's not possible with the engine.
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-08 16:41
by operativac
3x Hooray for the DEV's. Hooray! Hooray! Hooray!
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-08 16:41
by PricelineNegotiator
Good work, devs! Thanks for listening.
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-08 16:47
by Frontliner
By_Zaca wrote:"Removed realistic traverse and elevation speeds until better implementation can be found."
Great job Devs. Kudos to the fast reaction even though I hope this system is brought back ASAP with inertia fixed.
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-08 17:09
by KillJoy[Fr]
[R-DEV]Mineral wrote:Removed realistic traverse and elevation speeds until better implementation can be
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-08 17:24
by TBoy205
How has nobody found these major bugs that still exist?! Jesus Christ
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-08 17:25
by Mineral
TBoy205 wrote:How has nobody found these major bugs that still exist?! Jesus Christ
You mean the ones we fixed today or you talking about other issues? If so, how about you post them in the bug forums.
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-08 17:31
by =BG=BladeNakamura
Where are my troopers !!! Good job devs ! You work very fast . Patch after patch, I can't keep up so fast . Great work!
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-08 17:33
by SprintJack
PR devs. Now with patches coming out faster then 90% of AAA devs out there
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-08 17:35
by Unarmed Civilian
TuntematonSika wrote:AFAIK That's not possible with the engine.
How do you explain the mechanics of the stationary anti-tank guns in maps such as Dragon Fly?
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-08 17:40
by Raklodder
[R-DEV]Mineral wrote:Removed realistic traverse and elevation speeds until better implementation can be found.
Thank you for reverting back to the previous system!
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-08 17:41
by theguerrier
thanks for working
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-08 17:46
by Evox
Thank you good work!
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-08 17:54
by Yrkidding
Removed realistic traverse and elevation speeds
Very dissapointed to see this change. I understand that there's a problem with the momentum; I very much hope can be fixed quickly and the traverse speeds re-implemented. I'm sorry but these speeds are just what armour is like. We just had it ridiculously easy before this. The timings are realistic. I'm sure there was similar backlash when deviation was implemented but traverse speeds are a core element of how armour handles in real life.
Other than that, great work getting bugfixes out quickly!