PR:BF2 v1.3.8.0 Changelog

The changelogs for recently released Project Reality versions
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Mineral
Retired PR Developer
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Joined: 2012-01-02 12:37
Location: Belgium

PR:BF2 v1.3.8.0 Changelog

Post by Mineral »

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This update brings an urgent fix with it in time for the PRT battle this weekend. Also brings with it the remaining fixes to some reported issues in our feedback and bug forums sections so far. Given we were already working on v1.4 this update includes some already done features and fixes of v1.4. Please continue to provide us with bug reports and feedback for future updates!

The mapgallery has also received another update after some community feedback with a better interface and link-able pages! You can find it here.

This update is now being provided to servers owners to prepare their services. Clients will be able to download within the next hour through the PR Launcher as usual.

PR:BF2 v1.3.8.0 Changelog (2015/November/14)
-----------------------


GENERAL:
  • Removed ability to switch teams while inside vehicles as it could cause a server crash.
STATICS:
  • Fixed being able to rope in and exploit the middle eastern corner building.
  • Fixed being able to walk through certain walls in H-Shape building.
FACTIONS:
  • Updated Hamas soldier and kit textures.
VEHICLES:
  • Updated Malyutka firing delay to 0.6 seconds.
  • Fixed Puma amd Bradley ATGM getting missaligned.
  • Fixed ZSL-92B AP/ATGM getting misaligned.
  • Fixed turret rotation going in opposite direction of vehicle on CROWS and some AA vehicles.
WEAPONS:
  • Fixed Mk 19 not having collision and allowing to be shot through.
LEVELS:
  • Assault on Grozny
    • INS:Removed a cache that would spawn underground.
  • Asad Khal
    • COOP: Added logistics truck to MEC main and added crates to flags with rallypoints.
  • Charlies Point
    • Fixed the large majority of floating trees.
    • AAS64/128: Removed AAV from NVA.
  • Dovre
    • Updated the grass sway speed to be much slower.
  • Fallujah West
    • Added small ramp near entrance to mansion underground access because you had to jump.
  • Hades Peak
    • AAS:Fixed tank and jet spawntimes.
  • Jabal
    • COOP32:Fixed AI spawnpoints.
  • Khamisiyah
    • Fixed border of map having invisible walls that could kill choppers.
  • Kokan
    • Fixed broken rendering of trees and fields.
  • Kozelsk
    • Fixed BMP3 never spawning for Russian Forces.
  • Lashkar Valley
    • Fixed rope exploit in the mansion.
  • Operation Marlin
    • INS: Fixed vehicle depot not spawning for French Forces.
  • Sbeneh Outskirts
    • VW64: Fixed tickets and factions being incorrect.
Last edited by Mineral on 2015-11-14 14:57, edited 2 times in total.
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: PR:BF2 v1.3.8.0 Changelog

Post by K4on »

may the better team win tonight! :)
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: PR:BF2 v1.3.8.0 Changelog

Post by Spook »

Special Thanks from the Project Reality: Tournament Staff team for making this hotfix happen on such a short notice to get rid of the issues we would have otherwise faced in todays battle :)
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Rnager
Posts: 10
Joined: 2015-11-08 19:33

Re: PR:BF2 v1.3.8.0 Changelog

Post by Rnager »

Can u plz fix armors not crash the game when we try to get in ? especialy btrs (apcs) and tanks. hmv & truck and air viecles are fine atleast for me !!
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: PR:BF2 v1.3.8.0 Changelog

Post by sweedensniiperr »

[R-DEV]K4on wrote:may the better team win tonight! :)
Thanks :)
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Eagle Beak
Posts: 1
Joined: 2015-11-13 21:47

Re: PR:BF2 v1.3.8.0 Changelog

Post by Eagle Beak »

When do you plan on fixing COOP?

Maps with trees and other foliage are nearly unplayable, because AI units can both see and fire through trees.

In addition, many vehicles in COOP are unusable. In Silent Eagle, for example, the player dies when trying to use any of the Russian aircraft.
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: PR:BF2 v1.3.8.0 Changelog

Post by Spook »

Eagle Beak wrote:When do you plan on fixing COOP?

Maps with trees and other foliage are nearly unplayable, because AI units can both see and fire through trees.
That is how AI works and always worked in BF2. Nothing you can do about. Infact that is one of the most difficult tasks in the gaming industry. Not even ArmA got it completely worked out after a decade of constant development. Don't expect the PR devs to fix that issue on a 10 year old game without source code.
Eagle Beak wrote: In addition, many vehicles in COOP are unusable. In Silent Eagle, for example, the player dies when trying to use any of the Russian aircraft.
You are trying to enter vehicles reserved for bots. Unless the server has not unlocked these for players, you will die when entering. These vehicles have vanilla flight physcis, specially only for bots because they cannt handle the normal PR physics. But that has been like that since for ever.
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Tit4Tat
Posts: 514
Joined: 2009-12-11 12:41

Re: PR:BF2 v1.3.8.0 Changelog

Post by Tit4Tat »

Dovre
Updated the grass sway speed to be much slower.

Best one, reality to its max ;)
==============================================

=MeRk=_Smurf_1st


[url=selectukradio.com]selectuk.com[/url]
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: PR:BF2 v1.3.8.0 Changelog

Post by Jacksonez__ »

Updated Malyutka firing delay to 0.6 seconds.
Yes! Thanks devs!
royalcito
Posts: 1
Joined: 2013-04-14 19:32

Re: PR:BF2 v1.3.8.0 Changelog

Post by royalcito »

Thanks for the update! :)
operativac
Posts: 79
Joined: 2012-10-15 20:24

Re: PR:BF2 v1.3.8.0 Changelog

Post by operativac »

Amazing work guys. Can't wait to take the Malyutka out for a spin. :D
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: PR:BF2 v1.3.8.0 Changelog

Post by Tim270 »

Feels so strange having the hotfixes and not waiting 6 months like we were used to, keep it up fellas!
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Rotblut
Posts: 63
Joined: 2015-04-09 14:12

Re: PR:BF2 v1.3.8.0 Changelog

Post by Rotblut »

Eagle Beak wrote:When do you plan on fixing COOP?

Maps with trees and other foliage are nearly unplayable, because AI units can both see and fire through trees.

In addition, many vehicles in COOP are unusable. In Silent Eagle, for example, the player dies when trying to use any of the Russian aircraft.
LET THEM HAVE A LITTLE ADVANTAGE

;-) =)
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RazorB55
Posts: 2
Joined: 2015-09-16 14:04

Re: PR:BF2 v1.3.8.0 Changelog

Post by RazorB55 »

Yall release updates so quick, KEEP IT GOIN!
ZektorSK
Posts: 243
Joined: 2015-10-30 08:41

Re: PR:BF2 v1.3.8.0 Changelog

Post by ZektorSK »

:-P :-P Finally !
Murkey
Posts: 529
Joined: 2010-02-16 19:33

Re: PR:BF2 v1.3.8.0 Changelog

Post by Murkey »

[R-CON]Spook wrote:Special Thanks from the Project Reality: Tournament Staff team for making this hotfix happen on such a short notice to get rid of the issues we would have otherwise faced in todays battle :)
Hear hear!

Thanks guys <3

p.s. MRF victory tonight and a GG to boot!

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Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: PR:BF2 v1.3.8.0 Changelog

Post by Raklodder »

You guys are the best among modders!
Chefmoto1
Posts: 247
Joined: 2006-09-16 04:17

Re: PR:BF2 v1.3.8.0 Changelog

Post by Chefmoto1 »

Thanks for all the hotfixes is such a short span of time, I'm impressed.
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: PR:BF2 v1.3.8.0 Changelog

Post by chrisweb89 »

Thanks for the all the quick fixes, finally doing what I expected the new launcher would allow.
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