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PR:BF2 v1.3.8.0 Changelog
Posted: 2015-11-14 13:27
by Mineral
This update brings an urgent fix with it in time for the PRT battle this weekend. Also brings with it the remaining fixes to some reported issues in our
feedback and
bug forums sections so far. Given we were already working on v1.4 this update includes some already done features and fixes of v1.4. Please continue to provide us with bug reports and feedback for future updates!
The mapgallery has also received another update after some community feedback with a better interface and link-able pages! You can find it
here.
This update is now being provided to servers owners to prepare their services. Clients will be able to download within the next hour through the PR Launcher as usual.
PR:BF2 v1.3.8.0 Changelog (2015/November/14)
-----------------------
GENERAL:
- Removed ability to switch teams while inside vehicles as it could cause a server crash.
STATICS:
- Fixed being able to rope in and exploit the middle eastern corner building.
- Fixed being able to walk through certain walls in H-Shape building.
FACTIONS:
- Updated Hamas soldier and kit textures.
VEHICLES:
- Updated Malyutka firing delay to 0.6 seconds.
- Fixed Puma amd Bradley ATGM getting missaligned.
- Fixed ZSL-92B AP/ATGM getting misaligned.
- Fixed turret rotation going in opposite direction of vehicle on CROWS and some AA vehicles.
WEAPONS:
- Fixed Mk 19 not having collision and allowing to be shot through.
LEVELS:
- Assault on Grozny
- INS:Removed a cache that would spawn underground.
- Asad Khal
- COOP: Added logistics truck to MEC main and added crates to flags with rallypoints.
- Charlies Point
- Fixed the large majority of floating trees.
- AAS64/128: Removed AAV from NVA.
- Dovre
- Updated the grass sway speed to be much slower.
- Fallujah West
- Added small ramp near entrance to mansion underground access because you had to jump.
- Hades Peak
- AAS:Fixed tank and jet spawntimes.
- Jabal
- COOP32:Fixed AI spawnpoints.
- Khamisiyah
- Fixed border of map having invisible walls that could kill choppers.
- Kokan
- Fixed broken rendering of trees and fields.
- Kozelsk
- Fixed BMP3 never spawning for Russian Forces.
- Lashkar Valley
- Fixed rope exploit in the mansion.
- Operation Marlin
- INS: Fixed vehicle depot not spawning for French Forces.
- Sbeneh Outskirts
- VW64: Fixed tickets and factions being incorrect.
Re: PR:BF2 v1.3.8.0 Changelog
Posted: 2015-11-14 13:45
by K4on
may the better team win tonight!

Re: PR:BF2 v1.3.8.0 Changelog
Posted: 2015-11-14 13:50
by Spook
Special Thanks from the Project Reality: Tournament Staff team for making this hotfix happen on such a short notice to get rid of the issues we would have otherwise faced in todays battle

Re: PR:BF2 v1.3.8.0 Changelog
Posted: 2015-11-14 14:09
by Rnager
Can u plz fix armors not crash the game when we try to get in ? especialy btrs (apcs) and tanks. hmv & truck and air viecles are fine atleast for me !!
Re: PR:BF2 v1.3.8.0 Changelog
Posted: 2015-11-14 14:12
by sweedensniiperr
[R-DEV]K4on wrote:may the better team win tonight!
Thanks

Re: PR:BF2 v1.3.8.0 Changelog
Posted: 2015-11-14 14:13
by Eagle Beak
When do you plan on fixing COOP?
Maps with trees and other foliage are nearly unplayable, because AI units can both see and fire through trees.
In addition, many vehicles in COOP are unusable. In Silent Eagle, for example, the player dies when trying to use any of the Russian aircraft.
Re: PR:BF2 v1.3.8.0 Changelog
Posted: 2015-11-14 14:21
by Spook
Eagle Beak wrote:When do you plan on fixing COOP?
Maps with trees and other foliage are nearly unplayable, because AI units can both see and fire through trees.
That is how AI works and always worked in BF2. Nothing you can do about. Infact that is one of the most difficult tasks in the gaming industry. Not even ArmA got it completely worked out after a decade of constant development. Don't expect the PR devs to fix that issue on a 10 year old game without source code.
Eagle Beak wrote:
In addition, many vehicles in COOP are unusable. In Silent Eagle, for example, the player dies when trying to use any of the Russian aircraft.
You are trying to enter vehicles reserved for bots. Unless the server has not unlocked these for players, you will die when entering. These vehicles have vanilla flight physcis, specially only for bots because they cannt handle the normal PR physics. But that has been like that since for ever.
Re: PR:BF2 v1.3.8.0 Changelog
Posted: 2015-11-14 14:23
by Tit4Tat
Dovre
Updated the grass sway speed to be much slower.
Best one, reality to its max

Re: PR:BF2 v1.3.8.0 Changelog
Posted: 2015-11-14 14:27
by Jacksonez__
Updated Malyutka firing delay to 0.6 seconds.
Yes! Thanks devs!
Re: PR:BF2 v1.3.8.0 Changelog
Posted: 2015-11-14 14:32
by royalcito
Thanks for the update!

Re: PR:BF2 v1.3.8.0 Changelog
Posted: 2015-11-14 14:42
by operativac
Amazing work guys. Can't wait to take the Malyutka out for a spin.

Re: PR:BF2 v1.3.8.0 Changelog
Posted: 2015-11-14 14:53
by Tim270
Feels so strange having the hotfixes and not waiting 6 months like we were used to, keep it up fellas!
Re: PR:BF2 v1.3.8.0 Changelog
Posted: 2015-11-14 15:02
by Rotblut
Eagle Beak wrote:When do you plan on fixing COOP?
Maps with trees and other foliage are nearly unplayable, because AI units can both see and fire through trees.
In addition, many vehicles in COOP are unusable. In Silent Eagle, for example, the player dies when trying to use any of the Russian aircraft.
LET THEM HAVE A LITTLE ADVANTAGE

=)
Re: PR:BF2 v1.3.8.0 Changelog
Posted: 2015-11-14 16:41
by RazorB55
Yall release updates so quick, KEEP IT GOIN!
Re: PR:BF2 v1.3.8.0 Changelog
Posted: 2015-11-14 16:53
by ZektorSK

Finally !
Re: PR:BF2 v1.3.8.0 Changelog
Posted: 2015-11-14 21:37
by Murkey
[R-CON]Spook wrote:Special Thanks from the Project Reality: Tournament Staff team for making this hotfix happen on such a short notice to get rid of the issues we would have otherwise faced in todays battle
Hear hear!
Thanks guys <3
p.s. MRF victory tonight and a GG to boot!

Re: PR:BF2 v1.3.8.0 Changelog
Posted: 2015-11-14 22:25
by Raklodder
You guys are the best among modders!
Re: PR:BF2 v1.3.8.0 Changelog
Posted: 2015-11-14 22:34
by Chefmoto1
Thanks for all the hotfixes is such a short span of time, I'm impressed.
Re: PR:BF2 v1.3.8.0 Changelog
Posted: 2015-11-14 22:47
by chrisweb89
Thanks for the all the quick fixes, finally doing what I expected the new launcher would allow.