i edited fonts_client.zip file. i add "dynamictext_11.dds" and "dynamictext_11.dif"
i can see korean "GAMEMODE DESCRIPTION" (only me... cant join offical server)
But, occurred a question.
I would like to know whether those files are used in the anywhere. (fonts_client.zip)
korean files 28ea, english files 28ea, russian files 40ea?! why?
refer (only korean language) :
http://blog.naver.com/cydagoon/220427347068 CYDA's Blog
sorry. my english is bad.
[localization] fonts client
Making or wanting help making your own asset? Check in here
Return to “PR:BF2 Community Modding”
Jump to
- Announcements
- ↳ Announcements & Highlights
- ↳ Development Blogs
- ↳ Changelogs
- ↳ Events
- PR:BF2 Mod Forums
- ↳ PR:BF2 General Discussion
- ↳ PR:BF2 Suggestions
- ↳ PR:BF2 Feedback
- ↳ Maps
- ↳ Vehicles
- ↳ Infantry
- ↳ Coop & Singleplayer
- ↳ PR:BF2 Bugs
- ↳ PR:BF2 Tales from the Front
- ↳ Tactics & Strategies
- ↳ Map Strategies
- ↳ Infantry Tactics
- ↳ Squad Leader Tactics
- ↳ Commander Tactics
- ↳ Armor Tactics
- ↳ Aircraft Tactics
- ↳ PR:BF2 Clans
- ↳ Clan Wars
- ↳ Clan Recruitment
- ↳ PR:BF2 Community Factions
- ↳ Mapping
- ↳ Objects
- ↳ Coding
- ↳ Modelling&Animations
- ↳ Texturing
- ↳ Chilean Forces 1978
- ↳ Indonesian Forces
- ↳ Faction Archives
- ↳ African Resistance Fighters
- ↳ Australian Forces
- ↳ Dutch Forces
- ↳ Finnish Defense Forces
- ↳ New Zealand Def. Force
- ↳ Norwegian Forces
- ↳ Polish Forces
- ↳ Czech Forces
- ↳ Brazilian/FARC Forces
- ↳ PR:WWII General Discussion
- ↳ PR:WWII Suggestions
- ↳ PR:Falklands General Discussion
- ↳ PR:F Suggestions
- ↳ PR:Vietnam General Discussion
- ↳ PR:V Suggestions
- ↳ PR:BF2 Community Modding
- ↳ Modding Tutorials
- ↳ Community Maps
- ↳ Community Tasks
- PR Server Forums
- ↳ PR:BF2 Server Feedback
- Project Reality Support
- ↳ PR:BF2 Support
- ↳ General Technical Support
- ↳ Hardware
- ↳ Software
- ↳ OverClocking & Networking
- ↳ PR Dev Blogs
- ↳ Official PR Tournament News
- ↳ Tournament Website
- ↳ PR Dev Journal Archives
- ↳ 2009
- ↳ 2008
- ↳ 2007
