Question about Rally points
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Aljen
- Posts: 399
- Joined: 2006-11-14 14:48
Question about Rally points
I was wondering if it is possible to have an unlimited source of ammo in 0.5.
If
- SL can set rally points where and when (even immediately after destroying an existing one) he wants to (outside enemy CP)
- there is no restriction on how many times he can do that or some forced delay
before creating one
- they contain some limited amount of ammo for infantry
Am I right or is there some mechanism to prevent that?
If
- SL can set rally points where and when (even immediately after destroying an existing one) he wants to (outside enemy CP)
- there is no restriction on how many times he can do that or some forced delay
before creating one
- they contain some limited amount of ammo for infantry
Am I right or is there some mechanism to prevent that?
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
I am alittel confused. I thought (might be right) SL could onyl place 1 rally point AND to place another he had to destroy the last 1.
This is cool becuase, in a retreat or change of objective, the rally point would have to be purposely destroyed. WOuld add a certain extra little element to tactics and moving.
SL's who could control their squad really well, would be able to use Rally points for short periods of time, have them destroyed at an instant and move swiftely on, placing a new rally some few hundred metres away - time and co-ordiation crucial!
The timer sounds like a great feature aswell, stop instantly placing one if an enemy destroys it, coudl result in highly humerous but thoroughly anoying situations if there was no timer.
This is cool becuase, in a retreat or change of objective, the rally point would have to be purposely destroyed. WOuld add a certain extra little element to tactics and moving.
SL's who could control their squad really well, would be able to use Rally points for short periods of time, have them destroyed at an instant and move swiftely on, placing a new rally some few hundred metres away - time and co-ordiation crucial!
The timer sounds like a great feature aswell, stop instantly placing one if an enemy destroys it, coudl result in highly humerous but thoroughly anoying situations if there was no timer.
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
Can only have 1 rally point active at a time per squad / squad leader. Placing a second one destroys the previous one. We discussed some stuff around that .. as in leaving your knapsacks in the bush should have an impact. Can't remember where we landed on that lol.
They are a new innovation in game play that will have some kinks to sort out.
A lot of the "logic" behind much of the stuff in v0.5 can be updated through server updates only, so if we have to we'll release a server update to address issues (same way we did with v0.4 to fix kit limiting).
They are a new innovation in game play that will have some kinks to sort out.
A lot of the "logic" behind much of the stuff in v0.5 can be updated through server updates only, so if we have to we'll release a server update to address issues (same way we did with v0.4 to fix kit limiting).
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huleboeren
- Posts: 559
- Joined: 2006-07-07 15:46
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
75m of CP - alittle harsh on small maps, but just fine on big ones! A suble way of making MAPS bigger and with good design.
BEcuase if you start removing alot of SPwn points around normal flags (not Military base), it will make rally points VITAL but with out enough room around flags and decent cover and general good design, spwning will take place, too often miles aways from flags - long drawn out games, SO this, in theory shoudl push good and faily large (not massive) map design.
BEcuase if you start removing alot of SPwn points around normal flags (not Military base), it will make rally points VITAL but with out enough room around flags and decent cover and general good design, spwning will take place, too often miles aways from flags - long drawn out games, SO this, in theory shoudl push good and faily large (not massive) map design.
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
LOl what you mean? like so you can get in a hummer and push it into a river and watch all the helpless Chinese swim against the strong rapids?Aljen wrote:I believe he can create them only there where he is standing.
And is world physic applying to them?
So if it is possible to create them on roofs, would it be possible that they fall down (like ammo crates)?
...mongol...
Military lawyers engaged in fierce legal action.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
they are crated where the player is standing, but last time i tried them (last build) they didnt have mobile physics.Aljen wrote:I believe he can create them only there where he is standing.
And is world physic applying to them?
So if it is possible to create them on roofs, would it be possible that they fall down (like ammo crates)?
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MrD
- Posts: 3399
- Joined: 2006-05-13 16:21
Rally Points are to be THE answer to the majority of spawn raping issues that have effected everyone ingame with all vanilla and mods of BF2.
If anyone is a member still of other forums for vanilla players and the like, watch the threads where people talk about spawn raping, gaining entry to statics (think the new destroyable statics ability) and other issues that the reality mod is implementing features to resolve and feel free to feed the information to them in pure and simple terms so that the PR community will grow with happy players
If anyone is a member still of other forums for vanilla players and the like, watch the threads where people talk about spawn raping, gaining entry to statics (think the new destroyable statics ability) and other issues that the reality mod is implementing features to resolve and feel free to feed the information to them in pure and simple terms so that the PR community will grow with happy players

[R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
I wouldn't say "Rally Points are to be THE answer to the majority of spawn raping issues". I think they will cut down a hell of a load of the old spawn raping issues, but I dont think its going to completely eliminate spawn raping because 1, main bases and some others still have fixed spawn points that can still be camped and 2, rally points themselfs can easily get camped if they are found, i know ive sat next one for afew seconds with a clay more sitting by one waiting for the next guy to spawn before i blow it more than once in testing.
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Mekstizzle
- Posts: 882
- Joined: 2006-10-30 17:15
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Mekstizzle
- Posts: 882
- Joined: 2006-10-30 17:15




