3DsMax AO Baking with Overlaping UVWs

Information and tutorials related to modding BF2.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

3DsMax AO Baking with Overlaping UVWs

Post by Rhino »

Tutorial on how to bake an Ambient Occlusion map with Overlapping UVWs on a Low Poly Mesh in 3DsMax9.

Tools/Scripts used in this tutorial:
MultiObjectUnwrap: multi Objects Unwrap | ScriptSpot
Texporter: Cuneyt Ozdas Software
Image
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