Bf2 Roads

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sweeper69
Posts: 3
Joined: 2010-01-24 10:01

Bf2 Roads

Post by sweeper69 »

Hi Guy's,
Need some help.I''m working on a map from the ground up (Yes I know AIX2 lol) but I'm having problems with the roads (This is the first time I've done roads,I'm beginning to hate them )But I keep getting this coming up when I save (Very often)
:- Some polygones are probably not correctly clipt! any ideas??? :-(
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Bf2 Roads

Post by Rhino »

iirc that isn't an important error which you can ignore.
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sweeper69
Posts: 3
Joined: 2010-01-24 10:01

Re: Bf2 Roads

Post by sweeper69 »

Ok Thanks ..tried the map in CQ no problems .Have yet to navmesh the map then hopefully all ok lol
will let you know if there are any problems did try windowed mode first ..Hey I'm getting better at this lmao..
Cheers bro
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Senshi
PR:BF2 Developer
Posts: 358
Joined: 2010-04-29 10:44

Re: Bf2 Roads

Post by Senshi »

In BF2, you usually should wait until you notice something going wrong before you look at errors/warnings. The engine tends to be ridiculously verbose and sensitive, reporting all kinds of warnings&errors that have no actual impact.
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