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Bf2 Roads

Posted: 2016-01-27 09:10
by sweeper69
Hi Guy's,
Need some help.I''m working on a map from the ground up (Yes I know AIX2 lol) but I'm having problems with the roads (This is the first time I've done roads,I'm beginning to hate them )But I keep getting this coming up when I save (Very often)
:- Some polygones are probably not correctly clipt! any ideas??? :-(

Re: Bf2 Roads

Posted: 2016-01-27 09:55
by Rhino
iirc that isn't an important error which you can ignore.

Re: Bf2 Roads

Posted: 2016-01-27 11:04
by sweeper69
Ok Thanks ..tried the map in CQ no problems .Have yet to navmesh the map then hopefully all ok lol
will let you know if there are any problems did try windowed mode first ..Hey I'm getting better at this lmao..
Cheers bro

Re: Bf2 Roads

Posted: 2016-01-30 21:32
by Senshi
In BF2, you usually should wait until you notice something going wrong before you look at errors/warnings. The engine tends to be ridiculously verbose and sensitive, reporting all kinds of warnings&errors that have no actual impact.