
The 32nd Light Infantry Regiment is a specialized closed squad, which looks for cooperation, willpower and the right attitude from its members. Every member in the squad has his own role, which he can roleplay further on the forums that we are about to set up. We have our own bootcamp server on which we can test your capabilities under pressure. You can be a newbie, but with us, we will forge you as a soldier, a modern warrior ready to give hell to the enemy and make them wish that they should have never been born. We play mostly on European servers, and we usually communicate through Skype to organize before a battle.I]





























Respectively: 1/3/6 Month/s of registered service with the 32nd Infantry Regiment
First row: Northwestern Campaign Ribbon, Middle-East Campaign Ribbon, Good Conduct Ribbon, Logistics Master Ribbon,
Second row: Machinegun operator (coordinates HMG nests), Gold Lifesaving Ribbon, Corpsman Ribbon, Silver Lifesaving Ribbon, Lookout Ribbon
Third row: Assaulter Ribbon, Defender Ribbon, Hand to Hand Ribbon, Third in Charge Ribbon, Second in Charge Ribbon
Fourth row: Sharpshooter Ribbon, Scout Ribbon, Trainee Ribbon, Soldier Ribbon, Veteran Ribbon
Fifth row: Insurgent Ribbon (for Insurgency game modes), Quartermaster Ribbon (in charge of checking the correct use of kits), Excellent Conduct Ribbon, Armorer Ribbon, Wounded Ribbon (ending the round wounded)
Sixth row: TOW Coordinator Ribbon, Light-Vehicule Operator Ribbon (Jeep and LIV), Heavy Vehicule Operator (IFV, APC, Logistics), Repairman Ribbon, Saviour Ribbon, 32nd Regiment Member Ribbon
RANKS: Specialist (C X), Private (C 0), Private First Class (C 1), Corporal (C 3), Corporal First Class (C 4), Sergeant (C 5), Gunnery Sergeant (C 6), Lieutenant (C 7), Captain (C 7I), Major (C 9)
Having a decent connection, alongside with a working microphone, a good mental attitude that keeps you out from danger, following two training rounds at our bootcamp server and last and not least experience with a specific kit that you like.
We currently require:
- Combat Medics
They are required to costantly keep an eye for wounded squad members, without having to be reminded by the squadleader or from his second in command.
- Sniper / Marksmen
They are required to costantly keep the advancing fireteam covered from a vantage point to prevent flanking attacks. He is the eyes of the squadleader.
- Riflemen
The basic grunt, ready to chew brain and spit teeth out from the enemy.
- Anti Tank
Your buddy when an enemy APC or MBT shows up.
- Automatic Riflemen (Machinegunner)
When suppression is required, we have one tough ******* to give lead to the enemy.
- Breacher
Blowing up FOBs and enemy assets, and giving a hand to snipers to get into a vantage position.



