Custom Map[1km] crashes at 44-46%

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ALADE3N
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[HELP!]Custom Map[1km] crashes at 44-46%

Post by ALADE3N »

Hi guys , i have a problem here.. probably my first time to encounter this.
i created a 1km map(navmeshed & set up for ai support..) , but i always get CTD with no errors in windowed mode(i always test maps in vbf2) at this 44-46% consistently at the "Collision" part. What could be the thing(s) that is(are) causing it?


I hope someone can help me(specially because it is my first time making a 1km map, excited :D )

-Heneral Luna
Last edited by ALADE3N on 2016-03-26 17:36, edited 1 time in total.
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Ason
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Re: Custom Map[1km] crashes at 44-46%

Post by Ason »

Do you have any custom stuff? Try to start the map without custom content.
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ALADE3N
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Re: Custom Map[1km] crashes at 44-46%

Post by ALADE3N »

[R-DEV]Ason wrote:Do you have any custom stuff? Try to start the map without custom content.
nope , just stock statics from vbf2 as i was testing if its gonna work, generated lightmaps and envmaps, that's all.
Rabbit
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Re: Custom Map[1km] crashes at 44-46%

Post by Rabbit »

Any overgrowth or roads bleed over into secondary terrain?
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Outlawz7
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Re: Custom Map[1km] crashes at 44-46%

Post by Outlawz7 »

Alpha Project Basic Debugging tutorial - Mod DB

Run in debug, then check logs, last line in log should be the error.
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ALADE3N
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Re: Custom Map[1km] crashes at 44-46%

Post by ALADE3N »

'[R-DEV wrote:Outlawz7;2123648']Alpha Project Basic Debugging tutorial - Mod DB

Run in debug, then check logs, last line in log should be the error.
expression : uMag > 0.0001f && vMag > 0.0001f
text: collision mesh triangle with edge too short: name = spectator_camera, col2
Outlawz7
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Re: Custom Map[1km] crashes at 44-46%

Post by Outlawz7 »

Did you make the map in BF2 or PR?
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ALADE3N
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Re: Custom Map[1km] crashes at 44-46%

Post by ALADE3N »

[R-DEV]Outlawz7 wrote:Did you make the map in BF2 or PR?
vanilla , as i said i did not used custom stuffs.. just stock statics and vehicles from vbf2 as i was about to test if my map is playable , made a 2km wap lately with pr statics but i was kinda bored on fixing as it was like a jungle map.

EDIT: so i made the map working , my problem is the navmesh appears to be black rather than green .. red all over the minimap xD

EDIT2: Map just works on debugger but it crashes when loading the geometries/collisions on the normal bf2.exe, what could be the problem?
Last edited by ALADE3N on 2016-03-27 09:39, edited 4 times in total.
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