Is PR serious business? [semi-rant about "What we've become?"]
Posted: 2016-04-26 05:38
Let me explain a bit before anyone of you tries to answer the question (and to add - the question is more or less a rhetorical one; more of a statement then a question actually).
A small warning about this post: it contains a lot of semi-related info about the topic that could or could not be interesting to readers (probably not interesting as it's the history of me understanding the "serious business" behind this wonderful mod).
For TL;DR peeps I'll start the more "on topic" paragraphs with the first word in it being in BOLD (so all you people with attention deficit or just a really short attention span can also catch a glimpse of what my ramblings are about) .
PLEASE NOTE: every question that I have an interest of getting an answer from you will be underlined, so also, yes, you can skip to the questions if you don't want to read a lot!
Also, I would really like for PR vets to try to answer to my questions provided in the lower part of my post (yes, just skip the read if you wish and get to the questions), but that doesn't mean that answers from anyone (including newcomers) aren't welcome - they really are. But if talking about SLs - to me the most interesting are the options of those SLs who still play and the ones who don't. And also I'm more interested in SLs that spend or have spent heir most time in PUBs as in the good ol' days (ya, I know, nostalgia can blur ones sight; but I hope it hasn't done it to me; although at the same time I hope it has, and that I'm totally wrong about everything; I really, really hope that I am wrong).
Introduction:
Lately (actually after 1.0) I've been playing less and less PR. Yes, it has to do a lot of with the fact that I have less time for playing games that require constant communication. But when I do, I almost always have this nostalgia for the "good old times".
I started playing this mod with the release of PR 0.91 (bought BF2 just for this mod and I still haven't played BF2 almost at all) therefore I can be considered somewhat a vet (of course, there wen're many more before me), but by "vet" I mean that whilst playing 0.91 I really got the feeling about wnhat PR is meant to be for people who want to play this game seriously on pubs.
Let me explain this (me being a) "vet" stuff and the nostalgia feeling. Back then playing with the mindset "PR's serious business" was like a default attitude for most of players (I played almost exclusively in UKWF at daytime with it's awesome "zero tolerance" rule that basically meant "no screwing around at all" and in nighttime I almost exclusively played in the famous and oh-so-awesome Tactical Gamer). After both servers died (UKWF died a fast and hopefully painless death, but TG stayed alive a bit longer.
RIP to the server whose gameplay and regulars made me understand what really is or better yet SHOULD be the mindset of a PR player, and thanks to the great SL's there that encouraged me (also big shout out to PR vet xact who really friggin motivated me to continue my path to becoming an SL by complimenting me a lot in one of my first experiences where I took over the command of a jew INF squad in Beirut - back then I understood that he was a vet already - and there are few better feelings then a good critique coming from a player who was so much more experienced in the things I was trying for the first time). Of course, becoming at least a mediocre SL is not a hard days work, it takes months and years of practice and sometimes it's even a torturous grind (when 4 out of 5 squad mates were there just for fun; but I quickly learned that I have the power to make them into my sheep [as SM's aren't supposed to think a lot themselves; of course their initiative is really the key to success, but not with disobedience] or make them leave).
Main body:
Nowadays I see more and more people making fun of this statement and people who agree that PR is serious business. Yes, the statement has a somewhat elitist feel to it and with the influx of lot of newbies it doesn't really attract a lot of votes from masses, but that's only normal as PR is the opposite of a casual multiplayer shooter and therefore it can proudly wear its elite uniform without being laughed at by other players. And those who laugh may possibly never experienced the power of inter squad coordination what was so prevalent in back in the days when Mumble wasn't integrated and you had to join it manually by finding the server, team and respective squad. Damn, one of my most enjoyed guilty pleasures was sitting in the SL channel while I wasn't SL'ing. I learned huge amounts of info about how to communicate properly by just listening.
But the art of listening, as I feel, with years seems to have been lost. Don't get me wrong, PR has always had its share of bad apples, just as any other community - people who'd rather like to talk then to listen. Though this problem seems more prevalent now then it was before. I understand that it has to do a lot with the changed attitudes towards new players, and I really understand it - we don't want to scare any of them off. Although I wouldn't mind if PR had smaller player base - one which had gone trough rough first experiences only to learn from them.
So why doesn't newer players (and even older ones that haven't stopped playing) consider PR being a serious business?
I won't answer directly to this question as there are many possible answers, and none of them is the correct one (in this case). I'll rather point out some of the differences between "Then" and "Now".
When was the last time you saw a squad named "INF DISCIPLINE"? Do you even know what that means? The discipline part. God, I miss those SL's who took their precious time to lead a squad like that - the last time it happened to me was few months before 1.0 came out.
There was this Finnish gentlemen whos name I can't remember and who led this kind of squad really often. What he did wasn't something that was and is quite uncommon (at first) - he split the squad in two permanent fire teams (as usual, one being the assault, one staying on the overwatch, or depending on the map - if leapfrogging was the way to go, both FT's we're organized to be flexible (e.g., no "AR stays back to cover the ironsighted forward motion"), and that was with SIX players in the squad).
But the magic happened when he started to micro us - not in a way that's annoying and unnecessary, but as our squad mostly consisted of newer players It was a necessity to reach the intended goals (that we're quite high for bunch of relative newbies), he almost always told every player what to do and when to do it. And it worked like a charm. We we're like a clockwork - AR was always on high ground and on overwatch (or if assaulting - racking up most of the kills as it should be on the front lines, someone usually spotting targets for him), everyone had their role and everyone listened to the SL really carefully as he was our boss, our master, our only true god (it was time where commander was more rare then a C'n'C match), and there we're no deviations from what he told us to do, except the individual initiative part (of course that a SL can't see from the eyes of his SMs therefore iniative is the key to success in small engagements).
So where am I going with this?
Conclusion:
Has PR in it's post 1.0 releases have become a game that doesn't reward this kind of hardcore SL'ing? Has the mod become a game where nowadays it's easier to win by using individual initiative together with mandatory "stick with your squad" (mostly because if you don't, you're chances or being revived are slim), leaving out the important aspect of people following a leader who more or less dictates the pacing, gear, ROE and even positions of individual SM's?
Has the SL postion has become somewhat obsolete - only to be used as a tool to gather/relay intel and more rarely - try to work with another squad (that usually being CAS, not an INF squad that together could decide the outcome of battle)?
Why don't I see the vets coming back to this mod (except the ones who do almost exclusevly are joining a clan as it's sometimes (80% for me) so demoralizing to lead 7 people who really don't want to take this mod with the seriousness that It deserves). And by that I mean everything from not following their pre-match called roles (switching to different kits w/o asking SL first - back in the days you would get a vacation from your squad for this kind of nonsense as SL always had a plan for everyone; at least the good ones), to chatting about non-game related stuff (come on guys, I know that this sometimes is a waiting game, but most of newer players really can't concentrate on two separate things at once - first being their objective and second - their stupid **** their talking about; and the sad thing is that I see more and more people concentrating on the second).
A quick sum-up:
To end this chaotic essay-like post (without the qualities of a nicely written essay ofc), I would really like if you would think about the potential this game had and has and how it's probably/possibly not used to it's fullest because IMHO now even with mediocre playing and an SL that just keeps the squad together with a medic and points them in the right direction (being the one who is the most informed match-wise) can be effective enough to both attack and defend with success.
Is it just me? It can't be. Has seriousness got thrown out of a window just because nowadays it's not mandatory to win a match? Is it just a balance problem? Or has the fact that right now we have to deal with 36 more players in a server is making us less serious business/teamwork orientated (I'm talking especially about SLs as EVERYTHING is in their hands)?
Of course, it could be that more people per server mean that it's harder to balance the teams, as it really takes no effort to dominate a team that can't even get their shit together (by that I mean, SL's aren't doing their basic work of keeping their squads together, making sure they don't die in awkward spots and keeping the medic alive; I won't even mention asset wasters that rush to frontlines w/o any intel thinking the enemy eye in the sky won't report them to their respective counter).
So maybe SLs in the 'more stacked' team have this mindset that if they try harder, the opposing team won't really have a slightest chance of resisting the 'stacked teams' squads? So maybe it's a good thing (for the newbies) afterall?
***
This post is so chaotic that I will try to extract the exact questions from it and post them in an orderly fashion so people can see them without trying to follow my ramblings (although the stuff I wrote - it can be interesting for both PUB vets and PUB new comers as it illustrates IMHO the changes in the most serious factor there is - human psychology behind the player and especially the SL and how has it changed over the years).
So, the questions for you (I hope I'll extract all of the serious ones w/o missing something):
1. When was the last time you saw a squad named "INF DISCIPLINE"? And how you experienced how this kind of squad operates?
2. Has PR in it's post 1.0 releases have become a game that doesn't reward this kind of hardcore SL'ing? By hardcore I mean an SL that directly commands their squad, and there is no time and place for screwing around by chatting about random stuff or switching to another kit w/o asking permission (those are just the tiniest aspects of "hardcore").
3. Has the mod gradually become more and more suited for lower level of tactical play where nowadays it's easier to win by mostly using individual initiative together with mandatory "stick with your squad" (mostly because if you don't, you're chances or being revived are slim), leaving out the important aspect of people following a leader who more or less dictates the pacing, gear, ROE and even positions of individual SM's, not to mention tactics and the grand strategy?
4. How often do you encounter an SL who at the start of the match explains their strategy and tactics instead of just naming the kits he needs and what kind of transport to occupy? (I remember that I used to leave squads who had SL's that didn't even talk about their plan)
5. Has the SL postion has become somewhat obsolete- only to be used as a tool to gather/relay intel and more rarely - try to work with another squad (that usually being CAS, not an INF squad that together could decide the outcome of battle)?
6. Why don't I see the vets coming back to this mod (except the ones who do almost exclusevly are joining a clan)?
7. Has seriousness (e.g., a SL who leads, not just keeps people together) got thrown out of a window just because nowadays it's not mandatory to win a match? Is it just a balance problem (more players = more chance of unbalanced teams?)? Or has the fact that right now we have to deal with 36 more players in a server is making us less serious business/teamwork orientated? (I'm talking especially about SLs as EVERYTHING is in their hands, and as noted: now IMHO a team can win by being more laid back then ever)
8. So maybe SLs in the 'more stacked' team have this mindset that if they try harder (e.g, encouraging more teamwork oriented style of playing), the opposing team won't really have a slightest chance of resisting the 'stacked teams' squads? So maybe it's a good thing in this scenario (for the newbies) afterall?
Ugh, I could write down more questions, but I fear noone will reply to the given ones as "they're too long to read". I really hope that at least half of the community of PR has a clue what I'm writing about and why am I interested in answers to these questions.
I really want to understand why I feel so different playing this mod now then I did few years ago. And you can help me. A lot. Damn, If only I had cookies, I would totally give them to anyone who at least replies to some of my questions. Instead of cookies imagine that you're helping a poor virtual veteran soldier with his PR induced PSTD, and the only way to get rid of it is to better understand the answer to the general question of "WHY?".
Thank you for your attention. I know I dun goofed by writing this much, but I still have a hope for humanity and for people who aren't afraid to read about things that are IMHO quite serious and deter-mental (at least for me).
A small warning about this post: it contains a lot of semi-related info about the topic that could or could not be interesting to readers (probably not interesting as it's the history of me understanding the "serious business" behind this wonderful mod).
For TL;DR peeps I'll start the more "on topic" paragraphs with the first word in it being in BOLD (so all you people with attention deficit or just a really short attention span can also catch a glimpse of what my ramblings are about) .
PLEASE NOTE: every question that I have an interest of getting an answer from you will be underlined, so also, yes, you can skip to the questions if you don't want to read a lot!
Also, I would really like for PR vets to try to answer to my questions provided in the lower part of my post (yes, just skip the read if you wish and get to the questions), but that doesn't mean that answers from anyone (including newcomers) aren't welcome - they really are. But if talking about SLs - to me the most interesting are the options of those SLs who still play and the ones who don't. And also I'm more interested in SLs that spend or have spent heir most time in PUBs as in the good ol' days (ya, I know, nostalgia can blur ones sight; but I hope it hasn't done it to me; although at the same time I hope it has, and that I'm totally wrong about everything; I really, really hope that I am wrong).
Introduction:
Lately (actually after 1.0) I've been playing less and less PR. Yes, it has to do a lot of with the fact that I have less time for playing games that require constant communication. But when I do, I almost always have this nostalgia for the "good old times".
I started playing this mod with the release of PR 0.91 (bought BF2 just for this mod and I still haven't played BF2 almost at all) therefore I can be considered somewhat a vet (of course, there wen're many more before me), but by "vet" I mean that whilst playing 0.91 I really got the feeling about wnhat PR is meant to be for people who want to play this game seriously on pubs.
Let me explain this (me being a) "vet" stuff and the nostalgia feeling. Back then playing with the mindset "PR's serious business" was like a default attitude for most of players (I played almost exclusively in UKWF at daytime with it's awesome "zero tolerance" rule that basically meant "no screwing around at all" and in nighttime I almost exclusively played in the famous and oh-so-awesome Tactical Gamer). After both servers died (UKWF died a fast and hopefully painless death, but TG stayed alive a bit longer.
RIP to the server whose gameplay and regulars made me understand what really is or better yet SHOULD be the mindset of a PR player, and thanks to the great SL's there that encouraged me (also big shout out to PR vet xact who really friggin motivated me to continue my path to becoming an SL by complimenting me a lot in one of my first experiences where I took over the command of a jew INF squad in Beirut - back then I understood that he was a vet already - and there are few better feelings then a good critique coming from a player who was so much more experienced in the things I was trying for the first time). Of course, becoming at least a mediocre SL is not a hard days work, it takes months and years of practice and sometimes it's even a torturous grind (when 4 out of 5 squad mates were there just for fun; but I quickly learned that I have the power to make them into my sheep [as SM's aren't supposed to think a lot themselves; of course their initiative is really the key to success, but not with disobedience] or make them leave).
Main body:
Nowadays I see more and more people making fun of this statement and people who agree that PR is serious business. Yes, the statement has a somewhat elitist feel to it and with the influx of lot of newbies it doesn't really attract a lot of votes from masses, but that's only normal as PR is the opposite of a casual multiplayer shooter and therefore it can proudly wear its elite uniform without being laughed at by other players. And those who laugh may possibly never experienced the power of inter squad coordination what was so prevalent in back in the days when Mumble wasn't integrated and you had to join it manually by finding the server, team and respective squad. Damn, one of my most enjoyed guilty pleasures was sitting in the SL channel while I wasn't SL'ing. I learned huge amounts of info about how to communicate properly by just listening.
But the art of listening, as I feel, with years seems to have been lost. Don't get me wrong, PR has always had its share of bad apples, just as any other community - people who'd rather like to talk then to listen. Though this problem seems more prevalent now then it was before. I understand that it has to do a lot with the changed attitudes towards new players, and I really understand it - we don't want to scare any of them off. Although I wouldn't mind if PR had smaller player base - one which had gone trough rough first experiences only to learn from them.
So why doesn't newer players (and even older ones that haven't stopped playing) consider PR being a serious business?
I won't answer directly to this question as there are many possible answers, and none of them is the correct one (in this case). I'll rather point out some of the differences between "Then" and "Now".
When was the last time you saw a squad named "INF DISCIPLINE"? Do you even know what that means? The discipline part. God, I miss those SL's who took their precious time to lead a squad like that - the last time it happened to me was few months before 1.0 came out.
There was this Finnish gentlemen whos name I can't remember and who led this kind of squad really often. What he did wasn't something that was and is quite uncommon (at first) - he split the squad in two permanent fire teams (as usual, one being the assault, one staying on the overwatch, or depending on the map - if leapfrogging was the way to go, both FT's we're organized to be flexible (e.g., no "AR stays back to cover the ironsighted forward motion"), and that was with SIX players in the squad).
But the magic happened when he started to micro us - not in a way that's annoying and unnecessary, but as our squad mostly consisted of newer players It was a necessity to reach the intended goals (that we're quite high for bunch of relative newbies), he almost always told every player what to do and when to do it. And it worked like a charm. We we're like a clockwork - AR was always on high ground and on overwatch (or if assaulting - racking up most of the kills as it should be on the front lines, someone usually spotting targets for him), everyone had their role and everyone listened to the SL really carefully as he was our boss, our master, our only true god (it was time where commander was more rare then a C'n'C match), and there we're no deviations from what he told us to do, except the individual initiative part (of course that a SL can't see from the eyes of his SMs therefore iniative is the key to success in small engagements).
So where am I going with this?
Conclusion:
Has PR in it's post 1.0 releases have become a game that doesn't reward this kind of hardcore SL'ing? Has the mod become a game where nowadays it's easier to win by using individual initiative together with mandatory "stick with your squad" (mostly because if you don't, you're chances or being revived are slim), leaving out the important aspect of people following a leader who more or less dictates the pacing, gear, ROE and even positions of individual SM's?
Has the SL postion has become somewhat obsolete - only to be used as a tool to gather/relay intel and more rarely - try to work with another squad (that usually being CAS, not an INF squad that together could decide the outcome of battle)?
Why don't I see the vets coming back to this mod (except the ones who do almost exclusevly are joining a clan as it's sometimes (80% for me) so demoralizing to lead 7 people who really don't want to take this mod with the seriousness that It deserves). And by that I mean everything from not following their pre-match called roles (switching to different kits w/o asking SL first - back in the days you would get a vacation from your squad for this kind of nonsense as SL always had a plan for everyone; at least the good ones), to chatting about non-game related stuff (come on guys, I know that this sometimes is a waiting game, but most of newer players really can't concentrate on two separate things at once - first being their objective and second - their stupid **** their talking about; and the sad thing is that I see more and more people concentrating on the second).
A quick sum-up:
To end this chaotic essay-like post (without the qualities of a nicely written essay ofc), I would really like if you would think about the potential this game had and has and how it's probably/possibly not used to it's fullest because IMHO now even with mediocre playing and an SL that just keeps the squad together with a medic and points them in the right direction (being the one who is the most informed match-wise) can be effective enough to both attack and defend with success.
Is it just me? It can't be. Has seriousness got thrown out of a window just because nowadays it's not mandatory to win a match? Is it just a balance problem? Or has the fact that right now we have to deal with 36 more players in a server is making us less serious business/teamwork orientated (I'm talking especially about SLs as EVERYTHING is in their hands)?
Of course, it could be that more people per server mean that it's harder to balance the teams, as it really takes no effort to dominate a team that can't even get their shit together (by that I mean, SL's aren't doing their basic work of keeping their squads together, making sure they don't die in awkward spots and keeping the medic alive; I won't even mention asset wasters that rush to frontlines w/o any intel thinking the enemy eye in the sky won't report them to their respective counter).
So maybe SLs in the 'more stacked' team have this mindset that if they try harder, the opposing team won't really have a slightest chance of resisting the 'stacked teams' squads? So maybe it's a good thing (for the newbies) afterall?
***
This post is so chaotic that I will try to extract the exact questions from it and post them in an orderly fashion so people can see them without trying to follow my ramblings (although the stuff I wrote - it can be interesting for both PUB vets and PUB new comers as it illustrates IMHO the changes in the most serious factor there is - human psychology behind the player and especially the SL and how has it changed over the years).
So, the questions for you (I hope I'll extract all of the serious ones w/o missing something):
1. When was the last time you saw a squad named "INF DISCIPLINE"? And how you experienced how this kind of squad operates?
2. Has PR in it's post 1.0 releases have become a game that doesn't reward this kind of hardcore SL'ing? By hardcore I mean an SL that directly commands their squad, and there is no time and place for screwing around by chatting about random stuff or switching to another kit w/o asking permission (those are just the tiniest aspects of "hardcore").
3. Has the mod gradually become more and more suited for lower level of tactical play where nowadays it's easier to win by mostly using individual initiative together with mandatory "stick with your squad" (mostly because if you don't, you're chances or being revived are slim), leaving out the important aspect of people following a leader who more or less dictates the pacing, gear, ROE and even positions of individual SM's, not to mention tactics and the grand strategy?
4. How often do you encounter an SL who at the start of the match explains their strategy and tactics instead of just naming the kits he needs and what kind of transport to occupy? (I remember that I used to leave squads who had SL's that didn't even talk about their plan)
5. Has the SL postion has become somewhat obsolete- only to be used as a tool to gather/relay intel and more rarely - try to work with another squad (that usually being CAS, not an INF squad that together could decide the outcome of battle)?
6. Why don't I see the vets coming back to this mod (except the ones who do almost exclusevly are joining a clan)?
7. Has seriousness (e.g., a SL who leads, not just keeps people together) got thrown out of a window just because nowadays it's not mandatory to win a match? Is it just a balance problem (more players = more chance of unbalanced teams?)? Or has the fact that right now we have to deal with 36 more players in a server is making us less serious business/teamwork orientated? (I'm talking especially about SLs as EVERYTHING is in their hands, and as noted: now IMHO a team can win by being more laid back then ever)
8. So maybe SLs in the 'more stacked' team have this mindset that if they try harder (e.g, encouraging more teamwork oriented style of playing), the opposing team won't really have a slightest chance of resisting the 'stacked teams' squads? So maybe it's a good thing in this scenario (for the newbies) afterall?
Ugh, I could write down more questions, but I fear noone will reply to the given ones as "they're too long to read". I really hope that at least half of the community of PR has a clue what I'm writing about and why am I interested in answers to these questions.
I really want to understand why I feel so different playing this mod now then I did few years ago. And you can help me. A lot. Damn, If only I had cookies, I would totally give them to anyone who at least replies to some of my questions. Instead of cookies imagine that you're helping a poor virtual veteran soldier with his PR induced PSTD, and the only way to get rid of it is to better understand the answer to the general question of "WHY?".
Thank you for your attention. I know I dun goofed by writing this much, but I still have a hope for humanity and for people who aren't afraid to read about things that are IMHO quite serious and deter-mental (at least for me).