Page 1 of 3

New skysettings for some maps

Posted: 2016-04-30 09:35
by SAM609
Hey guys !
So what I basically want to suggest in here is adding/replacing ambient lightmap in some of the maps that are too bright or too dark or simply very dull colored ! :? ??:
Just for example Fallujah west is so bright , roads are shining more than sun in that map 8-) >>
Image

This is what I think is more natural atmosphere for a middle eastern city ( considering that I actually live in here ;-) ) >>
Image

It doesn't even require a full re-lightmapping for a lot of maps that have a good shadow map , so it is not that time consuming imo !


Cheers
SAM

re: New skysettings for some maps

Posted: 2016-05-04 05:53
by solidfire93
great job, Fallujah always gave me a headache,this one looks more realistic and beautiful....

btw what about the other maps ? have you tested this shit on the other maps that may make it better...

re: New skysettings for some maps

Posted: 2016-05-04 06:34
by Jagira
Looks a lot better IMO.

re: New skysettings for some maps

Posted: 2016-05-04 08:49
by SAM609
solidfire93 wrote: btw what about the other maps ? have you tested this shit on the other maps that may make it better...
Yep , I did ! here is Silent Eagle in a warm sunny day >>
Image
Image


cheers
SAM

re: New skysettings for some maps

Posted: 2016-05-04 09:35
by solidfire93
MOAR pic plz !!

DEV's we really really need this..... :grin:

btw SAM does this lightmap increase view distant ?

Image

Image

re: New skysettings for some maps

Posted: 2016-05-04 10:13
by Mineral
Fog settings =/= viewdistance.

re: New skysettings for some maps

Posted: 2016-05-04 10:28
by Ason
Not sure about other maps but Grozny will get a "happier" setting on some layer atleast :D
Image

re: New skysettings for some maps

Posted: 2016-05-04 11:07
by Madar_al_Fakar
SAM609 wrote:Yep , I did ! here is Silent Eagle in a warm sunny day >>
Image
Image


cheers
SAM
Looks good, better I'd say. At least I like maps that are not too much depressing xD

re: New skysettings for some maps

Posted: 2016-05-04 13:44
by Valmont
This is awesome, so many maps need ambient lightmap and sky textures updates and will make playing on many old maps feel fresh again. Please implement them to some degree!

Also, anything that improves viewdistance and reduces fog is amazing!

re: New skysettings for some maps

Posted: 2016-05-04 14:18
by FlOwMaKeRs
Bruh, we need this. :2gunsfiri

re: New skysettings for some maps

Posted: 2016-05-04 14:24
by anantdeathhawk
Looks really great.

re: New skysettings for some maps

Posted: 2016-05-04 14:45
by Sgt. Tetgmeyer
So no more golden roads in Fallujah?

re: New skysettings for some maps

Posted: 2016-05-04 16:09
by sunshine2241991
this is the problem maps like silent eagle people leave becouse its just too dark and lifeless .
with this new lights silent eagle looks like a new map

re: New skysettings for some maps

Posted: 2016-05-04 17:21
by PatrickLA_CA
I've no problem with Silent Eagle, that's what makes it unique. Day version of it will totally change the map I think and I'd rather have it as it is but with some maps that have weird lighting like Fallujah, this will be epic.

re: New skysettings for some maps

Posted: 2016-05-04 18:54
by Mats391
So to get this right, you are suggesting to just change the light settings not the actual lightmap?
Lightmap is what draws static shadows on the ground etc and takes forever to generate (ask Rabbit how far Masirah is :p )
Light settings are just how bright or dark the map is. If you dont change sun position you can keep old lightmap (shadows).
Changing light settings is fine, but i dont think anyone will generate new ligthmaps as it really is a pain

re: New skysettings for some maps

Posted: 2016-05-04 20:00
by viirusiiseli
[R-DEV]Mats391 wrote:---
Been thinking about this for a while but never got to posting... Wouldn't it be better to set a bright/longer vd lightmap setting/viewdistance setting for maps that have 2-seater jets. E.g. Silent eagle and hades peak are quite useless for such jets with a low vd. With a higher vd it'd be an enjoyable asset.

Could still have lower vd/night for layouts with only 1-seater jets or attack helis.

re: New skysettings for some maps

Posted: 2016-05-04 20:07
by Mineral
lightmaps= Pre-rendered shadows on the ground and buildings.
skysettings= contains all the pretty stuff you see. The colors of everything.
skybox=skytexture= texture in the sky
fog= fading objects and terrain away into a particular color of fog. Has all sorts of settings. Mostly color and brightness values.
viewdistance= hard cut of rendering. Also where lazers and all that stop working. So if the fog setting is bad, you sometimes have lazing working beyond the fog.

Let's all use the same terminology please.

Viewdistance is either maxed out performance wise, or is put lower to provide better gameplay. Usually infantry layers/maps do this. Asset maps usually go as high as possible. Specially jet maps.

As far as altering sky settings, I'm not very keen on doing so. The original mappers went for a certain look and style of their maps and layers, I don't want to go against that. We do update them from time to time though. Like we did with kashan, or some of the reworked maps in v1.4 for example. But usually not drastically changing the color and look of a map. Unless the mapper himself does so of course. But small changes like you did on Fallujah seem to be alright :) Feel free to send over the sky.con of that one ;)

re: New skysettings for some maps

Posted: 2016-05-05 07:25
by Mats391
Also feel free to make a thread in community modding with your changes.

re: New skysettings for some maps

Posted: 2016-05-05 09:30
by SAM609
[R-DEV]Mats391 wrote:Also feel free to make a thread in community modding with your changes.
OK , I'll do that when I have more settings done ! ;)

re: New skysettings for some maps

Posted: 2016-05-05 21:57
by Rabbit
[quote=""'[R-DEV"]Mats391;2128884']
Lightmap is what draws static shadows on the ground etc and takes forever to generate (ask Rabbit how far Masirah is :p )

No idea what you are talking about, lightmapping is super quick and easy, 10/10

viirusiiseli" wrote:Been thinking about this for a while but never got to posting... Wouldn't it be better to set a bright/longer vd lightmap setting/viewdistance setting for maps that have 2-seater jets. E.g. Silent eagle and hades peak are quite useless for such jets with a low vd. With a higher vd it'd be an enjoyable asset.
Performance issues.